new DRAMA & BILLBOARD apps to start provenance system; new billboard.html & _scroll.html templates; admin area now displays game event log; new CLAUDE.md file to free up Claude Code's memory.md space; minor additions to apps.epic.views to ensure new systems just described adhere to existing game views
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CLAUDE.md Normal file
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# EarthmanRPG — Project Context
Originally built following Harry Percival's *Test-Driven Development with Python* (3rd ed., complete through ch. 25). Now an ongoing game app — EarthmanRPG — extended well beyond the book.
## Browser Integration
**Claudezilla** is installed — a Firefox extension + native host that lets Claude observe and interact with the browser directly. Use `mcp__claudezilla__*` tools to inspect the dev/staging server in Firefox (screenshots, console logs, DOM queries, navigation). Native host: `E:\ClaudeLibrary\claudezilla\host\`. Extension: `claudezilla@boot.industries`.
## Stack
- **Python 3.13 / Django 6.0 / Django Channels** (ASGI via Daphne/uvicorn)
- **Celery + Redis** (async email, channel layer)
- **django-compressor + SCSS** (`src/static_src/scss/core.scss`)
- **Selenium** (functional tests) + Django test framework (integration/unit tests)
- **Stripe** (payment, sandbox only so far)
- **Hosting:** DigitalOcean staging (`staging.earthmanrpg.me`) | CI: Gitea + Woodpecker
## Project Layout
The app pairs follow a tripartite structure:
- **1st-person** (personal UX): `lyric` (backend — auth, user, tokens) · `dashboard` (frontend — notes, applets, wallet UI)
- **3rd-person** (game table UX): `epic` (backend — rooms, gates, role select, game logic) · `gameboard` (frontend — room listing, gameboard UI)
- **2nd-person** (inter-player events): `drama` (backend — activity streams, provenance) · `billboard` (frontend — provenance feed, embeddable in dashboard/gameboard)
```
src/
apps/
lyric/ # auth (magic-link email), user model, token economy
dashboard/ # Notes (formerly Lists), applets, wallet UI [1st-person frontend]
epic/ # rooms, gates, role select, game logic [3rd-person backend]
gameboard/ # room listing, gameboard UI [3rd-person frontend]
drama/ # activity streams, provenance system [2nd-person backend]
billboard/ # provenance feed, embeds in dashboard/gameboard [2nd-person frontend]
api/ # REST API
applets/ # Applet model + context helpers
core/ # settings, urls, asgi, runner
static_src/ # SCSS source
templates/
functional_tests/
```
## Dev Commands
```bash
# Dev server (ASGI — required for WebSockets; no npm/webpack build step)
cd src
uvicorn core.asgi:application --host 0.0.0.0 --port 8000 --reload --app-dir src
# Integration + unit tests only (from project root — targets src/apps, skips src/functional_tests)
python src/manage.py test src/apps
# Functional tests only
python src/manage.py test src/functional_tests
# All tests (integration + unit + FT)
python src/manage.py test src
```
**Test tags:** The only tag in use is `channels` — for async consumer tests that require a live Redis channel layer.
- Exclude channels tests: `python src/manage.py test src/apps --exclude-tag=channels`
- Channels tests only: `python src/manage.py test src/apps --tag=channels`
FTs are isolated by **directory path** (`src/functional_tests/`), not by tag.
Test runner is `core.runner.RobustCompressorTestRunner` — handles the Windows compressor PermissionError by deleting stale CACHE at startup + monkey-patching retry logic.
## CI/CD
- Git remote: `git@gitea:discoman/python-tdd.git` (port 222, key `~/.ssh/gitea_keys/id_ed25519_python-tdd`)
- Gitea: `https://gitea.earthmanrpg.me` | Woodpecker CI: `https://ci.earthmanrpg.me`
- Push to `main` triggers Woodpecker → deploys to staging
## SCSS Import Order
`core.scss`: `rootvars → applets → base → button-pad → dashboard → gameboard → room → palette-picker → wallet-tokens`
## Critical Gotchas
### TransactionTestCase flushes migration data
FTs use `TransactionTestCase` which flushes migration-seeded rows. Any IT/FT `setUp` that needs `Applet` rows must call `Applet.objects.get_or_create(slug=..., defaults={...})` — never rely on migration data surviving.
### Static files in tests
`StaticLiveServerTestCase` serves via `STATICFILES_FINDERS` only — NOT from `STATIC_ROOT`. JS/CSS that lives only in `src/static/` (STATIC_ROOT, gitignored) is a silent 404 in CI. All app JS must live in `src/apps/<app>/static/` or `src/static_src/`.
### msgpack integer key bug (Django Channels)
`channels_redis` uses msgpack with `strict_map_key=True` — integer dict keys in `group_send` payloads raise `ValueError` and crash consumers. Always use `str(slot_number)` as dict keys.
### Multi-browser FTs in CI
Any FT opening a second browser must pass `FirefoxOptions` with `--headless` when `HEADLESS` env var is set. Bare `webdriver.Firefox()` crashes in headless CI with `Process unexpectedly closed with status 1`.
### Selenium + CSS text-transform
Selenium `.text` returns visually rendered text. CSS `text-transform: uppercase` causes `assertIn("Test Room", body.text)` to fail. Assert against the uppercased string or use `body.text.upper()`.
### Tooltip portal pattern
`mask-image` on grid containers clips `position: absolute` tooltips. Use `#id_tooltip_portal` (`position: fixed; z-index: 9999`) at page root. See `gameboard.js` + `wallet.js`.
### Applet menus + container-type
`container-type: inline-size` creates a containing block for all positioned descendants — applet menus must live OUTSIDE `#id_applets_container` to be viewport-fixed.
### ABU session auth
`create_pre_authenticated_session` must set `HASH_SESSION_KEY = user.get_session_auth_hash()` and hardcode `BACKEND_SESSION_KEY` to the passwordless backend string.
### Magic login email mock paths
- View tests: `apps.lyric.views.send_login_email_task.delay`
- Task unit tests: `apps.lyric.tasks.requests.post`
- FTs: mock both with `side_effect=send_login_email_task`
## Teaching Style
User prefers guided learning: describe what to type and why, let them write the code, then review together. But for now, given user's accelerated timetable, please respond with complete code snippets for user to transcribe directly.

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from django.apps import AppConfig
class BillboardConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'apps.billboard'

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from django.urls import path
from apps.billboard import views
app_name = "billboard"
urlpatterns = [
path("", views.billboard, name="billboard"),
path("room/<uuid:room_id>/scroll/", views.room_scroll, name="scroll"),
]

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from django.contrib.auth.decorators import login_required
from django.db.models import Q
from django.shortcuts import render
from apps.drama.models import GameEvent
from apps.epic.models import GateSlot, Room, RoomInvite
@login_required(login_url="/")
def billboard(request):
my_rooms = Room.objects.filter(
Q(owner=request.user) |
Q(gate_slots__gamer=request.user) |
Q(invites__invitee_email=request.user.email, invites__status=RoomInvite.PENDING)
).distinct().order_by("-created_at")
return render(request, "apps/billboard/billboard.html", {
"my_rooms": my_rooms,
"page_class": "page-billboard",
})
@login_required(login_url="/")
def room_scroll(request, room_id):
room = Room.objects.get(id=room_id)
events = room.events.select_related("actor").all()
return render(request, "apps/billboard/room_scroll.html", {
"room": room,
"events": events,
"viewer": request.user,
"page_class": "page-billboard",
})

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src/apps/drama/admin.py Normal file
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from django.contrib import admin
from apps.drama.models import GameEvent
@admin.register(GameEvent)
class GameEventAdmin(admin.ModelAdmin):
list_display = ("timestamp", "room", "actor", "verb")
list_filter = ("verb",)
readonly_fields = ("room", "actor", "verb", "data", "timestamp")
def has_add_permission(self, request):
return False
def has_delete_permission(self, request, obj=None):
return False
def has_change_permission(self, request, obj=None):
return False

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src/apps/drama/apps.py Normal file
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from django.apps import AppConfig
class DramaConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'apps.drama'

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# Generated by Django 6.0 on 2026-03-19 18:34
import django.db.models.deletion
from django.conf import settings
from django.db import migrations, models
class Migration(migrations.Migration):
initial = True
dependencies = [
('epic', '0006_table_status_and_table_seat'),
migrations.swappable_dependency(settings.AUTH_USER_MODEL),
]
operations = [
migrations.CreateModel(
name='GameEvent',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('verb', models.CharField(choices=[('room_created', 'Room created'), ('slot_reserved', 'Gate slot reserved'), ('slot_filled', 'Gate slot filled'), ('slot_returned', 'Gate slot returned'), ('slot_released', 'Gate slot released'), ('invite_sent', 'Invite sent'), ('role_select_started', 'Role select started'), ('role_selected', 'Role selected'), ('roles_revealed', 'Roles revealed')], max_length=30)),
('data', models.JSONField(default=dict)),
('timestamp', models.DateTimeField(auto_now_add=True)),
('actor', models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='game_events', to=settings.AUTH_USER_MODEL)),
('room', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, related_name='events', to='epic.room')),
],
options={
'ordering': ['timestamp'],
},
),
]

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from django.conf import settings
from django.db import models
class GameEvent(models.Model):
# Gate phase
ROOM_CREATED = "room_created"
SLOT_RESERVED = "slot_reserved"
SLOT_FILLED = "slot_filled"
SLOT_RETURNED = "slot_returned"
SLOT_RELEASED = "slot_released"
INVITE_SENT = "invite_sent"
# Role Select phase
ROLE_SELECT_STARTED = "role_select_started"
ROLE_SELECTED = "role_selected"
ROLES_REVEALED = "roles_revealed"
VERB_CHOICES = [
(ROOM_CREATED, "Room created"),
(SLOT_RESERVED, "Gate slot reserved"),
(SLOT_FILLED, "Gate slot filled"),
(SLOT_RETURNED, "Gate slot returned"),
(SLOT_RELEASED, "Gate slot released"),
(INVITE_SENT, "Invite sent"),
(ROLE_SELECT_STARTED, "Role select started"),
(ROLE_SELECTED, "Role selected"),
(ROLES_REVEALED, "Roles revealed"),
]
room = models.ForeignKey(
"epic.Room", on_delete=models.CASCADE, related_name="events",
)
actor = models.ForeignKey(
settings.AUTH_USER_MODEL, null=True, blank=True,
on_delete=models.SET_NULL, related_name="game_events",
)
verb = models.CharField(max_length=30, choices=VERB_CHOICES)
data = models.JSONField(default=dict)
timestamp = models.DateTimeField(auto_now_add=True)
class Meta:
ordering = ["timestamp"]
def to_prose(self):
"""Return a human-readable action description (actor rendered separately in template)."""
d = self.data
if self.verb == self.SLOT_FILLED:
_token_names = {
"coin": "Coin-on-a-String", "Free": "Free Token",
"tithe": "Tithe Token", "pass": "Backstage Pass", "carte": "Carte Blanche",
}
code = d.get("token_type", "token")
token = d.get("token_display") or _token_names.get(code, code)
days = d.get("renewal_days", 7)
slot = d.get("slot_number", "?")
return f"deposits a {token} for slot {slot} ({days} days)"
if self.verb == self.SLOT_RESERVED:
return "reserves a seat"
if self.verb == self.SLOT_RETURNED:
return "withdraws from the gate"
if self.verb == self.SLOT_RELEASED:
return f"releases slot {d.get('slot_number', '?')}"
if self.verb == self.ROOM_CREATED:
return "opens this room"
if self.verb == self.INVITE_SENT:
return "sends an invitation"
if self.verb == self.ROLE_SELECT_STARTED:
return "Role selection begins"
if self.verb == self.ROLE_SELECTED:
_role_names = {
"PC": "Player", "BC": "Builder", "SC": "Shepherd",
"AC": "Alchemist", "NC": "Narrator", "EC": "Economist",
}
code = d.get("role", "?")
role = d.get("role_display") or _role_names.get(code, code)
return f"starts as {role}"
if self.verb == self.ROLES_REVEALED:
return "All roles assigned"
return self.verb
def __str__(self):
actor = self.actor.email if self.actor else "system"
return f"[{self.timestamp:%Y-%m-%d %H:%M}] {actor}{self.verb}"
def record(room, verb, actor=None, **data):
"""Record a game event in the drama log."""
return GameEvent.objects.create(room=room, actor=actor, verb=verb, data=data)

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from django.test import TestCase
from django.urls import reverse
from django.utils import timezone
from apps.drama.models import GameEvent
from apps.epic.models import GateSlot, Room, TableSeat
from apps.lyric.models import Token, User
class ConfirmTokenRecordsSlotFilledTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(name="Test Room", owner=self.user)
self.token = Token.objects.create(user=self.user, token_type=Token.TITHE)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.user
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
def test_confirm_token_records_slot_filled_event(self):
session = self.client.session
session["kit_token_id"] = str(self.token.id)
session.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SLOT_FILLED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["slot_number"], 1)
self.assertEqual(event.data["token_type"], Token.TITHE)
def test_no_event_recorded_if_no_reserved_slot(self):
self.slot.gamer = None
self.slot.status = GateSlot.EMPTY
self.slot.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.SLOT_FILLED).count(), 0)
class SelectRoleRecordsRoleSelectedTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="player@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Role Room", owner=self.user, table_status=Room.ROLE_SELECT
)
self.seat = TableSeat.objects.create(
room=self.room, gamer=self.user, slot_number=1
)
def test_select_role_records_role_selected_event(self):
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
event = GameEvent.objects.get(room=self.room, verb=GameEvent.ROLE_SELECTED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["role"], "PC")
self.assertEqual(event.data["slot_number"], 1)
def test_roles_revealed_event_recorded_when_all_seats_assigned(self):
# Only one seat — assigning it triggers roles_revealed
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
self.assertTrue(
GameEvent.objects.filter(room=self.room, verb=GameEvent.ROLES_REVEALED).exists()
)
def test_no_event_if_role_already_taken(self):
TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=2, role="PC")
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.ROLE_SELECTED).count(), 0)

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from django.test import TestCase
from apps.drama.models import GameEvent, record
from apps.epic.models import Room
from apps.lyric.models import User
class GameEventModelTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="actor@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.user)
def test_record_creates_game_event(self):
event = record(self.room, GameEvent.SLOT_FILLED, actor=self.user, slot_number=1, token_type="tithe")
self.assertEqual(GameEvent.objects.count(), 1)
self.assertEqual(event.room, self.room)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.verb, GameEvent.SLOT_FILLED)
self.assertEqual(event.data, {"slot_number": 1, "token_type": "tithe"})
def test_record_without_actor(self):
event = record(self.room, GameEvent.ROOM_CREATED)
self.assertIsNone(event.actor)
self.assertEqual(event.verb, GameEvent.ROOM_CREATED)
def test_events_ordered_by_timestamp(self):
record(self.room, GameEvent.ROOM_CREATED)
record(self.room, GameEvent.SLOT_RESERVED, actor=self.user)
record(self.room, GameEvent.SLOT_FILLED, actor=self.user)
verbs = list(GameEvent.objects.values_list("verb", flat=True))
self.assertEqual(verbs, [
GameEvent.ROOM_CREATED,
GameEvent.SLOT_RESERVED,
GameEvent.SLOT_FILLED,
])
def test_str_includes_actor_and_verb(self):
event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user, role="PC")
self.assertIn("actor@test.io", str(event))
self.assertIn(GameEvent.ROLE_SELECTED, str(event))
def test_str_without_actor_shows_system(self):
event = record(self.room, GameEvent.ROLES_REVEALED)
self.assertIn("system", str(event))

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@@ -7,6 +7,7 @@ from django.http import HttpResponse
from django.shortcuts import redirect, render
from django.utils import timezone
from apps.drama.models import GameEvent, record
from apps.epic.models import GateSlot, Room, RoomInvite, TableSeat, debit_token, select_token
from apps.lyric.models import Token
@@ -261,6 +262,10 @@ def confirm_token(request, room_id):
if int(slot_number) > carte.slots_claimed:
carte.slots_claimed = int(slot_number)
carte.save()
record(room, GameEvent.SLOT_FILLED, actor=request.user,
slot_number=int(slot_number), token_type=Token.CARTE,
token_display=carte.get_token_type_display(),
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
_notify_gate_update(room_id)
else:
slot = room.gate_slots.filter(
@@ -275,6 +280,10 @@ def confirm_token(request, room_id):
token = select_token(request.user)
if token:
debit_token(request.user, slot, token)
record(room, GameEvent.SLOT_FILLED, actor=request.user,
slot_number=slot.slot_number, token_type=token.token_type,
token_display=token.get_token_type_display(),
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
@@ -378,11 +387,15 @@ def select_role(request, room_id):
return HttpResponse(status=409)
active_seat.role = role
active_seat.save()
record(room, GameEvent.ROLE_SELECTED, actor=request.user,
role=role, slot_number=active_seat.slot_number,
role_display=dict(TableSeat.ROLE_CHOICES).get(role, role))
if room.table_seats.filter(role__isnull=True).exists():
_notify_turn_changed(room_id)
else:
room.table_status = Room.SIG_SELECT
room.save()
record(room, GameEvent.ROLES_REVEALED)
_notify_roles_revealed(room_id)
return HttpResponse(status=200)
return redirect("epic:gatekeeper", room_id=room_id)

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@@ -60,6 +60,8 @@ INSTALLED_APPS = [
# Gamer apps
'apps.lyric',
'apps.epic',
'apps.drama',
'apps.billboard',
# Custom apps
'apps.api',
'apps.applets',

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@@ -13,6 +13,7 @@ urlpatterns = [
path('lyric/', include('apps.lyric.urls')),
path('gameboard/', include('apps.gameboard.urls')),
path('gameboard/', include('apps.epic.urls')),
path('billboard/', include('apps.billboard.urls')),
]
# Please remove the following urlpattern

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from selenium.webdriver.common.by import By
from .base import FunctionalTest
from apps.drama.models import GameEvent, record
from apps.epic.models import Room, GateSlot
from apps.lyric.models import User
class BillboardScrollTest(FunctionalTest):
"""
FT: game actions in room.html are logged to the drama stream, and the
founder can navigate from any page to /billboard/ via the footer
fa-scroll icon, select a room, and read the provenance scroll.
Events are seeded via ORM — the IT suite covers the recording side;
here we test the user-visible navigation and prose display.
"""
def setUp(self):
super().setUp()
self.founder = User.objects.create(email="founder@scroll.io")
self.other = User.objects.create(email="other@scroll.io")
self.room = Room.objects.create(name="Blissful Ignorance", owner=self.founder)
# Simulate two gate fills — one by founder, one by the other gamer
record(
self.room, GameEvent.SLOT_FILLED, actor=self.founder,
slot_number=1, token_type="coin",
token_display="Coin-on-a-String", renewal_days=7,
)
record(
self.room, GameEvent.SLOT_FILLED, actor=self.other,
slot_number=2, token_type="Free",
token_display="Free Token", renewal_days=7,
)
# Simulate founder selecting a role
record(
self.room, GameEvent.ROLE_SELECTED, actor=self.founder,
role="PC", slot_number=1, role_display="Player",
)
# ------------------------------------------------------------------ #
# Test 1 — footer icon navigates to billboard, rooms listed #
# ------------------------------------------------------------------ #
def test_footer_scroll_icon_leads_to_billboard_with_rooms(self):
# Founder logs in and lands on the dashboard
self.create_pre_authenticated_session("founder@scroll.io")
self.browser.get(self.live_server_url + "/")
# Footer contains a scroll icon link pointing to /billboard/
scroll_link = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_footer_nav a[href='/billboard/']")
)
scroll_link.click()
# Billboard page lists the founder's room
self.wait_for(
lambda: self.assertIn("/billboard/", self.browser.current_url)
)
body = self.browser.find_element(By.TAG_NAME, "body")
self.assertIn("Blissful Ignorance", body.text)
# ------------------------------------------------------------------ #
# Test 2 — scroll page renders human-readable prose #
# ------------------------------------------------------------------ #
def test_scroll_shows_human_readable_event_log(self):
self.create_pre_authenticated_session("founder@scroll.io")
self.browser.get(self.live_server_url + "/billboard/")
# Click the room link to reach the scroll
self.wait_for(
lambda: self.browser.find_element(By.LINK_TEXT, "Blissful Ignorance")
).click()
self.wait_for(
lambda: self.assertIn("/scroll/", self.browser.current_url)
)
scroll = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_drama_scroll")
)
# Gate fill events are rendered as prose
self.assertIn("deposits a Coin-on-a-String for slot 1 (7 days)", scroll.text)
self.assertIn("deposits a Free Token for slot 2 (7 days)", scroll.text)
# Role selection event is rendered as prose
self.assertIn("starts as Player", scroll.text)
# ------------------------------------------------------------------ #
# Test 3 — current user's events are right-aligned; others' are left #
# ------------------------------------------------------------------ #
def test_scroll_aligns_own_events_right_and_others_left(self):
self.create_pre_authenticated_session("founder@scroll.io")
self.browser.get(self.live_server_url + "/billboard/")
self.wait_for(
lambda: self.browser.find_element(By.LINK_TEXT, "Blissful Ignorance")
).click()
self.wait_for(
lambda: self.browser.find_element(By.ID, "id_drama_scroll")
)
mine_events = self.browser.find_elements(By.CSS_SELECTOR, ".drama-event.mine")
theirs_events = self.browser.find_elements(By.CSS_SELECTOR, ".drama-event.theirs")
# Founder has 2 events (slot fill + role select); other gamer has 1
self.assertEqual(len(mine_events), 2)
self.assertEqual(len(theirs_events), 1)
# The other gamer's event mentions their display name
self.assertIn("other", theirs_events[0].text)

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@@ -0,0 +1,18 @@
{% extends "core/base.html" %}
{% block title_text %}Billboard{% endblock %}
{% block content %}
<div class="content dashboard-page">
<h2>My Games</h2>
<ul class="game-list">
{% for room in my_rooms %}
<li>
<a href="{% url 'billboard:scroll' room.id %}">{{ room.name }}</a>
</li>
{% empty %}
<li><small>No games yet.</small></li>
{% endfor %}
</ul>
</div>
{% endblock %}

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@@ -0,0 +1,10 @@
{% extends "core/base.html" %}
{% block title_text %}{{ room.name }} — Drama Log{% endblock %}
{% block content %}
<div class="content dashboard-page">
<h2>{{ room.name }}</h2>
{% include "apps/drama/_scroll.html" %}
</div>
{% endblock %}

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@@ -0,0 +1,16 @@
{% load lyric_extras %}
<section id="id_drama_scroll" class="drama-scroll">
{% for event in events %}
<div class="drama-event {% if event.actor == viewer %}mine{% else %}theirs{% endif %}">
<span class="event-body">
<strong>{{ event.actor|display_name }}</strong>
{{ event.to_prose }}<br>
<time class="event-time" datetime="{{ event.timestamp|date:'c' }}">
{{ event.timestamp|date:"N j, g:i a" }}
</time>
</span>
</div>
{% empty %}
<p class="event-empty"><small>No events yet.</small></p>
{% endfor %}
</section>

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@@ -6,6 +6,9 @@
<a href="/gameboard/" class="{% if '/gameboard/' in request.path %}active{% endif %}">
<i class="fa-solid fa-chess-board"></i>
</a>
<a href="/billboard/" class="{% if '/billboard/' in request.path %}active{% endif %}">
<i class="fa-solid fa-scroll"></i>
</a>
</nav>
<div class="footer-container">
<small>&copy;{% now "Y" %} Dis Co.</small>