fixed several animation & transition problems plaguing the inventory tray
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@@ -205,7 +205,12 @@ var RoleSelect = (function () {
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var _reload = function () { window.location.reload(); };
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function handleRolesRevealed() {
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function handleAllRolesFilled() {
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var wrap = document.getElementById('id_pick_sigs_wrap');
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if (wrap) wrap.style.display = '';
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}
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function handleSigSelectStarted() {
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_reload();
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}
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@@ -291,7 +296,8 @@ var RoleSelect = (function () {
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window.addEventListener("room:role_select_start", init);
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window.addEventListener("room:turn_changed", handleTurnChanged);
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window.addEventListener("room:roles_revealed", handleRolesRevealed);
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window.addEventListener("room:all_roles_filled", handleAllRolesFilled);
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window.addEventListener("room:sig_select_started", handleSigSelectStarted);
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init);
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@@ -1,5 +1,8 @@
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var Tray = (function () {
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var _open = false;
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// Fallback timeout (ms) after close() in placeCard in case transitionend
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// never fires (e.g. CSS transitions disabled). Zeroed by reset() for tests.
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var _closeTransitionMs = 600;
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var _dragStartX = null;
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var _dragStartY = null;
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var _dragStartLeft = null;
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@@ -235,7 +238,9 @@ var Tray = (function () {
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}
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// placeCard(roleCode, onComplete) — mark the first tray cell with the role,
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// open the tray, arc-in the cell, then force-close. Calls onComplete after.
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// open the tray, arc-in the cell, then animated-close. Calls onComplete after
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// the close slide finishes (transitionend), with a fallback timeout in case
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// CSS transitions are disabled (e.g. test environments).
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// The grid always contains exactly 8 .tray-cell elements (from the template);
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// the first one receives .tray-role-card and data-role instead of a new element
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// being inserted, so the cell count never changes.
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@@ -250,8 +255,22 @@ var Tray = (function () {
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open();
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_arcIn(firstCell, function () {
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forceClose();
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if (onComplete) onComplete();
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close();
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if (!onComplete) return;
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if (!_wrap) { onComplete(); return; }
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var propName = _isLandscape() ? 'top' : 'left';
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var done = false;
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function finish() {
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if (done) return;
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done = true;
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if (_wrap) _wrap.removeEventListener('transitionend', onCloseEnd);
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onComplete();
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}
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function onCloseEnd(e) {
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if (e.propertyName === propName) finish();
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}
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_wrap.addEventListener('transitionend', onCloseEnd);
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setTimeout(finish, _closeTransitionMs);
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});
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}
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@@ -425,6 +444,7 @@ var Tray = (function () {
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// reset() — restores module state; used by Jasmine afterEach
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function reset() {
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_open = false;
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_closeTransitionMs = 0;
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_dragStartX = null;
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_dragStartY = null;
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_dragStartLeft = null;
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@@ -473,6 +473,16 @@ html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: aut
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justify-content: center;
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}
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// Outside .room-table-scene so it isn't scaled by scaleTable().
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// Positioned absolute so it floats over the hex without affecting flex layout.
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#id_pick_sigs_wrap {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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z-index: 10;
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}
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.table-center {
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display: flex;
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align-items: center;
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@@ -41,11 +41,11 @@ $handle-r: 1rem;
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display: flex;
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flex-direction: row;
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align-items: stretch;
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transition: left 1.0s cubic-bezier(0.4, 0, 0.2, 1);
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transition: left 0.35s cubic-bezier(0.4, 0, 0.2, 1);
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&.tray-dragging { transition: none; }
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&.wobble { animation: tray-wobble .45s ease; }
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&.snap { animation: tray-snap 1.0s ease; }
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&.snap { animation: tray-snap 0.30s ease; }
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}
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#id_tray_handle {
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@@ -222,11 +222,11 @@ $handle-r: 1rem;
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right: $sidebar-w;
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top: auto; // JS controls style.top for the Y-axis slide
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bottom: auto;
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transition: top 1.0s cubic-bezier(0.4, 0, 0.2, 1);
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transition: top 0.35s cubic-bezier(0.4, 0, 0.2, 1);
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&.tray-dragging { transition: none; }
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&.wobble { animation: tray-wobble-landscape 0.45s ease; }
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&.snap { animation: tray-snap-landscape 1.0s ease; }
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&.snap { animation: tray-snap-landscape 0.30s ease; }
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}
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@@ -9,17 +9,20 @@
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{% if room.table_status %}data-select-role-url="{% url 'epic:select_role' room.id %}"{% endif %}>
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<div class="room-shell">
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<div id="id_game_table" class="room-table">
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{% if room.table_status == "ROLE_SELECT" %}
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<div id="id_pick_sigs_wrap"{% if starter_roles|length < 6 %} style="display:none"{% endif %}>
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<form method="POST" action="{% url 'epic:pick_sigs' room.id %}">
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{% csrf_token %}
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<button type="submit" class="btn btn-primary btn-xl">PICK<br>SIGS</button>
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</form>
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</div>
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{% endif %}
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<div class="room-table-scene">
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<div class="table-hex-border">
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<div class="table-hex">
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<div class="table-center">
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{% if room.table_status == "ROLE_SELECT" %}
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{% if starter_roles|length == 6 %}
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<form method="POST" action="{% url 'epic:pick_sigs' room.id %}">
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{% csrf_token %}
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<button type="submit" class="pick-sigs-btn btn btn-primary btn-xl">PICK SIGS</button>
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</form>
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{% elif card_stack_state %}
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{% if card_stack_state %}
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<div class="card-stack" data-state="{{ card_stack_state }}"
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data-starter-roles="{{ starter_roles|join:',' }}"
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data-user-slots="{{ user_slots|join:',' }}"
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