PICK SEA: modal w. Celtic Cross layout + spread select; PICK SKY swaps to PICK SEA after sky save — TDD
- _role_select_context: at SKY_SELECT, compute sky_confirmed (confirmed Character exists for seat) + user_polarity - room.html: PICK SEA btn + _sea_overlay.html when sky_confirmed; PICK SKY + natus overlay otherwise - _sea_overlay.html: transparent cards col (6-position cross, Sig at center) left; priUser form col (spread select) right; NVM cancel; JS open/close via html.sea-open - _natus.scss: .sea-* rules mirror natus layout w. reversed columns; crossing slot rotated; dotted empty slots; sig slot solid; width/max-width replaces min() to avoid rem+vw unit mix - select defaults: "Celtic Cross, Waite-Smith" for levity (PC/NC/SC); "Celtic Cross, Escape Velocity" for gravity (EC/AC/BC) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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src/templates/apps/gameboard/_partials/_sea_overlay.html
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src/templates/apps/gameboard/_partials/_sea_overlay.html
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{% load static %}
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{# PICK SEA overlay — Celtic Cross spread entry #}
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{# Included in room.html when table_status == "SKY_SELECT" and sky_confirmed #}
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{# Layout is the reverse of PICK SKY: cards left (transparent), form right #}
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<div class="sea-backdrop"></div>
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<div class="sea-overlay" id="id_sea_overlay">
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<div class="sea-modal-wrap">
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<div class="sea-modal">
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<header class="sea-modal-header">
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<h2>PICK <span>SEA</span></h2>
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<p>Choose your spread and draw your Celtic Cross.</p>
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</header>
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<div class="sea-modal-body">
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{# ── Cards column (transparent) ───────────────────────────── #}
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<div class="sea-cards-col">
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<div class="sea-cross">
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{# Crown — position 3 #}
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<div class="sea-cross-cell sea-pos-crown">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Past — position 4 #}
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<div class="sea-cross-cell sea-pos-past">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Center — Significator (already placed) #}
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<div class="sea-cross-cell sea-pos-center">
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<div class="sea-card-slot sea-card-slot--sig">
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{% if my_tray_sig %}
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<span class="sea-sig-name">{{ my_tray_sig.name_title }}</span>
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{% endif %}
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</div>
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</div>
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{# Future — position 5 #}
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<div class="sea-cross-cell sea-pos-future">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Root — position 1 #}
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<div class="sea-cross-cell sea-pos-root">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Crossing — position 2 (rotated across center) #}
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<div class="sea-cross-cell sea-pos-crossing">
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<div class="sea-card-slot sea-card-slot--empty sea-card-slot--crossing"></div>
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</div>
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</div>
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</div>
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{# ── Form column (priUser / opaque) ───────────────────────── #}
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<div class="sea-form-col">
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<div class="sea-form-main">
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<div class="sea-field">
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<label for="id_sea_spread">Spread</label>
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<select id="id_sea_spread" name="spread" class="sea-select">
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{% if user_polarity == "levity" %}
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<option value="waite-smith" selected>Celtic Cross, Waite-Smith</option>
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<option value="escape-velocity">Celtic Cross, Escape Velocity</option>
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{% else %}
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<option value="escape-velocity" selected>Celtic Cross, Escape Velocity</option>
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<option value="waite-smith">Celtic Cross, Waite-Smith</option>
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{% endif %}
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</select>
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</div>
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</div>
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<button type="button" id="id_sea_deal" class="btn btn-primary" disabled>
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Deal
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</button>
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</div>
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</div>{# /.sea-modal-body #}
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</div>{# /.sea-modal #}
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<button type="button" id="id_sea_cancel" class="btn btn-cancel btn-sm">NVM</button>
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</div>{# /.sea-modal-wrap #}
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</div>{# /.sea-overlay #}
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<script>
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(function () {
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'use strict';
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const overlay = document.getElementById('id_sea_overlay');
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const cancelBtn = document.getElementById('id_sea_cancel');
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function openSea() {
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document.documentElement.classList.add('sea-open');
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}
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function closeSea() {
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document.documentElement.classList.remove('sea-open');
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}
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const pickSeaBtn = document.getElementById('id_pick_sea_btn');
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if (pickSeaBtn) pickSeaBtn.addEventListener('click', openSea);
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cancelBtn.addEventListener('click', closeSea);
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overlay.addEventListener('click', (e) => { if (e.target === overlay) closeSea(); });
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})();
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</script>
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