My Sea iter 6c: bud-btn invite stub + #id_my_sea_menu gear (NVM-only, %applet-menu-styled, on both /gameboard/my-sea/ and the gatekeeper) + PAID DRAW now deletes the row and redirects to ?phase=picker so the user drops straight into picking cards instead of looping back to GATE VIEW — Sprint 5 iter 6c of My Sea roadmap — TDD
Bundled fix for the PAID-DRAW-loops-to-GATE-VIEW bug surfaced 2026-05-20 in live testing: previously the view reset `created_at = now()` + cleared the hand, but the row's continued existence meant `quota_spent=True` on the next render → landing rendered GATE VIEW → user clicked it → back to gatekeeper → loop. Now PAID DRAW does `active_draw.delete()` after debiting the token + then redirects to `/gameboard/my-sea/?phase=picker`. The my_sea view honors `?phase=picker` (only when no active_draw exists — can't bypass post-DEL GATE VIEW) by forcing `show_picker=True` so the user lands in the picker ready to draw. First card draw creates a fresh row w. fresh `created_at`, starting the new 24h quota cycle. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1563,32 +1563,22 @@ class MySeaPaidDrawViewTest(TestCase):
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self.client.post(self.url)
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self.assertFalse(Token.objects.filter(pk=self.free_tok.pk).exists())
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def test_paid_draw_clears_deposit_fields_and_resets_created_at(self):
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old_created = self.draw.created_at
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# Push old created_at back so reset is observable.
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from datetime import timedelta
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def test_paid_draw_deletes_active_draw_row(self):
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# User-spec 2026-05-20: PAID DRAW commits the token + drops the row
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# entirely so the user returns to a fresh "able-to-draw-now" state
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# (instead of the buggy "row preserved → GATE VIEW loop" semantics).
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from apps.gameboard.models import MySeaDraw
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MySeaDraw.objects.filter(pk=self.draw.pk).update(
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created_at=old_created - timedelta(hours=12),
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)
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self.client.post(self.url)
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self.draw.refresh_from_db()
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self.assertIsNone(self.draw.deposit_token_id)
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self.assertIsNone(self.draw.deposit_reserved_at)
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self.assertGreater(self.draw.created_at, old_created - timedelta(hours=12))
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self.assertFalse(MySeaDraw.objects.filter(pk=self.draw.pk).exists())
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def test_paid_draw_resets_hand_to_empty(self):
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# Even if hand is non-empty, PAID DRAW wipes it (fresh draw cycle).
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from apps.epic.models import TarotCard
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cards = list(TarotCard.objects.exclude(id=self.target.id)[:2])
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self.draw.hand = [
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{"position": "lay", "card_id": cards[0].id, "reversed": False, "polarity": "gravity"},
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{"position": "cover", "card_id": cards[1].id, "reversed": True, "polarity": "levity"},
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]
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self.draw.save(update_fields=["hand"])
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self.client.post(self.url)
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self.draw.refresh_from_db()
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self.assertEqual(self.draw.hand, [])
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def test_paid_draw_redirects_to_my_sea_with_phase_picker(self):
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# User-spec 2026-05-20: drop the user directly into the picker
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# after PAID DRAW (no intermediate FREE-DRAW click). Encoded via
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# `?phase=picker` query param so the my_sea view can short-
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# circuit `show_picker` even when active_draw is now None.
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response = self.client.post(self.url)
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self.assertEqual(response.status_code, 302)
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self.assertIn("phase=picker", response["Location"])
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def test_paid_draw_with_coin_sets_24h_cooldown_and_unequips(self):
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from datetime import timedelta
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@@ -1621,6 +1611,45 @@ class MySeaPaidDrawViewTest(TestCase):
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self.assertEqual(response.status_code, 302)
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class MySeaPhasePickerQueryParamTest(TestCase):
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"""Sprint 6 iter 6c — `?phase=picker` query param forces picker phase
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when no active_draw row exists (the just-after-PAID-DRAW state).
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Without the param, no-active-draw users default to the FREE DRAW
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landing. With it, they drop straight into the picker so they can
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start drawing immediately (the token they just spent earns this)."""
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def setUp(self):
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from apps.epic.models import personal_sig_cards
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self.user = User.objects.create(email="phase@test.io")
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self.client.force_login(self.user)
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self.target = personal_sig_cards(self.user)[0]
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self.user.significator = self.target
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self.user.save(update_fields=["significator"])
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def test_no_param_lands_on_free_draw(self):
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response = self.client.get(reverse("my_sea"))
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self.assertContains(response, 'data-phase="landing"')
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self.assertContains(response, 'id="id_draw_sea_btn"')
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def test_phase_picker_param_forces_picker(self):
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response = self.client.get(reverse("my_sea") + "?phase=picker")
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self.assertContains(response, 'data-phase="picker"')
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# Picker IS rendered (no inline style="display:none" on it).
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self.assertNotContains(response, 'id="id_sea_overlay"' + ' style="display:none"')
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def test_phase_picker_param_ignored_when_active_draw_with_empty_hand(self):
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# Post-DEL state: active row w. empty hand → quota's spent, the
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# query param shouldn't bypass GATE VIEW. Landing branch wins.
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from apps.gameboard.models import MySeaDraw
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MySeaDraw.objects.create(
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user=self.user, spread="situation-action-outcome",
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significator_id=self.target.id, hand=[],
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)
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response = self.client.get(reverse("my_sea") + "?phase=picker")
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self.assertContains(response, 'data-phase="landing"')
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self.assertContains(response, 'id="id_my_sea_gate_view_btn"')
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class SelectMySeaTokenTest(TestCase):
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"""Sprint 6 iter 6a — `_select_my_sea_token` priority chain w. CARTE
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excluded + COIN cooldown-respecting."""
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@@ -20,5 +20,6 @@ urlpatterns = [
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path('my-sea/insert', views.my_sea_insert_token, name='my_sea_insert_token'),
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path('my-sea/refund', views.my_sea_refund_token, name='my_sea_refund_token'),
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path('my-sea/paid-draw', views.my_sea_paid_draw, name='my_sea_paid_draw'),
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path('my-sea/invite', views.my_sea_invite, name='my_sea_invite'),
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]
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@@ -219,7 +219,18 @@ def my_sea(request):
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# (the daily quota's spent already; landing's primary nav routes to
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# the upcoming gatekeeper). New users + post-24h users land on the
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# standard FREE DRAW landing.
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show_picker = active_draw is not None and not hand_empty
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#
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# `?phase=picker` query param (set by PAID DRAW's redirect) forces
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# the picker even when active_draw is None — the user just paid a
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# token, so drop them straight into the picker rather than making
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# them click FREE DRAW first. Only honored when active_draw is None
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# (post-PAID-DRAW state); existing rows route through the normal
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# logic above so the param can't accidentally bypass a GATE VIEW
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# or empty-hand state.
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phase_param = request.GET.get("phase") == "picker"
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show_picker = (active_draw is not None and not hand_empty) or (
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active_draw is None and phase_param
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)
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quota_spent = active_draw is not None # any active row = quota committed
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# Sprint 6 iter 6b — landing center-btn 3-way + seat-1 persistence.
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# `deposit_reserved` toggles the landing primary from GATE VIEW to
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@@ -453,11 +464,23 @@ def my_sea_refund_token(request):
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@login_required(login_url="/")
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@require_POST
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def my_sea_paid_draw(request):
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"""Commit the deposited token + reset the row for a fresh quota
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cycle. The token is debited via `debit_my_sea_token` (FREE/TITHE
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consumed; COIN 24h cooldown + unequipped; PASS no-op). Hand wiped,
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`created_at` reset to now, deposit fields cleared. User redirects
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back to /gameboard/my-sea/ ready to draw a fresh hand."""
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"""Commit the deposited token + drop the active_draw row so the
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user returns to a fresh "able-to-draw-now" state. Without the row,
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`quota_spent` resolves to False on the next my-sea render → the
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user can draw cards immediately (the token they just spent earns
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them this 24h cycle's worth of draws).
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The token is debited via `debit_my_sea_token` (FREE/TITHE consumed;
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COIN 24h cooldown + unequipped; PASS no-op). The row is then
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deleted (rather than just reset) — user-spec 2026-05-20: keeping
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the row but resetting created_at left `quota_spent=True` on the
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next view, looping the user back to GATE VIEW. Delete sidesteps
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that entirely.
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Redirects to /gameboard/my-sea/?phase=picker so the user lands
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directly in the picker (skipping the FREE DRAW landing click).
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"""
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from django.urls import reverse
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from apps.lyric.models import Token
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active_draw = active_draw_for(request.user)
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if active_draw is None or active_draw.deposit_token_id is None:
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@@ -473,14 +496,28 @@ def my_sea_paid_draw(request):
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active_draw.save(update_fields=["deposit_token_id", "deposit_reserved_at"])
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return redirect("my_sea")
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debit_my_sea_token(request.user, token)
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active_draw.hand = []
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active_draw.created_at = timezone.now()
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active_draw.deposit_token_id = None
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active_draw.deposit_reserved_at = None
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active_draw.save(update_fields=[
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"hand", "created_at", "deposit_token_id", "deposit_reserved_at",
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])
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return redirect("my_sea")
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active_draw.delete()
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return redirect(reverse("my_sea") + "?phase=picker")
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@login_required(login_url="/")
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@require_POST
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def my_sea_invite(request):
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"""Sprint 6 iter 6c — bud-btn invite stub on my-sea gatekeeper.
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Async multi-user invite is deferred to a later sprint; this endpoint
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just returns a Brief banner announcing "coming soon" so the bud-btn
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panel has a non-broken success path."""
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from django.urls import reverse
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return JsonResponse({
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"brief": {
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"title": "Multiplayer my-sea",
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"line_text": "Look!—multiplayer my-sea is coming soon. Stay tuned.",
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"post_url": reverse("gameboard"),
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"created_at": "",
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"kind": "NUDGE",
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},
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"recipient_display": (request.POST.get("recipient") or "").strip(),
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})
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def _my_sea_deck_data(user, exclude_id=None):
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@@ -1561,3 +1561,98 @@ class MySeaBudBtnStubTest(FunctionalTest):
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".note-banner")
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)
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self.assertIn("coming soon", brief.text.lower())
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class MySeaGearBtnTest(FunctionalTest):
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"""Sprint 6 iter 6c — `.gear-btn` on every my-sea page state
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(landing / picker / gatekeeper). Opens a NVM-only menu (DEL/BYE
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deliberately omitted — gear is for "back out without committing");
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NVM nav-backs to /gameboard/ mirroring the room's gear-menu
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convention. Same partial included on both /gameboard/my-sea/ and
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/gameboard/my-sea/gate/ so visual + behavior is identical."""
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def setUp(self):
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super().setUp()
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_seed_earthman_sig_pile()
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_seed_gameboard_applets()
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self.email = "gear@test.io"
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self.gamer = User.objects.create(email=self.email)
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_assign_sig(self.gamer)
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# Seed a quota row so the gatekeeper has an active_draw context.
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from apps.gameboard.models import MySeaDraw
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MySeaDraw.objects.create(
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user=self.gamer, spread="situation-action-outcome",
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significator_id=self.gamer.significator_id, hand=[],
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)
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def test_gear_btn_renders_on_gatekeeper(self):
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/gate/")
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gear = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-page .gear-btn"
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)
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)
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# Menu wired via data-menu-target.
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self.assertEqual(
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gear.get_attribute("data-menu-target"),
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"id_my_sea_menu",
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)
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def test_gear_btn_renders_on_landing_without_active_draw(self):
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"""User direction 2026-05-20 — gear stays on /gameboard/my-sea/
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even when no gatekeeper / no active_draw row exists. Fresh user
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with a sig + no draw lands here + still sees the gear."""
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from apps.gameboard.models import MySeaDraw
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MySeaDraw.objects.filter(user=self.gamer).delete()
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/")
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self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-page .gear-btn"
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)
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)
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def test_gear_btn_opens_menu_with_nvm_only(self):
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/gate/")
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gear = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-page .gear-btn"
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)
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)
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gear.click()
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menu = self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_my_sea_menu")
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)
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self.assertEqual(menu.value_of_css_property("display"), "block")
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# NVM link present, DEL + BYE deliberately absent.
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nvm = menu.find_element(By.CSS_SELECTOR, ".btn-cancel")
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self.assertIn("/gameboard/", nvm.get_attribute("href"))
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self.assertEqual(
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len(menu.find_elements(By.CSS_SELECTOR, ".btn-danger")), 0,
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)
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self.assertEqual(
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len(menu.find_elements(By.CSS_SELECTOR, ".btn-abandon")), 0,
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)
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def test_nvm_navigates_back_to_gameboard(self):
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self.create_pre_authenticated_session(self.email)
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self.browser.get(self.live_server_url + "/gameboard/my-sea/gate/")
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gear = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-page .gear-btn"
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)
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)
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gear.click()
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self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_my_sea_menu")
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)
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self.browser.find_element(
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By.CSS_SELECTOR, "#id_my_sea_menu .btn-cancel"
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).click()
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self.wait_for(
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lambda: self.assertRegex(
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self.browser.current_url, r"/gameboard/$"
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)
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)
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@@ -85,6 +85,7 @@
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#id_post_menu { @extend %applet-menu; }
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#id_billboard_applet_menu { @extend %applet-menu; }
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#id_billscroll_menu { @extend %applet-menu; }
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#id_my_sea_menu { @extend %applet-menu; }
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// Page-level gear buttons — fixed to viewport bottom-right
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.gameboard-page,
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@@ -93,7 +94,8 @@
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.room-page,
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.post-page,
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.billboard-page,
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.billscroll-page {
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.billscroll-page,
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.my-sea-page {
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> .gear-btn {
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position: fixed;
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bottom: 4.2rem;
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@@ -108,7 +110,8 @@
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#id_wallet_applet_menu,
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#id_post_menu,
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#id_billboard_applet_menu,
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#id_billscroll_menu {
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#id_billscroll_menu,
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#id_my_sea_menu {
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position: fixed;
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bottom: 6.6rem;
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right: 1rem;
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@@ -126,7 +129,8 @@
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.room-page,
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.post-page,
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.billboard-page,
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.billscroll-page {
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.billscroll-page,
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.my-sea-page {
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> .gear-btn {
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right: calc((var(--sidebar-w) - 3rem) / 2);
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bottom: 3.95rem;
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@@ -141,7 +145,8 @@
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#id_room_menu,
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#id_post_menu,
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#id_billboard_applet_menu,
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#id_billscroll_menu {
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#id_billscroll_menu,
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#id_my_sea_menu {
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right: calc((var(--sidebar-w) - 3rem) / 2);
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bottom: 6.6rem;
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top: auto;
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@@ -0,0 +1,32 @@
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{% load static %}
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{# Sprint 6 iter 6c — bud-btn invite panel on the my-sea gatekeeper. #}
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{# Mirrors `_bud_invite_panel.html` (room) but POSTs to a stub view — #}
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{# real async multi-user invite is deferred to a future sprint, so OK #}
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{# returns a 'Multiplayer my-sea coming soon' Brief banner. #}
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<button id="id_bud_btn" type="button" aria-label="Invite a friend">
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<i class="fa-solid fa-handshake"></i>
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</button>
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<div id="id_bud_panel">
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<input id="id_recipient"
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name="recipient"
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type="text"
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placeholder="friend@example.com or username"
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autocomplete="off">
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<button id="id_bud_ok" type="button" class="btn btn-confirm">OK</button>
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</div>
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<div id="id_bud_suggestions" class="bud-suggestions" hidden></div>
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<script src="{% static 'apps/billboard/bud-autocomplete.js' %}"></script>
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<script src="{% static 'apps/billboard/bud-btn.js' %}"></script>
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<script>
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bindBudBtn({
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submitUrl: '{% url "my_sea_invite" %}',
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autocompleteUrl: '{% url "billboard:search_buds" %}',
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onSuccess: function (data) {
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if (window.Brief && data.brief) Brief.showBanner(data.brief);
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},
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});
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</script>
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9
src/templates/apps/gameboard/_partials/_my_sea_gear.html
Normal file
9
src/templates/apps/gameboard/_partials/_my_sea_gear.html
Normal file
@@ -0,0 +1,9 @@
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{# Sprint 6 iter 6c — gear-btn on /gameboard/my-sea/ + the gatekeeper. #}
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{# NVM-only menu (no DEL, no BYE) — gear is the "back out without #}
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{# committing" affordance; NVM nav-backs to /gameboard/ mirroring the #}
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{# room's gear-menu convention. Rendered unconditionally (no active- #}
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{# draw guard) so fresh users + post-DEL states still see it. #}
|
||||
<div id="id_my_sea_menu" style="display:none">
|
||||
<a href="{% url 'gameboard' %}" class="btn btn-cancel">NVM</a>
|
||||
</div>
|
||||
{% include "apps/applets/_partials/_gear.html" with menu_id="id_my_sea_menu" %}
|
||||
@@ -900,5 +900,9 @@
|
||||
</script>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{# Sprint 6 iter 6c — gear-btn lives on every my-sea page state #}
|
||||
{# (sign-gate / landing / picker). NVM-only menu mirrors the #}
|
||||
{# gatekeeper's gear; "back out to /gameboard/" affordance. #}
|
||||
{% include "apps/gameboard/_partials/_my_sea_gear.html" %}
|
||||
</div>
|
||||
{% endblock content %}
|
||||
|
||||
@@ -82,5 +82,19 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{# Sprint 6 iter 6c — bud-btn invite stub (multiplayer-coming-soon) #}
|
||||
{# + gear-btn NVM-only menu. Both render outside .gate-modal so the #}
|
||||
{# bud-btn lives at viewport fixed position (per `_bud.scss`) and #}
|
||||
{# the gear-btn sits atop `#id_kit_btn` in the bottom-right corner. #}
|
||||
{% include "apps/gameboard/_partials/_my_sea_bud_panel.html" %}
|
||||
{% include "apps/gameboard/_partials/_my_sea_gear.html" %}
|
||||
</div>
|
||||
{% endblock content %}
|
||||
|
||||
{% block scripts %}
|
||||
{# Brief module — needed by _my_sea_bud_panel's OK handler so the #}
|
||||
{# 'Multiplayer my-sea coming soon' banner shows on a successful #}
|
||||
{# (stub) invite. #}
|
||||
<script src="{% static 'apps/dashboard/note.js' %}"></script>
|
||||
{% endblock scripts %}
|
||||
|
||||
Reference in New Issue
Block a user