my-sea spectator: render owner's draw as the identical interactive cross stage; owner seated in 1C when paid OR drawn — TDD

Phase 1 + 2 of the my-sea spectator/voice batch (user-spec 2026-05-29).

── Phase 1: spectator VIEW DRAW parity ──
The visitor's VIEW DRAW rendered _my_sea_readonly_draw.html — a flat
`.my-sea-scroll` strip that, out of its applet context, blew a single card up
to fill the viewport. It now renders the SAME `.my-sea-cross` picker +
`_sea_stage` modal the owner sees, populated from the owner's draw, read-only
but fully interactive (click card → magnified stage, hover, SPIN, FYI). No
FLIP / DEL / AUTO DRAW / deck-stacks / spread combobox — the visitor watches.

- `_saved_by_position(saved_hand)` extracted as a shared helper (owner picker
  + spectator render build the IDENTICAL cross); my_sea refactored onto it.
- my_sea_visit context gains `saved_by_position`, `label_by_position`,
  `default_spread`, and the OWNER's `sea_deck_data` (so sea.js resolves each
  clicked slot's full card face for the stage).
- new `_my_sea_visit_cross.html` mirrors the owner cross + includes `_sea_stage`
  under `#id_sea_overlay`; my_sea_visit.html embeds the owner deck JSON + loads
  stage-card.js + sea.js + a trimmed seed IIFE (reconstructs SeaDeal's
  `_seaHand` from the filled slots so each card is clickable into the stage).
- deletes the obsolete `_my_sea_readonly_draw.html`.

── Phase 2: owner 1C seating ──
The owner is "seated" in 1C whenever committed to a draw cycle — paid for one
(deposit reserved / paid-through credit) OR partially/completely drawn — not
only once a card lands. Previously a paid-but-undrawn owner (the PAID DRAW
landing) and the visitor's view of her showed the semi-opaque `.fa-ban`
default. Seat 1C now carries persistent `.seated` + `.fa-circle-check`
(sync on refresh; the one-shot flare just settles into it).

- my_sea: new `seat1_seated = hand_non_empty or show_paid_draw`; my_sea.html
  seat 1C keys on it (class + data-seat-token + status icon).
- my_sea_visit: `seat1_present = owner drawn OR owner paid` so the visitor
  sees the owner seated on the spectator hex under the same conditions.
- seat flare bumped 1.5s → 2s (my-sea-seats.js GLOW_MS + _room.scss keyframe).

Tests: +2 spectator-cross ITs, +1 spectator-cross FT (Phase 1); +4 owner-seat
ITs, +2 visitor both-seated/owner-seated ITs, +1 owner-seating FT (Phase 2).
286 gameboard ITs/UTs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-29 20:48:31 -04:00
parent 1ac380dfc5
commit 7bd8e3256a
11 changed files with 402 additions and 80 deletions

View File

@@ -194,6 +194,35 @@ def toggle_game_kit_sections(request):
return redirect("game_kit")
def _saved_by_position(saved_hand):
"""Build the per-position saved-card lookup the picker cross renders from
(`_my_sea_slot.html`). Keyed by position slug ("lay", "cover", ...); each
value carries the pre-resolved card fields so the template never hits the
DB per slot. Shared by the owner picker (`my_sea`) AND the read-only
spectator render (`my_sea_visit`) so both draw the IDENTICAL cross."""
saved = {}
if not saved_hand:
return saved
from apps.epic.models import TarotCard
ids = [e["card_id"] for e in saved_hand]
cards_by_id = {c.id: c for c in TarotCard.objects.filter(id__in=ids)}
for entry in saved_hand:
c = cards_by_id.get(entry["card_id"])
saved[entry["position"]] = {
"card_id": entry["card_id"],
"reversed": entry.get("reversed", False),
"polarity": entry.get("polarity", "gravity"),
"corner_rank": c.corner_rank if c else "",
"suit_icon": c.suit_icon if c else "",
"has_card_images": (c.deck_variant.has_card_images
if c and c.deck_variant else False),
"image_url": c.image_url if c else "",
"arcana": c.arcana if c else "",
"name": c.name if c else "",
}
return saved
@login_required(login_url="/")
def my_sea(request):
"""Shell view for the My Sea standalone page.
@@ -295,29 +324,9 @@ def my_sea(request):
# entry=saved_by_position.lay %}` block. The card fields (corner_rank,
# suit_icon) come pre-resolved so the template doesn't need to do a
# DB lookup per slot.
saved_by_position = {}
if saved_hand:
from apps.epic.models import TarotCard
ids = [e["card_id"] for e in saved_hand]
cards_by_id = {c.id: c for c in TarotCard.objects.filter(id__in=ids)}
for entry in saved_hand:
c = cards_by_id.get(entry["card_id"])
saved_by_position[entry["position"]] = {
"card_id": entry["card_id"],
"reversed": entry.get("reversed", False),
"polarity": entry.get("polarity", "gravity"),
"corner_rank": c.corner_rank if c else "",
"suit_icon": c.suit_icon if c else "",
# Sprint A.7-polish: extra fields for image-mode slot render
# in `_my_sea_slot.html`. Empty strings when the card's deck
# has no images (legacy text-only); template branches on
# `has_card_images` to pick render mode.
"has_card_images": (c.deck_variant.has_card_images
if c and c.deck_variant else False),
"image_url": c.image_url if c else "",
"arcana": c.arcana if c else "",
"name": c.name if c else "",
}
# Per-position lookup for `_my_sea_slot.html` — see `_saved_by_position`
# (shared with the read-only spectator render so both draw the same cross).
saved_by_position = _saved_by_position(saved_hand)
# @taxman Brief payloads w. NVM-persistence (user-spec 2026-05-26). The
# FREE DRAW Brief surfaces ONLY when an active draw exists AND the user
@@ -371,6 +380,12 @@ def my_sea(request):
"saved_by_position": saved_by_position,
"next_free_draw_at": next_free_draw_at,
"hand_complete": hand_complete,
# Owner seated in 1C whenever committed to a draw cycle — paid for one
# (deposit reserved OR paid-through credit, via show_paid_draw) OR has
# cards down (hand_non_empty). Drives the persistent `.seated` +
# `.fa-circle-check` on the landing's 1C chair (user-spec 2026-05-29);
# a DEL'd row at GATE VIEW (empty hand, no paid credit) reads unseated.
"seat1_seated": hand_non_empty or show_paid_draw,
"show_picker": show_picker,
"show_cont_draw": show_cont_draw,
# Sub-btn .active flag for the burger fan — Sea sub-btn lights up
@@ -871,21 +886,47 @@ def my_sea_visit(request, owner_id):
owner_draw = active_draw_for(owner)
sig_card, sig_reversed = _resolve_sig(owner, owner_draw)
owner_hand_non_empty = owner_draw is not None and bool(owner_draw.hand)
# Owner seated in 1C (as the visitor sees it) whenever she's committed to a
# draw cycle — drawn OR paid (deposit reserved / paid-through credit). Keeps
# the owner's 1C chair persistently `.seated` on the spectator hex even
# before a card lands (user-spec 2026-05-29); mirrors my_sea's seat1_seated.
owner_paid = owner_draw is not None and (
owner_draw.deposit_token_id is not None
or owner_draw.paid_through_at is not None
)
owner_seated = owner_hand_non_empty or owner_paid
# Read-only spectator render parity (Phase 1, 2026-05-29): the visitor's
# VIEW DRAW renders the SAME `.my-sea-cross` picker + `_sea_stage` the
# owner sees, populated from the owner's draw. `saved_by_position` fills
# the slots; `label_by_position` captions them per the owner's spread;
# `sea_deck_data` is the OWNER's deck so sea.js can resolve each clicked
# slot's full card face for the magnified stage.
owner_slots = latest_draw_slots(owner)
return render(request, "apps/gameboard/my_sea_visit.html", {
"spectator": True,
"is_owner": False,
"read_only": True,
"owner": owner,
"sea_invite": invite,
"seat1_present": owner_hand_non_empty,
"seat1_present": owner_seated,
"seat2_present": invite.is_present,
"owner_draw_id": owner_draw.id if owner_draw is not None else "",
"voice_active": invite.voice_active,
"voice_room_id": f"mysea-{owner.id}",
"significator": sig_card,
"significator_reversed": sig_reversed,
"my_sea_slots": latest_draw_slots(owner),
"my_sea_slots": owner_slots,
"owner_hand_non_empty": owner_hand_non_empty,
# Read-only cross-stage parity payload.
"default_spread": (owner_draw.spread if owner_draw is not None
else "situation-action-outcome"),
"saved_by_position": _saved_by_position(
owner_draw.hand if owner_draw is not None else []),
"label_by_position": {s["position"]: s["label"] for s in owner_slots},
"sea_deck_data": (
_my_sea_deck_data(owner, exclude_id=sig_card.id if sig_card else None)
if sig_card is not None else {"levity": [], "gravity": []}
),
# Owner-only controls forced off on the spectator surface.
"sea_btn_active": False,
"sea_first_draw_pending": False,