refined _room.scss styles, incl. .launch-game-btn & .gate-slot
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@@ -62,6 +62,10 @@ html:has(.gate-backdrop) {
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pointer-events: none;
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}
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.launch-game-btn {
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margin-top: 1rem;
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}
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.gate-modal {
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display: flex;
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flex-direction: column;
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@@ -246,6 +250,11 @@ html:has(.gate-backdrop) {
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// Narrow viewport — scale down, 2×3 slot grid (portrait mobile + narrow desktop)
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@media (max-width: 700px) {
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// Floor the gatekeeper modal below the position-strip circles (~1.5rem top + 3rem height)
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.gate-overlay {
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padding-top: 5.5rem;
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}
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.gate-modal {
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padding: 1.25rem 1.5rem;
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@@ -298,7 +307,7 @@ $pos-d-y: round($pos-d * 0.866); // 95px
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// absolute children share the root stacking context with the fixed overlays.
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.position-strip {
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position: absolute;
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top: 0.5rem;
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top: 1.5rem;
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left: 0;
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right: 0;
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z-index: 130;
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@@ -675,6 +684,32 @@ $card-h: 120px;
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// Landscape mobile — aggressively scale down to fit short viewport
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@media (orientation: landscape) and (max-width: 1440px) {
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// Reflow position strip into a vertical column along the left edge,
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// reversed so 6 is at top, 1 at bottom, below the GAMEROOM title.
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.position-strip {
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flex-direction: column-reverse;
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top: 3rem;
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left: 0.5rem;
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right: auto;
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gap: round($gate-gap * 0.4);
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}
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// Shallow landscape (phones): wrap into two columns — left: 6,5,4 / right: 3,2,1
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// Columns grow rightward (wrap, not wrap-reverse) so overflow: hidden doesn't clip.
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// order: -1 on slots 4–6 pulls them to the front of the flex sequence; combined
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// with column-reverse they land in the left column reading 6,5,4 top-to-bottom.
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@media (max-height: 550px) {
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.position-strip {
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flex-wrap: wrap;
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// cap height to exactly 3 circles so the 4th wraps to a new column
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max-height: #{3 * round($gate-node * 0.75) + 2 * round($gate-gap * 0.4)};
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.gate-slot[data-slot="4"],
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.gate-slot[data-slot="5"],
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.gate-slot[data-slot="6"] { order: -1; }
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}
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}
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.gate-modal {
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padding: 0.6rem 1.25rem;
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