room gate-view: mid-game renewal area (room_gate) + renew_token endpoint + _room_gear nvm_url — TDD
Phase 4 of the room GATE VIEW + seat-renewal sprint. The 3rd-person mirror of my_sea_gate: a gate-view a seated gamer can open at any time to check token TIME REMAINING or RENEW, reachable even mid-game (the gatekeeper redirects to the table once table_status is set — this view does not). - `room_gate` view + `room/<uuid>/gate/view/` URL — renders the viewer's own seat/position circle, a live time-remaining ticker (counts down to cost_current_until, then to grace_expires_at in renewal grace), and a RENEW affordance. page_class carries `page-room` (drives the navbar GATE VIEW in Phase 0). No seat → "no seat" copy, no RENEW btn. - `renew_token` view + `room/<uuid>/gate/renew` URL — re-deposits a token into the viewer's already-FILLED slot via the existing `debit_token` (resets filled_at=now → restarts the cost-current window). Reuses select_token / debit_token wholesale; distinct from confirm_token, which needs a RESERVED slot. 402 when token-depleted; no-op redirect when the user holds no filled slot (already auto-BYE'd). - `room_gate.html` — reuses the gatekeeper's .gate-overlay/.gate-modal chrome (hand-rolled like my_sea_gate, inner content differs) + an inline countdown ticker mirroring the status-dots IIFE. - DRY: `_room_gear.html` now takes an `nvm_url` param (default the gameboard listing — room.html's own gear unchanged); the gate-view passes the table-hex URL so NVM returns to the hex, mirroring _my_sea_gear's contract. Tests: RoomGateViewTest (7) + RoomRenewTokenTest (6) — renders mid-game, own seat circle, data-cost-until, RENEW posts to renew_token, NVM→hex, page-room marker, no-seat render; renew resets filled_at + consumes FREE + records SLOT_FILLED, no-slot/GET redirects, 402 when depleted. 504 epic tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,5 +1,9 @@
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{# `nvm_url` lets a caller redirect NVM elsewhere (the room gate-view passes #}
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{# the table-hex URL so NVM returns to the hex, not out to /gameboard/). #}
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{# Defaults to the gameboard listing — room.html's own gear menu is unchanged.#}
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{% if not nvm_url %}{% url 'gameboard' as nvm_url %}{% endif %}
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<div id="id_room_menu" style="display:none">
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<a href="/gameboard/" class="btn btn-cancel">NVM</a>
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<a href="{{ nvm_url }}" class="btn btn-cancel">NVM</a>
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{% if request.user == room.owner %}
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<form method="POST" action="{% url 'epic:delete_room' room.id %}">
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{% csrf_token %}
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109
src/templates/apps/gameboard/room_gate.html
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109
src/templates/apps/gameboard/room_gate.html
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{% extends "core/base.html" %}
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{% load static %}
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{% load lyric_extras %}
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{% block title_text %}Game Gate{% endblock title_text %}
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{% block header_text %}<span>Game</span><span>Gate</span>{% endblock header_text %}
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{% block content %}
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{# Room renewal gate-view (sprint 2026-05-31) — the 3rd-person mirror of #}
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{# `my_sea_gate.html`. Reachable mid-game: unlike the gatekeeper (which #}
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{# redirects to the table once table_status is set), GATE VIEW routes here #}
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{# at any time so a seated gamer can check their token TIME REMAINING or #}
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{# RENEW. Reuses the room gatekeeper's `.gate-overlay` / `.gate-modal` #}
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{# chrome (hand-rolled, not `{% include _gatekeeper %}` — the inner content #}
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{# differs: one seat circle + countdown + RENEW, no rails/PICK ROLES). The #}
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{# gear-menu NVM returns to the table hex (passed `nvm_url`), not /gameboard.#}
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<div class="room-page room-gate-page" data-room-id="{{ room.id }}">
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<div id="id_gate_wrapper" class="room-gate-wrapper">
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<div class="gate-backdrop"></div>
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<div class="gate-overlay room-gate-overlay">
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<div class="gate-modal room-gate-modal" role="dialog" aria-label="Renewal Gate">
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<div class="gate-title-panel">
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<header class="gate-header">
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<h1>{{ room.name }}</h1>
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<div class="gate-status-wrap">
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<span class="gate-status-text">{% if not user_filled_slot %}No Seat{% elif cost_current %}Token Current{% elif in_renewal_grace %}Renewal Due{% else %}Grace Expired{% endif %}</span>
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</div>
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</header>
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</div>
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<div class="gate-top-row">
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<div class="gate-main-panel">
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{% if user_filled_slot %}
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{# The viewer's own seat + position circle — held while #}
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{# they hold the slot (through the renewal-grace window).#}
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<div class="room-gate-seat table-seat seated" data-slot="{{ user_filled_slot.slot_number }}">
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<i class="fa-solid fa-chair"></i>
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<span class="seat-position-label">{{ slot_role_label }}</span>
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<i class="position-status-icon fa-solid fa-circle-check"></i>
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</div>
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{# Live time-remaining — ticks to cost_current_until while #}
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{# current, then to grace_expires_at once in renewal grace. #}
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<p id="id_room_gate_remaining"
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class="room-gate-remaining"
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data-cost-until="{{ cost_current_until|date:'c' }}"
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data-grace-until="{{ grace_expires_at|date:'c' }}"></p>
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{% else %}
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<p class="room-gate-remaining">You hold no seat in this room.</p>
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{% endif %}
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</div>
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<div class="gate-roles-panel">
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{% if user_filled_slot %}
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<form method="POST" action="{% url 'epic:renew_token' room.id %}" style="display:contents">
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{% csrf_token %}
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<button type="submit"
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id="id_room_renew_btn"
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class="launch-game-btn btn btn-primary">RENEW</button>
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</form>
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{% endif %}
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</div>
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</div>
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</div>
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</div>
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</div>
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{# NVM nav-backs one step to the table hex (not out to /gameboard/). #}
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{% url 'epic:room' room.id as nvm_url %}
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{% include "apps/gameboard/_partials/_room_gear.html" with nvm_url=nvm_url %}
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{% include "apps/gameboard/_partials/_burger.html" %}
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</div>
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{% endblock content %}
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{% block scripts %}
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<script src="{% static 'apps/dashboard/note.js' %}"></script>
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<script src="{% static 'apps/epic/burger-btn.js' %}"></script>
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<script>
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{# Time-remaining ticker — mirrors the status-dots IIFE pattern in #}
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{# _gatekeeper.html. Counts down to cost_current_until while the token #}
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{# cost is current, then to grace_expires_at once in renewal grace. #}
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(function () {
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var el = document.getElementById('id_room_gate_remaining');
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if (!el) return;
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var costUntil = el.dataset.costUntil ? new Date(el.dataset.costUntil) : null;
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var graceUntil = el.dataset.graceUntil ? new Date(el.dataset.graceUntil) : null;
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function fmt(ms) {
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if (ms <= 0) return '0h';
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var d = Math.floor(ms / 86400000);
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var h = Math.floor((ms % 86400000) / 3600000);
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return (d > 0 ? d + 'd ' : '') + h + 'h';
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}
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function tick() {
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var now = new Date();
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if (costUntil && now < costUntil) {
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el.textContent = 'Token current — ' + fmt(costUntil - now) + ' remaining';
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} else if (graceUntil && now < graceUntil) {
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el.textContent = 'Renewal due — ' + fmt(graceUntil - now) + ' to renew';
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} else {
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el.textContent = 'Renewal grace expired';
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}
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}
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tick();
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clearInterval(window._roomGateTick);
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window._roomGateTick = setInterval(tick, 60000);
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}());
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</script>
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{% endblock scripts %}
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