my-sea voice Phase C: WebRTC mesh signaling app + TURN endpoint + voice-btn wiring + coturn infra — TDD
Phase C (final) of the my-sea invite → spectator → voice blueprint. Self- hosted WebRTC mesh voice, built room-general but wired for my-sea only; epic 6-seat rooms reuse the same consumer later (key on Room.id). Media never touches the server — only signaling is relayed. Built from the blueprint's distilled spec (disco-voice-mesh.pdf unreadable in-env: no poppler/pypdf). - C1: new apps/voice/ — RoomVoiceConsumer (AsyncJsonWebsocketConsumer): signaling-only relay (room group voice.<room_id> + per-peer peer.<uuid>; hello→present handshake, offer/answer/ice routed by target/source, left on disconnect). room_id is a STRING kwarg (mysea-<owner_id> now). _can_join gates: mysea → owner OR present invitee (token deposited, not left); epic UUID → seated gamer (later). routing.py ws/voice/<str:room_id>/; asgi.py aggregates epic + voice urlpatterns under AuthMiddlewareStack. voice-mesh.js: VoiceRoom client (getUserMedia AEC/NS/AGC, mesh RTCPeerConnection, newcomer-offers handshake, tuneOpus SDP munge = inbandfec+dtx+40kbps cap, mute via getAudioTracks().enabled), lazy-loaded. - C2: apps/api VoiceTURNCredentialsAPI at /api/voice/turn-credentials/ — coturn use-auth-secret REST scheme: username=<expiry>:<user_id>, credential=base64(HMAC-SHA1(username, COTURN_SHARED_SECRET)) + stun/turn iceServers + ttl. Authenticated-only. 4 ITs (HMAC shape, auth gate). - C3: settings COTURN_SHARED_SECRET / COTURN_TURN_HOST / COTURN_REALM / COTURN_TTL env block. - C4: #id_voice_btn wiring — _burger.html renders .active + data-room-id when voice_active; burger-btn.js bindVoiceBtn (active click → lazy-load voice-mesh.js → join / toggle-mute; inactive → existing 2-pulse flash). my_sea (owner) + my_sea_visit (spectator) views compute voice_active (open 24h window) + voice_room_id=mysea-<owner_id>; spectator page now includes the burger. 4 voice-context ITs. - C5: infra/coturn.conf.j2 (use-auth-secret, the external-ip footgun, relay port range, TLS 5349, peer-IP lockdown) + infra/coturn-playbook.yaml (dedicated droplet, PySwiss-style split: install coturn, template conf, ufw 3478/5349/49152-65535, systemd enable) + [coturn] inventory placeholder. *** Manual ops step: provision the droplet + fill inventory before voice works on staging/prod; CI/local need none of it. *** - C6: 8 channels ITs (@tag channels) — connect/auth/_can_join gate (owner, present invitee, stranger, not-present, anon) + hello/present handshake + offer routing + left-on-disconnect. Scope-injected; TransactionTestCase. - JS: VoiceMeshSpec.js (tuneOpus) + voice-mesh.js registered in SpecRunner. 1440 IT/UT green; voice channels IT + full Jasmine + voice-btn FT green. Voice infra is code-complete — provision the coturn droplet to go live. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -12,7 +12,11 @@
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<i class="fa-solid fa-burger"></i>
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</button>
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<div id="id_burger_fan" aria-hidden="true">
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<button id="id_voice_btn" type="button" class="burger-fan-btn" aria-label="Voice">
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{# Voice sub-btn (Phase C). .active when a 24h voice window is open #}
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{# (owner w. a present invitee, or the present invitee). data-room-id #}
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{# keys the WebRTC mesh group: mysea-<owner_id>. burger-btn.js binds the #}
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{# active-click → lazy-load voice-mesh.js → join / toggle-mute. #}
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<button id="id_voice_btn" type="button" class="burger-fan-btn{% if voice_active %} active{% endif %}" aria-label="Voice"{% if voice_room_id %} data-room-id="{{ voice_room_id }}"{% endif %}>
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<i class="fa-solid fa-headset burger-fan-icon--on"></i>
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<i class="fa-solid fa-ban burger-fan-icon--off"></i>
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</button>
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@@ -76,11 +76,14 @@
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{# Gear menu — NVM (back to /gameboard/) + BYE (drop presence, free 2C). #}
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{% url 'my_sea_visit_leave' owner.id as leave_url %}
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{% include "apps/gameboard/_partials/_my_sea_gear.html" with leave_url=leave_url %}
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{# Burger fan — carries the voice sub-btn (active while voice_active). #}
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{% include "apps/gameboard/_partials/_burger.html" %}
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</div>
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{% endblock content %}
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{% block scripts %}
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<script src="{% static 'apps/gameboard/my-sea-seats.js' %}"></script>
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<script src="{% static 'apps/epic/burger-btn.js' %}"></script>
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<script>
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(function () {
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// VIEW DRAW toggles the read-only draw against the table hex.
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