feat: My Sea applet dynamic population + lay/leave POSITION_LABELS swap fix + My Sign applet stat-block + Brief-fied sign-gate + --duoUser olive on all four personal-data surfaces. Six visual+structural items batched across the dashboard/billboard/gameboard.
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(1) **My Sea applet dynamic population.** Applet at `_applet-my-sea.html` was referencing an undefined `latest_draw_cards` template var — fell through to "No draws yet" even when the user had an active draw. New helpers in `apps/gameboard/models.py`: `DRAW_ORDER` + `POSITION_LABELS` constants (Python mirrors of the JS dicts in `my_sea.html:274-293`) + `latest_draw_slots(user)` builder that pairs each spread position w. its drawn card + display label + polarity. Wired through `gameboard()` + `toggle_game_applets()` views as `my_sea_slots`. Applet now renders all spread slots in DRAW_ORDER: filled = `.my-sea-slot--filled.my-sea-slot--{gravity,levity}` w. corner-tl + face (name + arcana) + corner-br (mirror) markup (same shape language as my_sign.html `.sig-stage-card`), empty = `.my-sea-slot--empty` w. `0.15rem dashed rgba(var(--terUser), 1)` border (matches the picker's `.sea-card-slot` style exactly so the applet reads as a true scaled-down twin). Container queries (`container-type: size` on `.my-sea-scroll`) lift `--slot-w` to fill the applet's vertical aperture (`min(100cqi, calc((100cqh - 1rem) * 5 / 8))` carves the label row). Position labels pulled tight against the slot's bottom border (`margin-top: -0.15rem` crosses the border line) + vertically stretched (`transform: scaleY(1.4)` mirroring `.sea-pos-label` in `_card-deck.scss:1671-1684`) — empty-slot labels keep the same `--secUser` ink as filled-slot labels for title cohesion across the row. Horizontal-scroll on multi-card spreads via mousewheel — `bindMySeaWheel()` in `gameboard.js` translates vertical wheel events to `scrollLeft += deltaY` (lifted verbatim from `bindPaletteWheel` in `dashboard.js:7-14`).

(2) **lay/leave POSITION_LABELS swap fix.** User caught in the Escape Velocity picker that LEFT slot read "Lay" + BOTTOM slot read "Leave" — opposite of traditional Celtic Cross semantics (LEFT = Behind/past, BOTTOM = Beneath/root). Root cause: POSITION_LABELS for both Waite-Smith + Escape Velocity had `lay`/`leave` slug→label assignments inverted vs the CSS grid's spatial mapping (`_card-deck.scss:1276-1279` puts slug `lay` at BOTTOM, slug `leave` at LEFT). Fix in 5 places: `my_sea.html:287,292` JS POSITION_LABELS (WS: lay→"Beneath", leave→"Behind"; EV: lay→"Lay", leave→"Leave"), `gameboard/models.py:44-47` Python mirror, `test_game_my_sea.py:618-619` FT label-assertion table, `_sea_overlay.html:28,53` annotated comments (`sea-pos-leave` → "Behind (past) — CC pos 6 / EV pos 4"; `sea-pos-lay` → "Beneath (root) — CC pos 4 / EV pos 3"). Slug-to-CSS mapping, DRAW_ORDER, + DB persistence unchanged → no migrations, no data invalidation. **Crucial for Voronoi mapping correctness** per user spec.

(3) **My Sign applet — stage-card layout + stat-block beside.** Applet card markup upgraded to mirror my_sign.html `.sig-stage-card`: corner-tl + face (name + arcana centred) + corner-br (mirror, rotated 180°). Sized to fill applet height via container queries (`--applet-card-w: min(48cqi, 62.5cqh)` — 48cqi caps the card at half the row to leave room for the stat-block). Sibling `.my-sign-applet-stat-block` partial added — emanation/reversal face label + keyword list (from `card.keywords_upright` / `keywords_reversed` keyed off `significator_reversed`), no SPIN/FYI buttons (applet is read-only). Styling cribbed from `.sig-stat-block` in `_card-deck.scss:595-607` — priUser-translucent bg + terUser border + matching `--applet-card-w` sizing.

(4) **My Sea sign-gate refactored to Brief banner.** Was an inline `.my-sea-sign-gate` div w. its own SCSS — broke from the project's `Brief.showBanner` portal pattern. Refactored to a shared `_my_sea_sign_gate_brief.html` partial that fires `Brief.showBanner` w. title="Sign required" + line_text="Look!—pick your sign before drawing the Sea." + post_url=`/billboard/my-sign/`. Brief portals to the page-level h2 anchor via `note.js`'s `_alignToH2` (gaussian-glass `.note-banner` shell, FYI button → my-sign picker, NVM dismisses). Modifier class `.my-sea-sign-gate-brief` added post-render for FT selector disambiguation. note.js load hoisted to gameboard.html `{% block scripts %}` + the top of `my_sea.html {% block content %}` (single load per page — note.js declares `const Brief = ...` at global scope, second load = SyntaxError). All `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` SCSS deleted. FTs (`test_no_sig_renders_lookline_gate_on_standalone_page` + 5 siblings) + ITs (`test_my_sea_applet_fires_sign_gate_brief_for_user_without_sig` etc.) updated to assert `.note-banner.my-sea-sign-gate-brief` + the JS-rendered FYI/NVM buttons inside the Brief shell.

(5) **Levity card text invisibility fix.** My-sea applet levity slots (--secUser bg) rendered their corner-rank + suit-icon invisible because `.fan-card-corner` carries a global `color: rgba(var(--secUser), 0.75)` rule at `_card-deck.scss:312-319` (specificity 0,1,0) that out-specifics the slot's inherited `color: --priUser`. Same trap as the `.fan-card-name { color: --quiUser }` global. Fix at `_gameboard.scss` inside the levity rule: explicit `.fan-card-corner { color: rgba(var(--priUser), 1) }` + `.fan-card-name { color: rgba(var(--priUser), 1) }` + `.fan-card-arcana { color: rgba(var(--priUser), 0.7) }` overrides at (1,3,1) specificity — beats the globals without `!important`. **Trap captured in memory** — pattern repeats across game-kit, my-sign, my-sea so worth pinning.

(6) **--duoUser olive on all five personal-data surfaces.** Per user spec, the four "personal" applets (My Sign on billboard, My Sea on gameboard, My Sky on dashboard) + the standalone Dashsky page + the standalone My Sign page got `background-color: rgba(var(--duoUser), 1)` so they read as a unified olive-bg group across navigation surfaces. For Dashsky specifically, the form column also got the override (`.sky-page .sky-form-col { background: --duoUser }`) — the base `.sky-form-col { background: --priUser }` (`_sky.scss:137`, shared w. the in-room CAST SKY modal) was leaving the dashsky form column purple inside the otherwise-olive page. Scoped to `.sky-page` so the in-room modal's purple form-col stays intact (sits over --secUser room bg, needs that contrast). One detour caught: tried `body.page-sky { background-color: --duoUser }` to fill the gap below .sky-page's content-sized aperture but it bled to navbar + footer (which sit outside .container) — reverted.

**TDD coverage**: 3 new ITs in `apps/gameboard/tests/integrated/test_views.py` — `test_my_sea_applet_renders_drawn_cards_in_draw_order` (SAO 1-of-3 fills `lay` slot, cover/crown render as empty placeholders), `test_my_sea_applet_labels_match_locked_spread` (SAO labels exactly Situation/Action/Outcome), `test_my_sea_applet_waite_smith_labels_post_fix` (regression pin for the WS Cover/Cross/Crown/**Beneath**/Before/**Behind** sequence post-swap-fix). Existing my-sea applet ITs updated to match the new selector vocabulary (`.my-sea-slot--filled` instead of `.my-sea-card`, Brief script substring instead of `.my-sea-sign-gate--applet`). 6 my-sea FTs updated to the Brief-banner contract. 1214/1214 IT/UT green.

**.gitignore**: temporary entry for `src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/` until images get renamed — flagged for removal once the rename lands. (Per user's wget download of the Minchiate faces into the gameboard cards/ tree this session.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-22 15:19:34 -04:00
parent 1452de1a76
commit 53cd7afeb4
16 changed files with 784 additions and 161 deletions

View File

@@ -162,48 +162,13 @@ body.page-gameboard {
}
// ─── My Sea sign-gate ────────────────────────────────────────────────────────
// Sprint 4b of [[project-my-sea-roadmap]]. Renders when User.significator
// is None, on both the standalone /gameboard/my-sea/ page AND the
// /gameboard/ My Sea applet. Look!-formatted Brief-style line w. FYI
// (→ /billboard/my-sign/) + BACK (→ /gameboard/) action buttons. Inline
// content (not portaled like .note-banner) — it IS the page content
// until a sig is picked, not a transient nudge.
.my-sea-sign-gate {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 1rem;
padding: 1.5rem;
color: rgba(var(--terUser), 1);
.my-sea-sign-gate__line {
text-align: center;
font-size: 1.1rem;
line-height: 1.4;
margin: 0;
// --terUser ink mirrors the gate's accent + signals "do this
// first" visually distinct from the body's standard --secUser.
color: rgba(var(--terUser), 1);
}
.my-sea-sign-gate__actions {
display: flex;
gap: 1rem;
align-items: center;
}
// Applet variant — denser layout, omits NVM (the user is already on
// the gameboard). Smaller line + just the FYI action surviving.
&.my-sea-sign-gate--applet {
padding: 0.5rem;
gap: 0.5rem;
.my-sea-sign-gate__line {
font-size: 0.85rem;
}
}
}
// REMOVED 2026-05-22 — refactored to a Brief banner. The no-sig nudge now
// fires via `Brief.showBanner` from `_my_sea_sign_gate_brief.html`, which
// portals a `.note-banner.my-sea-sign-gate-brief` to the page h2 (gaussian-
// glass shell, FYI → /billboard/my-sign/, NVM dismisses). All the inline
// `.my-sea-sign-gate{,--applet,__line,__actions,__back,__fyi}` styling
// dropped — `.note-banner` rules in `_note.scss:11` cover positioning,
// shell, + button placement DRYly.
// ─── My Sea DRAW SEA landing ─────────────────────────────────────────────────
// Sprint 5 iter 1 of [[project-my-sea-roadmap]]. When a user has a saved
@@ -596,3 +561,214 @@ body.page-gameboard {
// above the anchor button w. Gaussian glass + no backdrop). The picker IIFE
// invokes it via `window.showGuard(delBtn, "Are you sure?", confirmFn,
// null, {yesLabel: "DEL"})`. No my-sea-specific SCSS needed.
// ── My Sea applet (billboard-style gameboard applet) ─────────────────────────
// The applet at `_applet-my-sea.html` lists the active draw's slots in
// DRAW_ORDER — drawn cards filled + empty slots placeholder'd, each
// w. a label caption tucked tight against the slot's bottom edge.
// Horizontal-scroll mirrors the Palettes applet (`.palette` in
// `_palette-picker.scss:1`): row of fixed-size items + `overflow-x:
// auto`, so 6-card spreads scroll while 3-card spreads fit. Slots use
// the same `.sig-stage-card` layout language as the my_sign.html stage
// card (corner-tl + face w. name + corner-br) at applet scale —
// container queries on `.my-sea-scroll` lift `--slot-w` to fill the
// scroll's vertical aperture (minus label) so cards span the whole
// applet height per user spec 2026-05-22.
#id_applet_my_sea {
display: flex;
flex-direction: column;
// Anchor for #id_applet_sky_delete_btn's absolute centering.
position: relative;
background-color: rgba(var(--duoUser), 1) !important;
h2 {
flex-shrink: 0;
background-color: rgba(var(--priUser), 1);
box-shadow: rgba(0, 0, 0, 1) !important;
}
.my-sea-scroll {
flex: 1;
min-height: 0;
display: flex;
flex-direction: row;
align-items: stretch;
gap: 0.75rem;
padding: 0.25rem 0.5rem 0.5rem;
overflow-x: auto;
overflow-y: hidden;
scroll-snap-type: x mandatory;
-webkit-overflow-scrolling: touch;
container-type: size;
}
.my-sea-slot-wrap {
flex: 0 0 auto;
display: flex;
flex-direction: column;
align-items: center;
scroll-snap-align: start;
height: 100%;
// No gap — the label sits directly against the slot's bottom
// border per user spec ("tighter [...] practically overlapping").
// Slight negative margin pulls the label baseline up into the
// slot's border line so the two visually merge.
}
// Slot shell — 5:8 card, sized to fill the wrap's height minus the
// label row. `--slot-w` resolves via container queries: 100cqi-cap
// when the scroll is wide-but-shallow, 100cqh*5/8 = 62.5cqh - tiny-
// label-reservation otherwise. The `- 1rem` carves out the label
// row + tight gap so the card doesn't overshoot the applet floor.
.my-sea-slot {
--slot-w: min(100cqi, calc((100cqh - 1rem) * 5 / 8));
width: var(--slot-w);
aspect-ratio: 5 / 8;
border-radius: 0.4rem;
border: 0.12rem solid rgba(var(--secUser), 0.6);
padding: 0.35rem;
position: relative;
display: flex;
flex-direction: column;
overflow: hidden;
flex: 0 0 auto;
.fan-card-corner--tl,
.fan-card-corner--br {
display: flex;
flex-direction: column;
align-items: center;
line-height: 1.05;
gap: 0.05rem;
position: absolute;
.fan-corner-rank {
font-size: calc(var(--slot-w) * 0.16);
font-weight: 700;
}
i { font-size: calc(var(--slot-w) * 0.13); }
}
.fan-card-corner--tl { top: 0.25rem; left: 0.3rem; }
.fan-card-corner--br {
bottom: 0.25rem; right: 0.3rem;
transform: rotate(180deg);
}
.fan-card-face {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.2rem;
text-align: center;
padding: 0 0.2rem;
}
.fan-card-name {
margin: 0;
font-size: calc(var(--slot-w) * 0.105);
font-weight: 700;
line-height: 1.15;
text-wrap: balance;
}
.fan-card-arcana {
margin: 0;
font-size: calc(var(--slot-w) * 0.07);
text-transform: uppercase;
letter-spacing: 0.06em;
opacity: 0.6;
}
}
// Filled slot polarity — mirrors `.sea-card-slot--gravity` / `--levity`
// in `_card-deck.scss:1332-1341`. Gravity = priUser bg + quiUser text;
// levity = inverted (secUser bg + priUser text). Explicit
// `.fan-card-name { color: ... }` override is required: the global
// `.fan-card-name` rule in `_card-deck.scss:569-570` hardcodes
// --quiUser, which is invisible on the levity --secUser bg (both
// light variants). Setting it back to --priUser here restores
// contrast. Corner-rank + arcana inherit from the slot's `color`
// (no global override) so they follow polarity automatically.
.my-sea-slot--filled.my-sea-slot--gravity {
background: rgba(var(--priUser), 1);
color: rgba(var(--quiUser), 1);
border-color: rgba(var(--secUser), 0.6);
}
.my-sea-slot--filled.my-sea-slot--levity {
background: rgba(var(--secUser), 1);
color: rgba(var(--priUser), 1);
border-color: rgba(var(--priUser), 1);
// `.fan-card-corner` carries a global `color: rgba(var(--secUser),
// 0.75)` rule in `_card-deck.scss:312-319` that out-specifics the
// slot's inherited color (specificity 0,1,0 wins over inheritance).
// On the levity --secUser bg this paints the corner-rank + suit-
// icon in the same color as the background → invisible. Same trap
// bit my-sign + game-kit earlier — fix is an explicit override at
// matching/higher specificity inside the polarity rule.
// `.fan-card-name` has its own `color: --quiUser` global rule
// (`_card-deck.scss:569-570`); `.fan-card-arcana` inherits but pin
// explicitly so a future global tweak can't silently re-break it.
.fan-card-corner { color: rgba(var(--priUser), 1); }
.fan-card-name { color: rgba(var(--priUser), 1); }
.fan-card-arcana { color: rgba(var(--priUser), 0.7); }
}
.my-sea-slot--filled.my-sea-slot--reversed { transform: rotate(180deg); }
// Empty slot — matches the my_sea.html picker's empty `.sea-card-
// slot` style (`_card-deck.scss:1299-1303`): 0.15rem DASHED border in
// --terUser at full opacity, --duoUser fill. Same width + dash
// frequency as the picker so the applet reads as a true "miniature"
// of the picker rather than a cousin w. different dotting cadence.
// `!important` on the three border properties: the base `.my-sea-
// slot` border shorthand sits at the same (1,1,0) specificity, so
// belt-and-suspenders the override.
.my-sea-slot--empty {
background-color: rgba(var(--duoUser), 1);
border-style: dashed !important;
border-color: rgba(var(--terUser), 1) !important;
border-width: 0.15rem !important;
}
// Label — pulled tight against the slot's bottom border + vertically
// stretched via `scaleY(1.2)` to match the my_sea.html picker's
// `.sea-pos-label` typography (re-appropriated from `.sea-stack-name`
// in `_card-deck.scss:1671-1684`). Negative margin-top crosses the
// 0.12rem border so the label's top edge overlaps the bottom edge of
// the slot, per the user-locked spec ("practically overlapping").
.my-sea-slot-label {
margin-top: -0.15rem;
padding: 0 0.2rem;
font-size: 0.65rem;
font-weight: 600;
letter-spacing: 0.08em;
text-transform: uppercase;
color: rgba(var(--secUser), 0.85);
text-align: center;
white-space: nowrap;
line-height: 1.1;
transform: scaleY(1.4);
transform-origin: top center;
}
// `.my-sea-slot-label--empty` intentionally has NO per-state recolor
// — the empty-state label keeps the same `--secUser` ink as the
// filled-slot label per user spec 2026-05-22 (pins position identity
// Cover/Cross/etc. across the row regardless of fill state).
// Previously dimmed to --terUser to echo the dashed border tone —
// but that broke title cohesion when most slots were empty.
// No-draws empty state — centred italic, mirrors the Brief / applet-
// list-entry--empty pattern in `_billboard.scss:29-38`.
.my-sea-empty {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
text-align: center;
font-style: italic;
opacity: 0.6;
margin: 0;
}
}