feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
All checks were successful
ci/woodpecker/push/pyswiss Pipeline was successful
ci/woodpecker/push/main Pipeline was successful

(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).

(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.

(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.

(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.

(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.

(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.

**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.

**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-22 15:19:34 -04:00
parent 1452de1a76
commit 53cd7afeb4
16 changed files with 784 additions and 161 deletions

3
.gitignore vendored
View File

@@ -1,6 +1,9 @@
# Created by https://www.toptal.com/developers/gitignore/api/django
# Edit at https://www.toptal.com/developers/gitignore?templates=django
### Remove this once images renamed ###
src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/
### Claude ###
.claude

View File

@@ -18,6 +18,86 @@ HAND_SIZE_BY_SPREAD = {
"escape-velocity": 6,
}
# Position order per spread — mirrors `DRAW_ORDER` in my_sea.html JS
# (lines 274-281). The applet renders slots in this order left-to-right
# so drawn cards appear in chronological draw sequence regardless of
# their spread-grid placement.
DRAW_ORDER = {
"past-present-future": ("leave", "cover", "loom"),
"situation-action-outcome": ("lay", "cover", "crown"),
"mind-body-spirit": ("crown", "lay", "loom"),
"desire-obstacle-solution": ("loom", "cross", "crown"),
"waite-smith": ("cover", "cross", "crown", "lay", "loom", "leave"),
"escape-velocity": ("cover", "cross", "lay", "leave", "crown", "loom"),
}
# Per-spread human-readable labels for each position slug. Mirrors
# `POSITION_LABELS` in my_sea.html JS (lines 282-293). Escape Velocity
# remaps the diagonal positions per the user-locked spec 2026-05-19
# (Beneath→Lay, Before→Loom, Behind→Leave) — Crown/Cover/Cross keep
# their Waite-Smith names.
POSITION_LABELS = {
"past-present-future": {"leave": "Past", "cover": "Present", "loom": "Future"},
"situation-action-outcome": {"lay": "Situation", "cover": "Action", "crown": "Outcome"},
"mind-body-spirit": {"crown": "Mind", "lay": "Body", "loom": "Spirit"},
"desire-obstacle-solution": {"loom": "Desire", "cross": "Obstacle","crown": "Solution"},
"waite-smith": {"crown": "Crown", "leave": "Behind", "cover": "Cover",
"cross": "Cross", "loom": "Before", "lay": "Beneath"},
"escape-velocity": {"crown": "Crown", "leave": "Leave", "cover": "Cover",
"cross": "Cross", "loom": "Loom", "lay": "Lay"},
}
def latest_draw_slots(user):
"""Build the slot list for the My Sea applet — pairs each draw-order
position w. its drawn card (if any) + display label + polarity.
Drives `_applet-my-sea.html`: the applet renders ALL positions in
spread DRAW_ORDER, filled slots showing the drawn card, empty slots
rendering as a labelled placeholder w. --duoUser bg + --terUser
dotted border (user spec 2026-05-22). Spread is locked at first
card draw + survives DEL'd-but-not-expired rows... but the applet
only populates while `hand` is non-empty: a DEL'd row reads as
"No draws yet" since the user has explicitly cleared their picks.
Returns:
list[dict] — one entry per spread position in draw order:
{
"position": "lay", # position slug
"label": "Situation", # spread-specific human label
"card": <TarotCard>, # None if not yet drawn
"reversed": bool, # False if not yet drawn
"polarity": "gravity", # "" if not yet drawn
}
Empty list = no active draw OR active draw w. empty hand.
"""
draw = active_draw_for(user)
if draw is None or not draw.hand:
return []
from apps.epic.models import TarotCard
order = DRAW_ORDER.get(draw.spread, ())
labels = POSITION_LABELS.get(draw.spread, {})
by_position = {entry["position"]: entry for entry in draw.hand}
card_ids = {
entry["card_id"] for entry in draw.hand
if entry.get("card_id")
}
cards_by_id = (
{c.id: c for c in TarotCard.objects.filter(id__in=card_ids)}
if card_ids else {}
)
slots = []
for pos in order:
entry = by_position.get(pos)
slots.append({
"position": pos,
"label": labels.get(pos, ""),
"card": cards_by_id.get(entry["card_id"]) if entry else None,
"reversed": entry.get("reversed", False) if entry else False,
"polarity": entry.get("polarity", "") if entry else "",
})
return slots
class MySeaDraw(models.Model):
"""Persisted Celtic-Cross-style tarot draw for the solo-user My Sea

View File

@@ -306,4 +306,20 @@ function initGameKitTooltips() {
});
}
// Mousewheel → horizontal scroll on the My Sea applet (mirrors the
// Palette applet's `bindPaletteWheel` in `apps/dashboard/dashboard.js`).
// Vertical wheel events translate to horizontal scroll so multi-card
// spreads (6-slot Celtic Cross / Escape Velocity) can be panned through
// without touchpad gestures or a horizontal scrollbar drag.
function bindMySeaWheel() {
document.querySelectorAll('.my-sea-scroll').forEach(function (el) {
el.addEventListener('wheel', function (e) {
if (e.deltaY === 0) return;
e.preventDefault();
el.scrollLeft += e.deltaY;
}, { passive: false });
});
}
document.addEventListener('DOMContentLoaded', initGameKitTooltips);
document.addEventListener('DOMContentLoaded', bindMySeaWheel);

View File

@@ -42,23 +42,32 @@ class GameboardViewTest(TestCase):
# flow lands in later sprints. Seeded via migration 0008.
[_] = self.parsed.cssselect("#id_applet_my_sea")
def test_my_sea_applet_renders_sign_gate_for_user_without_sig(self):
# Sprint 4b — user with no significator sees the Look!-formatted
# gate (mirror of the standalone page), not the draw UX.
[_gate] = self.parsed.cssselect(
"#id_applet_my_sea .my-sea-sign-gate--applet"
)
# Draw-state nodes are suppressed while the gate is up.
def test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig(self):
# Sprint 4b (refactored 2026-05-22) — user with no significator
# gets a Look!-formatted Brief banner (`Brief.showBanner` script
# fired in the applet template) AND the applet body falls through
# to the empty-state "No draws yet" (no sig → no draws is the only
# possible state). The Brief itself renders client-side via JS so
# we assert the script content + the FYI url, not the DOM banner.
html = self.parsed.text_content() if False else \
lxml.html.tostring(self.parsed, encoding="unicode")
self.assertIn("Look!", html)
self.assertIn("pick your sign before drawing the Sea", html)
self.assertIn("Brief.showBanner", html)
# FYI url baked into the Brief script's `post_url`
self.assertIn("/billboard/my-sign/", html)
# Old inline gate markup is gone
self.assertEqual(
len(self.parsed.cssselect("#id_applet_my_sea .my-sea-empty")), 0,
len(self.parsed.cssselect(".my-sea-sign-gate")), 0,
)
# Card cells suppressed (no active draw possible without sig)
self.assertEqual(
len(self.parsed.cssselect("#id_applet_my_sea .my-sea-card")), 0,
len(self.parsed.cssselect("#id_applet_my_sea .my-sea-slot--filled")), 0,
)
def test_my_sea_applet_renders_empty_state_for_user_with_sig_no_draws(self):
# Sig set + no saved draws → the scroll container hosts a single
# placeholder line ("No draws yet."), no card cells, no gate.
# placeholder line ("No draws yet."), no card cells, no gate Brief.
from apps.epic.models import personal_sig_cards
sig_pile = personal_sig_cards(self.user)
self.user.significator = sig_pile[0]
@@ -68,17 +77,124 @@ class GameboardViewTest(TestCase):
[empty] = parsed.cssselect("#id_applet_my_sea .my-sea-empty")
self.assertIn("No draws yet", empty.text_content())
self.assertEqual(
len(parsed.cssselect("#id_applet_my_sea .my-sea-card")), 0,
)
self.assertEqual(
len(parsed.cssselect("#id_applet_my_sea .my-sea-sign-gate--applet")),
0,
len(parsed.cssselect("#id_applet_my_sea .my-sea-slot--filled")), 0,
)
# No sign-gate Brief script fires when the user already has a sig
html = lxml.html.tostring(parsed, encoding="unicode")
self.assertNotIn("pick your sign before drawing the Sea", html)
def test_my_sea_applet_header_links_to_my_sea_page(self):
[link] = self.parsed.cssselect("#id_applet_my_sea h2 a")
self.assertEqual(link.get("href"), reverse("my_sea"))
def test_my_sea_applet_renders_drawn_cards_in_draw_order(self):
"""User w. a partial SAO draw — applet renders 3 slots in DRAW_
ORDER (lay, cover, crown → labelled Beneath/Cover/Crown? no —
SAO labels are Situation/Action/Outcome). Drawn slot 1 (`lay`)
carries the card; the un-drawn `cover` + `crown` slots are
empty placeholders w. their per-spread labels."""
from apps.epic.models import personal_sig_cards, TarotCard
from apps.gameboard.models import MySeaDraw
sig_pile = personal_sig_cards(self.user)
self.user.significator = sig_pile[0]
self.user.save()
card = TarotCard.objects.first()
MySeaDraw.objects.create(
user=self.user,
spread="situation-action-outcome",
hand=[
{"position": "lay", "card_id": card.id,
"reversed": False, "polarity": "gravity"},
],
significator_id=self.user.significator_id,
)
response = self.client.get("/gameboard/")
parsed = lxml.html.fromstring(response.content)
# All 3 SAO positions render in DRAW_ORDER (lay, cover, crown).
wraps = parsed.cssselect("#id_applet_my_sea .my-sea-slot-wrap")
self.assertEqual(len(wraps), 3,
"SAO has 3 positions — applet should render 3 slot wraps")
# Position 1 (`lay`) is filled w. the drawn card.
filled = parsed.cssselect("#id_applet_my_sea .my-sea-slot--filled")
self.assertEqual(len(filled), 1)
self.assertEqual(
filled[0].get("data-position"), "lay",
"First drawn card should land in the `lay` slug slot",
)
self.assertEqual(
filled[0].get("data-card-id"), str(card.id),
)
# Positions 2 + 3 (cover, crown) are empty placeholders.
empties = parsed.cssselect("#id_applet_my_sea .my-sea-slot--empty")
self.assertEqual(len(empties), 2)
empty_positions = {e.get("data-position") for e in empties}
self.assertEqual(empty_positions, {"cover", "crown"})
def test_my_sea_applet_labels_match_locked_spread(self):
"""SAO label per spec: lay='Situation', cover='Action',
crown='Outcome'. Empty slots still carry their label so the
user can see which position is yet to draw."""
from apps.epic.models import personal_sig_cards, TarotCard
from apps.gameboard.models import MySeaDraw
sig_pile = personal_sig_cards(self.user)
self.user.significator = sig_pile[0]
self.user.save()
card = TarotCard.objects.first()
MySeaDraw.objects.create(
user=self.user,
spread="situation-action-outcome",
hand=[
{"position": "lay", "card_id": card.id,
"reversed": False, "polarity": "gravity"},
],
significator_id=self.user.significator_id,
)
response = self.client.get("/gameboard/")
parsed = lxml.html.fromstring(response.content)
labels = parsed.cssselect(
"#id_applet_my_sea .my-sea-slot-wrap .my-sea-slot-label"
)
# Labels in DOM order (== DRAW_ORDER): Situation, Action, Outcome
self.assertEqual(
[l.text_content().strip() for l in labels],
["Situation", "Action", "Outcome"],
)
def test_my_sea_applet_waite_smith_labels_post_fix(self):
"""Regression pin for the 2026-05-22 POSITION_LABELS swap fix:
WS `leave` slot (LEFT) is "Behind", `lay` slot (BOTTOM) is
"Beneath" — was inverted prior to the fix. Voronoi mapping
depends on this being right."""
from apps.epic.models import personal_sig_cards, TarotCard
from apps.gameboard.models import MySeaDraw
sig_pile = personal_sig_cards(self.user)
self.user.significator = sig_pile[0]
self.user.save()
card = TarotCard.objects.first()
# Single-card WS draw — populates `cover` (DRAW_ORDER pos 1).
MySeaDraw.objects.create(
user=self.user,
spread="waite-smith",
hand=[
{"position": "cover", "card_id": card.id,
"reversed": False, "polarity": "gravity"},
],
significator_id=self.user.significator_id,
)
response = self.client.get("/gameboard/")
parsed = lxml.html.fromstring(response.content)
wraps = parsed.cssselect("#id_applet_my_sea .my-sea-slot-wrap")
# WS DRAW_ORDER = [cover, cross, crown, lay, loom, leave]
# Labels post-fix: Cover Cross Crown Beneath Before Behind
labels = [
w.cssselect(".my-sea-slot-label")[0].text_content().strip()
for w in wraps
]
self.assertEqual(
labels,
["Cover", "Cross", "Crown", "Beneath", "Before", "Behind"],
)
def test_gameboard_shows_game_kit(self):
[_] = self.parsed.cssselect("#id_game_kit")

View File

@@ -8,7 +8,7 @@ from django.views.decorators.http import require_POST
from apps.applets.utils import applet_context, apply_applet_toggle
from .models import (
HAND_SIZE_BY_SPREAD, MySeaDraw, active_draw_for,
HAND_SIZE_BY_SPREAD, MySeaDraw, active_draw_for, latest_draw_slots,
_select_my_sea_token, debit_my_sea_token,
)
@@ -59,6 +59,7 @@ def gameboard(request):
"applets": applet_context(request.user, "gameboard"),
"page_class": "page-gameboard",
"my_games": annotate_latest_event(rooms_for_user(request.user)),
"my_sea_slots": latest_draw_slots(request.user),
}
)
@@ -82,6 +83,7 @@ def toggle_game_applets(request):
"free_tokens": free_tokens,
"free_count": len(free_tokens),
"my_games": annotate_latest_event(rooms_for_user(request.user)),
"my_sea_slots": latest_draw_slots(request.user),
})
return redirect("gameboard")

View File

@@ -62,35 +62,37 @@ class MySeaSignGateTest(FunctionalTest):
# ── Test 1 ───────────────────────────────────────────────────────────────
def test_no_sig_renders_lookline_gate_on_standalone_page(self):
"""User without significator → /gameboard/my-sea/ shows the Look!-
formatted Brief-style line w. the gate copy + FYI + NVM buttons."""
"""User without significator → /gameboard/my-sea/ fires the Look!-
formatted sign-gate Brief banner w. FYI + NVM controls (refactored
2026-05-22 from inline `.my-sea-sign-gate` div to a `.note-banner`
portaled via `Brief.showBanner`)."""
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
gate = self.wait_for(
banner = self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, ".my-sea-sign-gate"
By.CSS_SELECTOR, ".note-banner.my-sea-sign-gate-brief"
)
)
text = gate.text
text = banner.text
self.assertIn("Look!", text)
self.assertIn("pick your sign", text.lower())
self.assertIn("drawing the Sea", text)
# FYI + NVM action buttons (class .my-sea-sign-gate__back retained
# post-relabel; the BACK→NVM swap was label-only).
fyi = gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__fyi")
# FYI + NVM action buttons live inside the Brief shell (built-in).
fyi = banner.find_element(By.CSS_SELECTOR, ".note-banner__fyi")
self.assertTrue(fyi.is_displayed())
nvm = gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__back")
nvm = banner.find_element(By.CSS_SELECTOR, ".note-banner__nvm")
self.assertTrue(nvm.is_displayed())
# ── Test 2 ───────────────────────────────────────────────────────────────
def test_gate_fyi_links_to_my_sign_picker(self):
"""FYI button is an `<a href>` pointing at /billboard/my-sign/."""
"""FYI button on the Brief is an `<a href>` pointing at /billboard/
my-sign/. Carries the standard `.note-banner__fyi` class."""
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
fyi = self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, ".my-sea-sign-gate__fyi"
By.CSS_SELECTOR, ".my-sea-sign-gate-brief .note-banner__fyi"
)
)
href = fyi.get_attribute("href") or ""
@@ -101,27 +103,32 @@ class MySeaSignGateTest(FunctionalTest):
# ── Test 3 ───────────────────────────────────────────────────────────────
def test_gate_back_links_to_gameboard(self):
"""NVM button is an `<a href>` pointing at /gameboard/. CSS class
`.my-sea-sign-gate__back` retained post BACK→NVM label swap."""
def test_gate_nvm_dismisses_brief(self):
"""NVM button on the Brief dismisses the banner (built into
`Brief.showBanner`'s nvm handler — `banner.remove()`)."""
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
nvm = self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, ".my-sea-sign-gate__back"
By.CSS_SELECTOR, ".my-sea-sign-gate-brief .note-banner__nvm"
)
)
href = nvm.get_attribute("href") or ""
self.assertTrue(
href.endswith("/gameboard/"),
f"NVM should link to /gameboard/, got {href!r}",
nvm.click()
self.wait_for(
lambda: self.assertEqual(
len(self.browser.find_elements(
By.CSS_SELECTOR, ".my-sea-sign-gate-brief"
)),
0,
"NVM should remove the gate Brief from the DOM",
)
)
# ── Test 4 ───────────────────────────────────────────────────────────────
def test_with_sig_skips_gate_and_renders_draw_shell(self):
"""User w. saved significator → no .my-sea-sign-gate on the page;
draw shell renders normally (Sprint 3 placeholder)."""
"""User w. saved significator → no sign-gate Brief on the page;
draw shell renders normally."""
_assign_sig(self.gamer, self.target_card)
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/my-sea/")
@@ -129,34 +136,35 @@ class MySeaSignGateTest(FunctionalTest):
lambda: self.browser.find_element(By.CSS_SELECTOR, ".my-sea-page")
)
self.assertEqual(
len(self.browser.find_elements(By.CSS_SELECTOR, ".my-sea-sign-gate")),
len(self.browser.find_elements(
By.CSS_SELECTOR, ".my-sea-sign-gate-brief")),
0,
"Gate should not render when user has a saved significator",
"Gate Brief should not render when user has a saved significator",
)
# ── Test 5 ───────────────────────────────────────────────────────────────
def test_no_sig_applet_mirrors_gate_with_fyi_link(self):
"""On /gameboard/, the My Sea applet's empty state shows the same
Look!-formatted gate w. FYI link to /billboard/my-sign/ when the
user has no significator. Provides a consistent UX across surfaces."""
"""On /gameboard/, the My Sea applet fires the same sign-gate
Brief w. FYI link to /billboard/my-sign/ when the user has no
significator. Provides a consistent UX across surfaces."""
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/")
applet_gate = self.wait_for(
banner = self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_applet_my_sea .my-sea-sign-gate"
By.CSS_SELECTOR, ".note-banner.my-sea-sign-gate-brief"
)
)
self.assertIn("Look!", applet_gate.text)
fyi = applet_gate.find_element(By.CSS_SELECTOR, ".my-sea-sign-gate__fyi")
self.assertIn("Look!", banner.text)
fyi = banner.find_element(By.CSS_SELECTOR, ".note-banner__fyi")
href = fyi.get_attribute("href") or ""
self.assertTrue(href.endswith("/billboard/my-sign/"))
# ── Test 6 ───────────────────────────────────────────────────────────────
def test_with_sig_applet_renders_default_empty_state(self):
"""Applet w. saved sig → no gate, empty-state placeholder (until
Sprint 7 wires up the latest-draw rendering)."""
"""Applet w. saved sig → no gate Brief, empty-state placeholder
("No draws yet.") inside the applet body."""
_assign_sig(self.gamer, self.target_card)
self.create_pre_authenticated_session(self.email)
self.browser.get(self.live_server_url + "/gameboard/")
@@ -165,7 +173,7 @@ class MySeaSignGateTest(FunctionalTest):
)
self.assertEqual(
len(self.browser.find_elements(
By.CSS_SELECTOR, "#id_applet_my_sea .my-sea-sign-gate"
By.CSS_SELECTOR, ".my-sea-sign-gate-brief"
)),
0,
)
@@ -615,8 +623,8 @@ class MySeaSpreadFormTest(FunctionalTest):
"past-present-future": {"leave": "Past", "cover": "Present", "loom": "Future"},
"mind-body-spirit": {"crown": "Mind", "lay": "Body", "loom": "Spirit"},
"desire-obstacle-solution": {"loom": "Desire", "cross": "Obstacle","crown":"Solution"},
"waite-smith": {"crown": "Crown", "leave": "Beneath", "cover": "Cover",
"cross": "Cross", "loom": "Before", "lay": "Behind"},
"waite-smith": {"crown": "Crown", "leave": "Behind", "cover": "Cover",
"cross": "Cross", "loom": "Before", "lay": "Beneath"},
}
picker = self._enter_picker_phase()
combo = picker.find_element(By.CSS_SELECTOR, "[data-combobox]")

View File

@@ -433,73 +433,165 @@ body.page-billposts {
// `.applet-list-page .applet-scroll`). Old `.scroll-list` styling removed.
// ── My Sign applet (billboard) ────────────────────────────────────────────
// Saved-sig preview thumbnail. Same 5:8 card shell + corner/name layout as
// `.sig-stage-card` (see `_card-deck.scss`) but scaled down to fit the 4×6
// applet aperture. Without these rules the markup collapses bg-less to the
// applet's top-left corner. `--applet-card-w` drives all child font sizing
// off a single knob (same calc-fractions as `.sig-stage-card` w. --sig-card-w).
// Saved-sig preview — mirrors the `.sig-stage-card` layout (corner top-
// left + face w. name + arcana + mirror corner bottom-right) but sized
// to fill the applet's vertical aperture rather than a fixed 5rem.
// Container queries on `.my-sign-applet-body` lift `--applet-card-w` to
// `min(100cqi, 62.5cqh)` — the card grows to fill whichever axis is
// constraining (62.5cqh = `100cqh * 5/8` keeps the 5:8 aspect inside
// the container height). All child font sizes calc off --applet-card-w
// so the typography scales w. the card without per-applet tuning.
#id_applet_my_sign {
display: flex;
flex-direction: column;
// Anchor for #id_applet_sky_delete_btn's absolute centering.
position: relative;
background-color: rgba(var(--duoUser), 1) !important;
.my-sign-applet-empty {
opacity: 1 !important;
}
h2 {
flex-shrink: 0;
background-color: rgba(var(--priUser), 1);
box-shadow: rgba(0, 0, 0, 1) !important;
}
.my-sign-applet-body {
flex: 1;
min-height: 0;
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
padding: 0.5rem;
gap: 0.5rem;
padding: 0.3rem;
container-type: size;
}
.my-sign-applet-card {
--applet-card-w: 5rem;
// Width-cap shrinks by half the row (card + gap + stat-block) so the
// pair centres without horizontal overflow. `1.0cqi` keeps the
// gap/padding allowance — anything left after the stat-block grows
// to fill, capped by the card's natural 5:8 aspect.
--applet-card-w: min(48cqi, 62.5cqh);
width: var(--applet-card-w);
aspect-ratio: 5 / 8;
border-radius: 0.4rem;
background: rgba(var(--priUser), 1);
border: 0.12rem solid rgba(var(--secUser), 0.6);
color: rgba(var(--secUser), 1);
padding: 0.25rem;
padding: 0.35rem;
position: relative;
display: flex;
flex-direction: column;
overflow: hidden;
transition: transform 0.4s ease;
.fan-card-corner--tl {
// Top-left + bottom-right corners — rank + suit icon stacked.
// br is rotated 180° (mirror) so the card reads as "completed"
// from both edges, matching the stage card pattern.
.fan-card-corner--tl,
.fan-card-corner--br {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.1;
line-height: 1.05;
gap: 0.05rem;
position: absolute;
top: 0.2rem;
left: 0.2rem;
.fan-corner-rank {
font-size: calc(var(--applet-card-w) * 0.18);
font-size: calc(var(--applet-card-w) * 0.16);
font-weight: 700;
}
i { font-size: calc(var(--applet-card-w) * 0.14); }
i { font-size: calc(var(--applet-card-w) * 0.13); }
}
.fan-card-corner--tl { top: 0.25rem; left: 0.3rem; }
.fan-card-corner--br {
bottom: 0.25rem; right: 0.3rem;
transform: rotate(180deg);
}
// Card face — name + arcana stacked, centred in the remaining
// vertical space between the two corners. `flex: 1` lets the
// face absorb whatever's left after the absolute-positioned
// corners.
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.2rem;
text-align: center;
padding: 0 0.2rem;
}
.fan-card-name {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
margin: 0;
text-align: center;
font-size: calc(var(--applet-card-w) * 0.13);
font-weight: 600;
font-size: calc(var(--applet-card-w) * 0.11);
font-weight: 700;
line-height: 1.15;
text-wrap: balance;
padding: 0 0.15rem;
color: rgba(var(--quiUser), 1);
}
.fan-card-arcana {
margin: 0;
font-size: calc(var(--applet-card-w) * 0.075);
text-transform: uppercase;
letter-spacing: 0.06em;
opacity: 0.6;
}
&.stage-card--reversed { transform: rotate(180deg); }
}
// Stat block — mirrors the stage card's footprint (same 5:8 aspect +
// height) so the pair reads as a balanced 2-tile composition centred
// in the applet aperture. Styling cribbed from `.sig-stat-block` in
// `_card-deck.scss:595-607` (priUser-translucent bg + terUser border)
// minus the SPIN/FYI button apparatus — applet is read-only, no
// interaction needed. `--applet-card-w` is reused as the sizing knob
// so stat-face-label + stat-keywords typography scales w. the card.
.my-sign-applet-stat-block {
--applet-card-w: min(48cqi, 62.5cqh);
width: var(--applet-card-w);
aspect-ratio: 5 / 8;
align-self: center;
background: rgba(var(--priUser), 0.8);
border-radius: 0.4rem;
border: 0.1rem solid rgba(var(--terUser), 0.15);
padding: calc(var(--applet-card-w) * 0.08);
display: flex;
flex-direction: column;
overflow: hidden;
.stat-face-label {
font-size: calc(var(--applet-card-w) * 0.08);
text-transform: uppercase;
letter-spacing: 0.09em;
opacity: 0.7;
color: rgba(var(--terUser), 1);
margin: 0 0 calc(var(--applet-card-w) * 0.06);
}
.stat-keywords {
list-style: none;
padding: 0;
margin: 0;
li {
font-size: calc(var(--applet-card-w) * 0.1);
padding: calc(var(--applet-card-w) * 0.04) 0;
color: rgba(var(--quiUser), 1);
border-bottom: 0.05rem solid rgba(var(--terUser), 0.18);
&:last-child { border-bottom: none; }
}
}
}
.my-sign-applet-empty {
flex: 1;
display: flex;

View File

@@ -60,6 +60,8 @@
.stat-face--upright { display: block; }
&.is-reversed {
opacity: 1;
.stat-face--upright { display: none; }
.stat-face--reversed { display: block; }
}

View File

@@ -162,48 +162,13 @@ body.page-gameboard {
}
// ─── My Sea sign-gate ────────────────────────────────────────────────────────
// Sprint 4b of [[project-my-sea-roadmap]]. Renders when User.significator
// is None, on both the standalone /gameboard/my-sea/ page AND the
// /gameboard/ My Sea applet. Look!-formatted Brief-style line w. FYI
// (→ /billboard/my-sign/) + BACK (→ /gameboard/) action buttons. Inline
// content (not portaled like .note-banner) — it IS the page content
// until a sig is picked, not a transient nudge.
.my-sea-sign-gate {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 1rem;
padding: 1.5rem;
color: rgba(var(--terUser), 1);
.my-sea-sign-gate__line {
text-align: center;
font-size: 1.1rem;
line-height: 1.4;
margin: 0;
// --terUser ink mirrors the gate's accent + signals "do this
// first" visually distinct from the body's standard --secUser.
color: rgba(var(--terUser), 1);
}
.my-sea-sign-gate__actions {
display: flex;
gap: 1rem;
align-items: center;
}
// Applet variant — denser layout, omits NVM (the user is already on
// the gameboard). Smaller line + just the FYI action surviving.
&.my-sea-sign-gate--applet {
padding: 0.5rem;
gap: 0.5rem;
.my-sea-sign-gate__line {
font-size: 0.85rem;
}
}
}
// REMOVED 2026-05-22 — refactored to a Brief banner. The no-sig nudge now
// fires via `Brief.showBanner` from `_my_sea_sign_gate_brief.html`, which
// portals a `.note-banner.my-sea-sign-gate-brief` to the page h2 (gaussian-
// glass shell, FYI → /billboard/my-sign/, NVM dismisses). All the inline
// `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` styling
// dropped — `.note-banner` rules in `_note.scss:11` cover positioning,
// shell, + button placement DRYly.
// ─── My Sea DRAW SEA landing ─────────────────────────────────────────────────
// Sprint 5 iter 1 of [[project-my-sea-roadmap]]. When a user has a saved
@@ -596,3 +561,214 @@ body.page-gameboard {
// above the anchor button w. Gaussian glass + no backdrop). The picker IIFE
// invokes it via `window.showGuard(delBtn, "Are you sure?", confirmFn,
// null, {yesLabel: "DEL"})`. No my-sea-specific SCSS needed.
// ── My Sea applet (billboard-style gameboard applet) ─────────────────────────
// The applet at `_applet-my-sea.html` lists the active draw's slots in
// DRAW_ORDER — drawn cards filled + empty slots placeholder'd, each
// w. a label caption tucked tight against the slot's bottom edge.
// Horizontal-scroll mirrors the Palettes applet (`.palette` in
// `_palette-picker.scss:1`): row of fixed-size items + `overflow-x:
// auto`, so 6-card spreads scroll while 3-card spreads fit. Slots use
// the same `.sig-stage-card` layout language as the my_sign.html stage
// card (corner-tl + face w. name + corner-br) at applet scale —
// container queries on `.my-sea-scroll` lift `--slot-w` to fill the
// scroll's vertical aperture (minus label) so cards span the whole
// applet height per user spec 2026-05-22.
#id_applet_my_sea {
display: flex;
flex-direction: column;
// Anchor for #id_applet_sky_delete_btn's absolute centering.
position: relative;
background-color: rgba(var(--duoUser), 1) !important;
h2 {
flex-shrink: 0;
background-color: rgba(var(--priUser), 1);
box-shadow: rgba(0, 0, 0, 1) !important;
}
.my-sea-scroll {
flex: 1;
min-height: 0;
display: flex;
flex-direction: row;
align-items: stretch;
gap: 0.75rem;
padding: 0.25rem 0.5rem 0.5rem;
overflow-x: auto;
overflow-y: hidden;
scroll-snap-type: x mandatory;
-webkit-overflow-scrolling: touch;
container-type: size;
}
.my-sea-slot-wrap {
flex: 0 0 auto;
display: flex;
flex-direction: column;
align-items: center;
scroll-snap-align: start;
height: 100%;
// No gap — the label sits directly against the slot's bottom
// border per user spec ("tighter [...] practically overlapping").
// Slight negative margin pulls the label baseline up into the
// slot's border line so the two visually merge.
}
// Slot shell — 5:8 card, sized to fill the wrap's height minus the
// label row. `--slot-w` resolves via container queries: 100cqi-cap
// when the scroll is wide-but-shallow, 100cqh*5/8 = 62.5cqh - tiny-
// label-reservation otherwise. The `- 1rem` carves out the label
// row + tight gap so the card doesn't overshoot the applet floor.
.my-sea-slot {
--slot-w: min(100cqi, calc((100cqh - 1rem) * 5 / 8));
width: var(--slot-w);
aspect-ratio: 5 / 8;
border-radius: 0.4rem;
border: 0.12rem solid rgba(var(--secUser), 0.6);
padding: 0.35rem;
position: relative;
display: flex;
flex-direction: column;
overflow: hidden;
flex: 0 0 auto;
.fan-card-corner--tl,
.fan-card-corner--br {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.05;
gap: 0.05rem;
position: absolute;
.fan-corner-rank {
font-size: calc(var(--slot-w) * 0.16);
font-weight: 700;
}
i { font-size: calc(var(--slot-w) * 0.13); }
}
.fan-card-corner--tl { top: 0.25rem; left: 0.3rem; }
.fan-card-corner--br {
bottom: 0.25rem; right: 0.3rem;
transform: rotate(180deg);
}
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.2rem;
text-align: center;
padding: 0 0.2rem;
}
.fan-card-name {
margin: 0;
font-size: calc(var(--slot-w) * 0.105);
font-weight: 700;
line-height: 1.15;
text-wrap: balance;
}
.fan-card-arcana {
margin: 0;
font-size: calc(var(--slot-w) * 0.07);
text-transform: uppercase;
letter-spacing: 0.06em;
opacity: 0.6;
}
}
// Filled slot polarity — mirrors `.sea-card-slot--gravity` / `--levity`
// in `_card-deck.scss:1332-1341`. Gravity = priUser bg + quiUser text;
// levity = inverted (secUser bg + priUser text). Explicit
// `.fan-card-name { color: ... }` override is required: the global
// `.fan-card-name` rule in `_card-deck.scss:569-570` hardcodes
// --quiUser, which is invisible on the levity --secUser bg (both
// light variants). Setting it back to --priUser here restores
// contrast. Corner-rank + arcana inherit from the slot's `color`
// (no global override) so they follow polarity automatically.
.my-sea-slot--filled.my-sea-slot--gravity {
background: rgba(var(--priUser), 1);
color: rgba(var(--quiUser), 1);
border-color: rgba(var(--secUser), 0.6);
}
.my-sea-slot--filled.my-sea-slot--levity {
background: rgba(var(--secUser), 1);
color: rgba(var(--priUser), 1);
border-color: rgba(var(--priUser), 1);
// `.fan-card-corner` carries a global `color: rgba(var(--secUser),
// 0.75)` rule in `_card-deck.scss:312-319` that out-specifics the
// slot's inherited color (specificity 0,1,0 wins over inheritance).
// On the levity --secUser bg this paints the corner-rank + suit-
// icon in the same color as the background → invisible. Same trap
// bit my-sign + game-kit earlier — fix is an explicit override at
// matching/higher specificity inside the polarity rule.
// `.fan-card-name` has its own `color: --quiUser` global rule
// (`_card-deck.scss:569-570`); `.fan-card-arcana` inherits but pin
// explicitly so a future global tweak can't silently re-break it.
.fan-card-corner { color: rgba(var(--priUser), 1); }
.fan-card-name { color: rgba(var(--priUser), 1); }
.fan-card-arcana { color: rgba(var(--priUser), 0.7); }
}
.my-sea-slot--filled.my-sea-slot--reversed { transform: rotate(180deg); }
// Empty slot — matches the my_sea.html picker's empty `.sea-card-
// slot` style (`_card-deck.scss:1299-1303`): 0.15rem DASHED border in
// --terUser at full opacity, --duoUser fill. Same width + dash
// frequency as the picker so the applet reads as a true "miniature"
// of the picker rather than a cousin w. different dotting cadence.
// `!important` on the three border properties: the base `.my-sea-
// slot` border shorthand sits at the same (1,1,0) specificity, so
// belt-and-suspenders the override.
.my-sea-slot--empty {
background-color: rgba(var(--duoUser), 1);
border-style: dashed !important;
border-color: rgba(var(--terUser), 1) !important;
border-width: 0.15rem !important;
}
// Label — pulled tight against the slot's bottom border + vertically
// stretched via `scaleY(1.2)` to match the my_sea.html picker's
// `.sea-pos-label` typography (re-appropriated from `.sea-stack-name`
// in `_card-deck.scss:1671-1684`). Negative margin-top crosses the
// 0.12rem border so the label's top edge overlaps the bottom edge of
// the slot, per the user-locked spec ("practically overlapping").
.my-sea-slot-label {
margin-top: -0.15rem;
padding: 0 0.2rem;
font-size: 0.65rem;
font-weight: 600;
letter-spacing: 0.08em;
text-transform: uppercase;
color: rgba(var(--secUser), 0.85);
text-align: center;
white-space: nowrap;
line-height: 1.1;
transform: scaleY(1.4);
transform-origin: top center;
}
// `.my-sea-slot-label--empty` intentionally has NO per-state recolor
// — the empty-state label keeps the same `--secUser` ink as the
// filled-slot label per user spec 2026-05-22 (pins position identity
// Cover/Cross/etc. across the row regardless of fill state).
// Previously dimmed to --terUser to echo the dashed border tone —
// but that broke title cohesion when most slots were empty.
// No-draws empty state — centred italic, mirrors the Brief / applet-
// list-entry--empty pattern in `_billboard.scss:29-38`.
.my-sea-empty {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
font-style: italic;
opacity: 0.6;
margin: 0;
}
}

View File

@@ -906,8 +906,13 @@ body[class*="-light"] #id_sky_tooltip_2 {
flex-direction: column;
// Anchor for #id_applet_sky_delete_btn's absolute centering.
position: relative;
background-color: rgba(var(--duoUser), 1) !important;
h2 { flex-shrink: 0; }
h2 {
flex-shrink: 0;
background-color: rgba(var(--priUser), 1);
box-shadow: rgba(0, 0, 0, 1) !important;
}
.sky-svg {
flex: 1;
@@ -953,8 +958,20 @@ body[class*="-light"] #id_sky_tooltip_2 {
flex-direction: column;
overflow-y: auto;
overflow-x: hidden;
// --duoUser aperture bg — matches the My Sky / My Sea / My Sign
// applet shells (`_sky.scss:909`, `_gameboard.scss:583`,
// `_billboard.scss:449`) so all four personal-data surfaces read
// as a unified olive-bg group across the dashboard/billboard/
// gameboard navigation.
background-color: rgba(var(--duoUser), 1);
}
// Note: tried `body.page-sky { background-color: --duoUser }` to fill
// any gap below the .sky-page aperture but it bled to navbar + footer
// (which sit OUTSIDE .container) — reverted 2026-05-22. The real fix
// is the scoped `.sky-page .sky-form-col` rule below, which puts the
// olive on the form column where the purple was leaking through.
// DEL btn pinned at the wheel center — appears wherever a wheel is shown
// (Dashsky form#id_sky_delete_form, CAST SKY overlay #id_sky_delete_btn,
// My Sky applet #id_applet_sky_delete_btn). Anchored to .sky-wheel-col /
@@ -1021,6 +1038,16 @@ body[class*="-light"] #id_sky_tooltip_2 {
overflow-y: visible;
}
// Override the base `.sky-form-col { background: --priUser }` (line 137,
// shared w. the in-room CAST SKY modal) so the dashsky form column sits
// on the same --duoUser olive as the rest of the .sky-page aperture.
// Scoped to `.sky-page` so the in-room modal's purple form-col stays
// intact (it sits over the room's --secUser bg + needs the contrast).
.sky-page .sky-form-col {
background: rgba(var(--duoUser), 1);
border-right-color: transparent;
}
// The (max-width:600px) block (written for the in-room CAST SKY modal where
// form-col is flex-row) sets align-self:flex-end on the btn — that's "right"
// once we flip to flex-column. Reset.

View File

@@ -6,13 +6,48 @@
<div class="my-sign-applet-body">
{% if request.user.significator %}
{% with card=request.user.significator %}
{# Mirrors the my_sign.html `.sig-stage-card` layout — corner #}
{# top-left, full name in the face, polarity-reversed mirror #}
{# at the bottom (pre-rotated). Sized to fill the applet's #}
{# vertical aperture via container queries in `_billboard.scss`. #}
<div class="my-sign-applet-card{% if request.user.significator_reversed %} stage-card--reversed{% endif %}"
data-card-id="{{ card.id }}">
<div class="fan-card-corner fan-card-corner--tl">
<span class="fan-corner-rank">{{ card.corner_rank }}</span>
{% if card.suit_icon %}<i class="fa-solid {{ card.suit_icon }}"></i>{% endif %}
</div>
<div class="fan-card-face">
<p class="fan-card-name">{{ card.name_title }}</p>
<p class="fan-card-arcana">{{ card.get_arcana_display }}</p>
</div>
<div class="fan-card-corner fan-card-corner--br">
<span class="fan-corner-rank">{{ card.corner_rank }}</span>
{% if card.suit_icon %}<i class="fa-solid {{ card.suit_icon }}"></i>{% endif %}
</div>
</div>
{# Stat block — same shape as my_sign.html's `.sig-stat-block` #}
{# (Emanation/Reversal face label + keyword list) but no SPIN #}
{# or FYI buttons since the applet is a read-only preview. The #}
{# face shown is keyed off significator_reversed: True → #}
{# reversal keywords (labelled "Reversal"), False → upright #}
{# (labelled "Emanation"). Mirrors the FYI panel populated by #}
{# `StageCard.populateKeywords` in my_sign.html's JS init. #}
<div class="my-sign-applet-stat-block">
{% if request.user.significator_reversed %}
<p class="stat-face-label">Reversal</p>
<ul class="stat-keywords">
{% for kw in card.keywords_reversed %}
<li>{{ kw }}</li>
{% endfor %}
</ul>
{% else %}
<p class="stat-face-label">Emanation</p>
<ul class="stat-keywords">
{% for kw in card.keywords_upright %}
<li>{{ kw }}</li>
{% endfor %}
</ul>
{% endif %}
</div>
{% endwith %}
{% else %}

View File

@@ -3,26 +3,56 @@
style="--applet-cols: {{ entry.applet.grid_cols }}; --applet-rows: {{ entry.applet.grid_rows }};"
>
<h2><a href="{% url 'my_sea' %}">My Sea</a></h2>
<div class="my-sea-scroll">
{# `my_sea_slots` (built by `latest_draw_slots()` in `gameboard.models`) #}
{# carries one entry per spread position in DRAW_ORDER — filled slots #}
{# render the drawn card, empty slots render as labelled placeholders. #}
{# Spread lock-in: the row is created at first card draw, so the moment #}
{# 1+ cards exist all the spread's positions show in the applet. The #}
{# scroll container handles overflow (mirrors the Palettes applet). #}
{% if not request.user.significator_id %}
{# Sprint 4b applet-gate mirror — same Look!-formatted nudge as #}
{# the standalone page so the UX is consistent across surfaces. #}
<div class="my-sea-sign-gate my-sea-sign-gate--applet">
<p class="my-sea-sign-gate__line">
Look!&mdash;pick your sign before drawing the Sea.
</p>
<a class="btn btn-info my-sea-sign-gate__fyi"
href="{% url 'billboard:my_sign' %}">FYI</a>
{# Sprint 4b applet-gate — DRYly rendered as a project-wide Brief #}
{# banner (`note-banner` Gaussian-glass shell, portaled to the #}
{# page h2). Inline body falls through to the empty-state "No #}
{# draws yet" since no sig → no draws is the only possible state.#}
{% include "apps/gameboard/_partials/_my_sea_sign_gate_brief.html" %}
<p class="my-sea-empty">No draws yet.</p>
{% elif my_sea_slots %}
<div class="my-sea-scroll">
{% for slot in my_sea_slots %}
{% if slot.card %}
<div class="my-sea-slot-wrap">
{# Mirrors the my_sign.html `.sig-stage-card` layout — #}
{# corner top-left, face w. name + arcana, mirror corner #}
{# bottom-right. Sized to fill the applet height via #}
{# container queries in `_gameboard.scss`. #}
<div class="my-sea-slot my-sea-slot--filled my-sea-slot--{{ slot.polarity }}{% if slot.reversed %} my-sea-slot--reversed{% endif %}"
data-position="{{ slot.position }}"
data-card-id="{{ slot.card.id }}">
<div class="fan-card-corner fan-card-corner--tl">
<span class="fan-corner-rank">{{ slot.card.corner_rank }}</span>
{% if slot.card.suit_icon %}<i class="fa-solid {{ slot.card.suit_icon }}"></i>{% endif %}
</div>
{% elif latest_draw_cards %}
{% for card in latest_draw_cards %}
<div class="my-sea-card" data-position="{{ card.position }}">
<span class="fan-corner-rank">{{ card.corner_rank }}</span>
{% if card.suit_icon %}<i class="fa-solid {{ card.suit_icon }}"></i>{% endif %}
<div class="fan-card-face">
<p class="fan-card-name">{{ slot.card.name_title }}</p>
<p class="fan-card-arcana">{{ slot.card.get_arcana_display }}</p>
</div>
<div class="fan-card-corner fan-card-corner--br">
<span class="fan-corner-rank">{{ slot.card.corner_rank }}</span>
{% if slot.card.suit_icon %}<i class="fa-solid {{ slot.card.suit_icon }}"></i>{% endif %}
</div>
</div>
<span class="my-sea-slot-label">{{ slot.label }}</span>
</div>
{% else %}
<div class="my-sea-slot-wrap">
<div class="my-sea-slot my-sea-slot--empty"
data-position="{{ slot.position }}"></div>
<span class="my-sea-slot-label my-sea-slot-label--empty">{{ slot.label }}</span>
</div>
{% endif %}
{% endfor %}
</div>
{% else %}
<p class="my-sea-empty">No draws yet.</p>
{% endif %}
</div>
</section>

View File

@@ -0,0 +1,26 @@
{# Sign-gate Brief — fired when the user has no `significator` set on the #}
{# My Sea page OR the My Sea applet. Replaces the prior inline `.my-sea- #}
{# sign-gate` markup w. a DRY call into the project-wide `Brief.showBanner` #}
{# pattern (gaussian-glass `.note-banner` shell, portaled to the h2 anchor #}
{# by `note.js`'s `_alignToH2`). FYI → /billboard/my-sign/ (pick a sign); #}
{# NVM dismisses (built into Brief). `.my-sea-sign-gate-brief` modifier #}
{# class is added post-render so FT selectors can disambiguate this banner #}
{# from any other Brief on the same page. #}
{# #}
{# Host pages MUST load `apps/dashboard/note.js` themselves (the partial #}
{# can't safely re-load it — `note.js` declares `const Brief = ...` at #}
{# global scope, so a second load would SyntaxError on re-declaration). #}
<script>
document.addEventListener('DOMContentLoaded', function () {
if (!window.Brief || !Brief.showBanner) return;
Brief.showBanner({
title: 'Sign required',
line_text: 'Look!—pick your sign before drawing the Sea.',
post_url: '{% url "billboard:my_sign" %}',
created_at: '',
kind: 'NUDGE',
});
var banner = document.querySelector('.note-banner');
if (banner) banner.classList.add('my-sea-sign-gate-brief');
});
</script>

View File

@@ -25,7 +25,7 @@
<div class="sea-crucifix-cell sea-pos-crown">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
{# Beneath (past) — CC pos 4 / EV pos 3 #}
{# Behind (past) — CC pos 6 / EV pos 4 #}
<div class="sea-crucifix-cell sea-pos-leave">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
@@ -50,7 +50,7 @@
<div class="sea-crucifix-cell sea-pos-loom">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
{# Behind (root) — CC pos 6 / EV pos 4 #}
{# Beneath (root) — CC pos 4 / EV pos 3 #}
<div class="sea-crucifix-cell sea-pos-lay">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>

View File

@@ -14,5 +14,10 @@
{% endblock content %}
{% block scripts %}
{# note.js exposes window.Brief — used by the My Sea applet's sign-gate #}
{# Brief partial (`_my_sea_sign_gate_brief.html`) when the user has no #}
{# saved significator. Page-level load so the partial doesn't risk a #}
{# re-declaration SyntaxError (note.js uses `const Brief = ...`). #}
<script src="{% static 'apps/dashboard/note.js' %}"></script>
<script src="{% static 'apps/gameboard/gameboard.js' %}"></script>
{% endblock scripts %}

View File

@@ -5,26 +5,23 @@
{% block header_text %}<span>Game</span><span>Sea</span>{% endblock header_text %}
{% block content %}
{# note.js exposes window.Brief — needed by BOTH the no-sig branch's #}
{# sign-gate Brief partial AND the with-sig branch's Default-deck + #}
{# Free-draw-locked Briefs. Hoisted out of the branches so it loads #}
{# exactly once regardless of which path the user is on (note.js #}
{# declares `const Brief = ...` at global scope — a second load would #}
{# SyntaxError on re-declaration). #}
<script src="{% static 'apps/dashboard/note.js' %}"></script>
<div class="my-sea-page"
data-phase="{% if show_picker %}picker{% else %}landing{% endif %}"
data-polarity="{% if significator_reversed %}levity{% else %}gravity{% endif %}">
{% if not user_has_sig %}
{# Sprint 4b sign-gate. The draw UX is gated behind a saved #}
{# significator — render a Look!-formatted Brief-style line w. #}
{# FYI (→ /billboard/my-sign/) + NVM (→ /gameboard/) until the #}
{# user picks a sign. Inline (not portaled like .note-banner) #}
{# because the gate IS the page content, not a transient nudge. #}
<div class="my-sea-sign-gate">
<p class="my-sea-sign-gate__line">
Look!&mdash;pick your sign before drawing the Sea.
</p>
<div class="my-sea-sign-gate__actions">
<a class="btn btn-cancel my-sea-sign-gate__back"
href="{% url 'gameboard' %}">NVM</a>
<a class="btn btn-info my-sea-sign-gate__fyi"
href="{% url 'billboard:my_sign' %}">FYI</a>
</div>
</div>
{# Sprint 4b sign-gate — DRYly Brief-banner'd (was inline div #}
{# .my-sea-sign-gate, refactored 2026-05-22 to use the project- #}
{# wide `.note-banner` portal via `Brief.showBanner`). NVM lives #}
{# inside the Brief shell; FYI links to /billboard/my-sign/. #}
{# Page body stays empty — the Brief is the entire no-sig UX. #}
{% include "apps/gameboard/_partials/_my_sea_sign_gate_brief.html" %}
{% else %}
{% if not show_picker %}
{# Sprint 5 iter 1 — DRAW SEA landing UX. DRY table hex from #}
@@ -284,12 +281,20 @@
'situation-action-outcome': { lay: 'Situation', cover: 'Action', crown: 'Outcome' },
'mind-body-spirit': { crown: 'Mind', lay: 'Body', loom: 'Spirit' },
'desire-obstacle-solution': { loom: 'Desire', cross: 'Obstacle',crown: 'Solution' },
'waite-smith': { crown: 'Crown', leave: 'Beneath', cover: 'Cover', cross: 'Cross', loom: 'Before', lay: 'Behind' },
// CSS grid (`_card-deck.scss:1276-1279`) places sea-pos-
// leave at LEFT + sea-pos-lay at BOTTOM. Traditional
// Celtic Cross has "Behind" (past) at LEFT + "Beneath"
// (root) at BOTTOM, so labels here pair lay→"Beneath"
// + leave→"Behind". Fix landed 2026-05-22: prior assign-
// ment had Beneath at LEFT + Behind at BOTTOM (inverted
// vs tradition + vs the grid's own commented intent in
// `_sea_overlay.html`).
'waite-smith': { crown: 'Crown', leave: 'Behind', cover: 'Cover', cross: 'Cross', loom: 'Before', lay: 'Beneath' },
// Escape Velocity remaps the diagonal positions per the
// user-locked spec (2026-05-19): Beneath→Lay, Before→
// Loom, Behind→Leave. Crown/Cover/Cross keep the WS
// names.
'escape-velocity': { crown: 'Crown', leave: 'Lay', cover: 'Cover', cross: 'Cross', loom: 'Loom', lay: 'Leave' },
// names. Carries the same LEFT/BOTTOM correction as WS.
'escape-velocity': { crown: 'Crown', leave: 'Leave', cover: 'Cover', cross: 'Cross', loom: 'Loom', lay: 'Lay' },
};
var hidden = document.getElementById('id_sea_spread');
var cross = document.querySelector('.my-sea-cross');
@@ -934,8 +939,8 @@
{# /billboard/my-sign/'s no-equipped-deck path. Same copy, #}
{# same FYI (→ /gameboard/) + NVM (dismiss + proceed) actions.#}
{# Tagged w. .my-sea-intro-banner so FTs disambiguate from #}
{# any other Briefs on the page. #}
<script src="{% static 'apps/dashboard/note.js' %}"></script>
{# any other Briefs on the page. note.js itself is hoisted #}
{# to the top of {% block content %} (single load per page). #}
{% if active_draw %}
{# Iter 4b — saved-draw Brief. Standard portaled banner via #}
{# Brief.showBanner (Gaussian-glass bg, atop-h2 positioning); #}