PICK SEA: modal w. Celtic Cross layout + spread select; PICK SKY swaps to PICK SEA after sky save — TDD
- _role_select_context: at SKY_SELECT, compute sky_confirmed (confirmed Character exists for seat) + user_polarity - room.html: PICK SEA btn + _sea_overlay.html when sky_confirmed; PICK SKY + natus overlay otherwise - _sea_overlay.html: transparent cards col (6-position cross, Sig at center) left; priUser form col (spread select) right; NVM cancel; JS open/close via html.sea-open - _natus.scss: .sea-* rules mirror natus layout w. reversed columns; crossing slot rotated; dotted empty slots; sig slot solid; width/max-width replaces min() to avoid rem+vw unit mix - select defaults: "Celtic Cross, Waite-Smith" for levity (PC/NC/SC); "Celtic Cross, Escape Velocity" for gravity (EC/AC/BC) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -342,6 +342,24 @@ def _role_select_context(room, user):
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ctx["sig_cards"] = gravity_sig_cards(room)
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else:
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ctx["sig_cards"] = []
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if room.table_status == Room.SKY_SELECT:
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user_role = _canonical_seat.role if _canonical_seat else None
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user_polarity = None
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if user_role in _LEVITY_ROLES:
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user_polarity = 'levity'
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elif user_role in _GRAVITY_ROLES:
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user_polarity = 'gravity'
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ctx["user_polarity"] = user_polarity
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sky_confirmed = bool(
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_canonical_seat and Character.objects.filter(
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seat=_canonical_seat,
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confirmed_at__isnull=False,
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retired_at__isnull=True,
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).exists()
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)
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ctx["sky_confirmed"] = sky_confirmed
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return ctx
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