add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
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CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE flow: drop_token sets current_room (no slot reserved); each empty slot up to slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill, never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2 tests, both passing); 299 tests green
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@@ -6,7 +6,7 @@ body.page-gameboard {
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overflow: hidden;
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.container {
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overflow: hidden;
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overflow: clip;
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display: flex;
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flex-direction: column;
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flex: 1;
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@@ -109,6 +109,18 @@ body.page-gameboard {
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&.active { display: block; }
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}
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#id_mini_tooltip_portal {
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position: fixed;
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z-index: 9999;
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font-size: 0.8em;
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font-style: italic;
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width: fit-content;
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white-space: nowrap;
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text-align: right;
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&.active { display: block; }
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}
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@media (max-height: 500px) {
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body.page-gameboard {
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.container {
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