fix: significator_reversed=polarity bug + Pattern B name-swap rendering + qualifier-aware applet faces + sticky PAID DRAW + cooldown anchor on User + stat-block polarity unification across Sig/Sea/Fan/applets
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Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).

**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].

**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).

**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].

**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).

**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].

**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.

**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.

**Files** (every uncommitted file folded in — session work + pre-existing modifications):

Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.

Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.

JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.

Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.

SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.

Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-23 15:06:35 -04:00
parent 53cd7afeb4
commit 92df686d80
24 changed files with 1298 additions and 172 deletions

View File

@@ -211,43 +211,56 @@ def my_sea(request):
if active_draw is not None:
default_spread = active_draw.spread
saved_hand = active_draw.hand
next_free_draw_at = active_draw.next_free_draw_at
hand_complete = active_draw.is_hand_complete
hand_empty = active_draw.is_hand_empty
else:
default_spread = "situation-action-outcome"
saved_hand = []
next_free_draw_at = None
hand_complete = False
hand_empty = True
# Picker is the active phase iff the user has a non-empty hand in
# progress (or completed). Empty-hand active draws (post-DEL) fall
# back to the landing — but render GATE VIEW instead of FREE DRAW
# (the daily quota's spent already; landing's primary nav routes to
# the upcoming gatekeeper). New users + post-24h users land on the
# standard FREE DRAW landing.
#
# `?phase=picker` query param (set by PAID DRAW's redirect) forces
# the picker even when active_draw is None — the user just paid a
# token, so drop them straight into the picker rather than making
# them click FREE DRAW first. Only honored when active_draw is None
# (post-PAID-DRAW state); existing rows route through the normal
# logic above so the param can't accidentally bypass a GATE VIEW
# or empty-hand state.
phase_param = request.GET.get("phase") == "picker"
show_picker = (active_draw is not None and not hand_empty) or (
active_draw is None and phase_param
# Brief banner's "next free draw at" — prefer the User's cooldown
# anchor (`User.last_free_draw_at + 24h`, set on the first card of
# the FREE DRAW path; persists across PAID DRAW commits per user-
# spec 2026-05-23). Falls back to the active row's own
# `next_free_draw_at` for legacy rows (or test fixtures that bypass
# `my_sea_lock`).
next_free_draw_at = (
request.user.next_free_draw_at
or (active_draw.next_free_draw_at if active_draw is not None else None)
)
quota_spent = active_draw is not None # any active row = quota committed
# Sprint 6 iter 6b — landing center-btn 3-way + seat-1 persistence.
# `deposit_reserved` toggles the landing primary from GATE VIEW to
# PAID DRAW (one-click commit of the already-deposited token).
# `hand_non_empty` lifts seat 1 to `.seated` server-side so reloads
# don't lose the JS-only animation state.
# Sprint 6 iter 6b + 2026-05-23 fix — landing center-btn state machine.
# The user is "in cooldown" iff a `MySeaDraw` row exists (the row was
# created at first card-draw of the cycle + survives PAID DRAW commit).
# Within cooldown:
#
# deposit reserved (at gatekeeper) → PAID DRAW (commits + picker)
# paid-through credit set → PAID DRAW (navigates + picker)
# neither → GATE VIEW
#
# Outside cooldown (no row): → FREE DRAW
#
# The two PAID DRAW states share one button label so the user sees a
# stable "you're in a paid cycle" cue across navigation — user-
# reported bug 2026-05-23: PAID DRAW used to revert to FREE DRAW
# after the row was deleted at commit time.
deposit_reserved = (
active_draw is not None and active_draw.deposit_token_id is not None
)
paid_through = (
active_draw is not None and active_draw.paid_through_at is not None
)
in_cooldown = active_draw is not None
show_paid_draw = in_cooldown and (deposit_reserved or paid_through)
show_gate_view = in_cooldown and not show_paid_draw
hand_non_empty = active_draw is not None and bool(active_draw.hand)
# Picker is the active phase iff:
# - the user has a non-empty hand in progress / complete, OR
# - `?phase=picker` query param is set AND the user is in a paid
# cycle (deposit reserved OR paid-through credit set) — covers
# the `my_sea_paid_draw` redirect + lets the PAID DRAW landing
# button send the user back to the picker via a GET.
phase_param = request.GET.get("phase") == "picker"
show_picker = hand_non_empty or (phase_param and show_paid_draw)
# Per-position lookup for the template — keyed by the position slug
# ("lay", "cover", ...) so each `.sea-pos-<name>` block can render
@@ -291,8 +304,10 @@ def my_sea(request):
"next_free_draw_at": next_free_draw_at,
"hand_complete": hand_complete,
"show_picker": show_picker,
"quota_spent": quota_spent,
"show_paid_draw": show_paid_draw,
"show_gate_view": show_gate_view,
"deposit_reserved": deposit_reserved,
"paid_through": paid_through,
"hand_non_empty": hand_non_empty,
"page_class": "page-gameboard page-my-sea",
})
@@ -347,19 +362,41 @@ def my_sea_lock(request):
# first-card moment.
if existing.spread != spread:
return JsonResponse({"error": "spread_mismatch"}, status=409)
# If this row carried a paid-through credit (set by `my_sea_paid_
# draw` at commit time) AND we're transitioning empty→non-empty,
# the credit is being consumed by this draw — clear it so the
# next attempt requires a fresh gatekeeper deposit (user-spec
# 2026-05-23: "each redraw needs a new token").
was_empty = not existing.hand
existing.hand = hand
existing.save(update_fields=["hand"])
update_fields = ["hand"]
if (was_empty and hand
and existing.paid_through_at is not None):
existing.paid_through_at = None
update_fields.append("paid_through_at")
existing.save(update_fields=update_fields)
return JsonResponse({
"ok": True,
"next_free_draw_at": existing.next_free_draw_at.isoformat(),
"next_free_draw_at": (
request.user.next_free_draw_at.isoformat()
if request.user.next_free_draw_at else None
),
"hand_complete": existing.is_hand_complete,
})
# First card draw → quota commit. Create the row.
# First card draw of a fresh cycle (no row exists). If the user's
# free-draw cooldown isn't active, this is a FREE DRAW — anchor the
# 24h cooldown to the User now (NOT to the row's created_at, per
# user-spec 2026-05-23: the cooldown stays put even across PAID
# DRAWs in the same cycle).
sig_id = request.user.significator_id
if sig_id is None:
return JsonResponse({"error": "no_significator"}, status=400)
if not request.user.free_draw_cooldown_active:
request.user.last_free_draw_at = timezone.now()
request.user.save(update_fields=["last_free_draw_at"])
draw = MySeaDraw.objects.create(
user=request.user,
spread=spread,
@@ -369,7 +406,10 @@ def my_sea_lock(request):
)
return JsonResponse({
"ok": True,
"next_free_draw_at": draw.next_free_draw_at.isoformat(),
"next_free_draw_at": (
request.user.next_free_draw_at.isoformat()
if request.user.next_free_draw_at else None
),
"hand_complete": draw.is_hand_complete,
})
@@ -471,26 +511,42 @@ def my_sea_refund_token(request):
@login_required(login_url="/")
@require_POST
def my_sea_paid_draw(request):
"""Commit the deposited token + drop the active_draw row so the
user returns to a fresh "able-to-draw-now" state. Without the row,
`quota_spent` resolves to False on the next my-sea render → the
user can draw cards immediately (the token they just spent earns
them this 24h cycle's worth of draws).
"""Commit the deposited token + mark the row as paid-through so the
PAID DRAW button label persists if the user navigates away before
drawing cards (user-reported bug 2026-05-23: PAID DRAW was reverting
to FREE DRAW after one navigation cycle because the row was deleted
at commit time, wiping the cooldown state).
The token is debited via `debit_my_sea_token` (FREE/TITHE consumed;
COIN 24h cooldown + unequipped; PASS no-op). The row is then
deleted (rather than just reset) — user-spec 2026-05-20: keeping
the row but resetting created_at left `quota_spent=True` on the
next view, looping the user back to GATE VIEW. Delete sidesteps
that entirely.
Semantics:
- debit_my_sea_token consumes the deposited token (FREE/TITHE
deleted; COIN: 24h cooldown + unequip; PASS/BAND: no-op).
- `deposit_token_id` + `deposit_reserved_at` cleared (token spent,
no longer reserved).
- `paid_through_at = now` — sticky credit marker. Drives the
landing-button logic in `my_sea` (PAID DRAW button stays so the
user can re-enter the picker without another gatekeeper visit
as long as `hand` stays empty).
- `hand = []` — fresh start per user-spec 2026-05-23 ("clear hand
on PAID DRAW commit").
- `User.last_free_draw_at` is NOT touched. The 24h cooldown stays
anchored to the original FREE DRAW moment (NOT the paid draw).
Redirects to /gameboard/my-sea/?phase=picker so the user lands
directly in the picker (skipping the FREE DRAW landing click).
directly in the picker after the commit.
"""
from django.urls import reverse
from apps.lyric.models import Token
active_draw = active_draw_for(request.user)
if active_draw is None or active_draw.deposit_token_id is None:
if active_draw is None:
return redirect("my_sea")
# Paid-through credit already set (no deposit currently reserved) —
# this is the user clicking PAID DRAW on the landing AFTER an earlier
# commit, to re-enter the picker. No token debit, just route to the
# picker (the `paid_through_at` credit stays until the first card
# lock consumes it in `my_sea_lock`).
if active_draw.deposit_token_id is None:
if active_draw.paid_through_at is not None:
return redirect(reverse("my_sea") + "?phase=picker")
return redirect("my_sea")
token = Token.objects.filter(
pk=active_draw.deposit_token_id, user=request.user,
@@ -503,7 +559,14 @@ def my_sea_paid_draw(request):
active_draw.save(update_fields=["deposit_token_id", "deposit_reserved_at"])
return redirect("my_sea")
debit_my_sea_token(request.user, token)
active_draw.delete()
active_draw.deposit_token_id = None
active_draw.deposit_reserved_at = None
active_draw.paid_through_at = timezone.now()
active_draw.hand = []
active_draw.save(update_fields=[
"deposit_token_id", "deposit_reserved_at",
"paid_through_at", "hand",
])
return redirect(reverse("my_sea") + "?phase=picker")