My Sea iter 6a: gatekeeper page + INSERT/REFUND/PAID DRAW endpoints + MySeaDraw deposit fields + _select_my_sea_token / debit_my_sea_token helpers (CARTE blocked, COIN 24h cooldown not 7-day) + Sprint 6 FT skeleton — Sprint 5 iter 6a of My Sea roadmap — TDD
First of three Sprint 6 commits per [[sprint-my-sea-iter-6-plan]]. Replaces the iter-4c 404 stub at `/gameboard/my-sea/gate/` w. a real token-deposit-to-redraw UI. Iter 6b will wire the navbar GATE VIEW swap + landing PAID DRAW state + seat-1 persistence; iter 6c will land the bud-btn stub. ## Server `MySeaDraw` gains two fields: `deposit_token_id` (int, nullable) + `deposit_reserved_at` (datetime, nullable). Migration 0002. The row plays triple duty now: hand storage + 24h quota tracker + deposit reservation slot. `_select_my_sea_token(user)` mirrors `apps.epic.models.select_token` priority (PASS > COIN > FREE > TITHE) w. two adaptations: - CARTE excluded outright (door-spell trinket, not valid for my-sea draws). - COIN cooldown-respecting: filters out COINs w. `next_ready_at > now`. Standard `select_token` doesn't apply this filter — room logic unchanged. `debit_my_sea_token(user, token)` is the my-sea variant of `apps.epic.models.debit_token`: - CARTE → ValueError (defensive; caller validates upstream). - COIN: `next_ready_at = now + 24h` (not 7-day room cycle) + unequip from kit if equipped. - PASS: no consumption (auto-admit, unlimited redraws). - FREE / TITHE: deleted. `my_sea_gate` view replaces the 404 stub. Renders the gatekeeper template w. branching on `deposit_reserved` (token reserved on row vs not). `my_sea_insert_token` POST: picks a token via `_select_my_sea_token` + sets `deposit_token_id + deposit_reserved_at`. Creates the row if missing (so a fresh user can deposit without first using their free draw). Idempotent w.r.t. an already-reserved deposit. `my_sea_refund_token` POST: clears deposit fields. Token isn't consumed at INSERT (refund-aware design), so this is purely a row update — no inventory side effects. `my_sea_paid_draw` POST: commits via `debit_my_sea_token` + resets row (hand=[], created_at=now, deposit fields cleared). Redirects to `/gameboard/my-sea/` for a fresh quota cycle. ## Template + UX `apps/gameboard/my_sea_gate.html` (new) — per user spec 2026-05-20, the gatekeeper is a darkened-modal-over-`--duoUser` bg matching the room gatekeeper's chrome (`.gate-backdrop` + `.gate-overlay` + `.gate-modal`). No hex / chair-seats — those live on the my-sea picker page itself; the gatekeeper is a transient in-flight UI for token deposit. Coin-slot rails (mirrors room's `.token-slot`): - Pre-deposit: form-wrapped `.token-rails` button → POSTs to `my_sea_insert_token`. Coin-panel labels read INSERT TOKEN TO PLAY. - Post-deposit: rails inert (no form); `.token-return-btn` form → POSTs to `my_sea_refund_token`. Coin-panel labels swap to PUSH TO RETURN. - Post-deposit: PAID DRAW btn (`#id_my_sea_paid_draw_btn`, `.btn-primary`) → POSTs to `my_sea_paid_draw`. Mirrors the room's PICK ROLES btn shape. SCSS minimal — page bg `rgba(--duoUser, 1)` on `.my-sea-page[data-phase="gate"]`; everything else reuses the room gatekeeper's existing rules. ## FT skeleton Per user TDD directive (2026-05-20: "Also via TDD so if we run out we're adhering to FT-described behavior"), wrote the FULL Sprint 6 FT skeleton up front (covers iter 6a + 6b + 6c). Five new FT classes in `test_game_my_sea.py`: - `MySeaGatekeeperPageTest` (5 tests) — iter 6a; pre-deposit / INSERT / REFUND / PAID DRAW paths. - `MySeaLandingPaidDrawTest` (1 test) — iter 6b; landing renders PAID DRAW btn when deposit reserved (red until iter 6b lands). - `MySeaNavbarGateViewTest` (1 test) — iter 6b; navbar GATE VIEW swap (red until iter 6b). - `MySeaSeatOnePersistenceTest` (2 tests) — iter 6b; seat 1 banned for fresh user + empty-hand active draw (red until iter 6b). - `MySeaBudBtnStubTest` (2 tests) — iter 6c; panel opens + OK shows coming-soon Brief (red until iter 6c). ## ITs (iter 6a — 22 new + 153 total green) - `MySeaGateViewTest` (4) — view branching pre/post deposit. - `MySeaInsertTokenViewTest` (4) — row creation, existing row, idempotency, GET=405. - `MySeaRefundTokenViewTest` (3) — clears fields, no token consumption, idempotent. - `MySeaPaidDrawViewTest` (6) — FREE consumed, COIN cooldown + unequip, PASS no-op, hand reset, created_at reset, redirect. - `SelectMySeaTokenTest` (3) — CARTE excluded, COIN cooldown excluded, PASS priority for staff. - `DebitMySeaTokenTest` (4) — CARTE ValueError, FREE/TITHE consumed, PASS preserved. ## Trap caught Existing User `post_save` signal auto-creates COIN + FREE tokens (`apps.lyric.models:309`). Sprint 6 ITs that assert "user has only the token I seeded" must `self.user.tokens.all().delete()` after User.create. Without it, `_select_my_sea_token` returns the auto-COIN instead of None for the CARTE-excluded test. Worth a future feedback memory if it bites again. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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src/templates/apps/gameboard/my_sea_gate.html
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src/templates/apps/gameboard/my_sea_gate.html
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{% extends "core/base.html" %}
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{% load static %}
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{% block title_text %}Game Sea Gate{% endblock title_text %}
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{% block header_text %}<span>Game</span><span>Gate</span>{% endblock header_text %}
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{% block content %}
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{# Sprint 6 iter 6a — solo my-sea gatekeeper. Token-deposit-to-redraw #}
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{# within the 24h window after the user's daily free draw is spent. #}
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{# Layout: `--duoUser` page bg + darkened Gaussian-glass modal centered #}
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{# over it (mirrors the room gatekeeper's `.gate-overlay` + `.gate- #}
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{# modal` chrome). No hex / chair-seats — the gatekeeper is a transient #}
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{# in-flight UI; seats live on the my-sea picker page itself. #}
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<div class="my-sea-page my-sea-gate-page"
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data-phase="gate"
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data-polarity="{% if significator_reversed %}gravity{% else %}levity{% endif %}">
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<div id="id_gate_wrapper" class="my-sea-gate-wrapper">
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<div class="gate-backdrop"></div>
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<div class="gate-overlay my-sea-gate-overlay">
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<div class="gate-modal my-sea-gate-modal" role="dialog" aria-label="My Sea Gatekeeper">
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{# Coin-slot rails — INSERT TOKEN TO PLAY pre-deposit; #}
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{# PUSH TO RETURN (refund btn) post-deposit. Mirrors #}
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{# `_gatekeeper.html`'s `.token-slot` shape so the SCSS #}
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{# from `_room.scss` carries over (rail glow on active #}
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{# state, claimed state on deposit, etc.). #}
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<div class="token-slot{% if not deposit_reserved %} active{% else %} pending{% endif %}">
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{% if not deposit_reserved %}
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<form method="POST" action="{% url 'my_sea_insert_token' %}" style="display:contents">
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{% csrf_token %}
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<button type="submit" class="token-rails" aria-label="Insert token to play">
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<span class="rail"></span>
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<span class="rail"></span>
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</button>
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</form>
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{% else %}
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<div class="token-rails">
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<span class="rail"></span>
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<span class="rail"></span>
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</div>
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{% endif %}
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<div class="token-panel">
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<div class="token-denomination">1</div>
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<span class="token-insert-label">INSERT TOKEN TO PLAY</span>
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<span class="token-return-label">PUSH TO RETURN</span>
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</div>
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{% if deposit_reserved %}
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<form method="POST" action="{% url 'my_sea_refund_token' %}" style="display:contents">
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{% csrf_token %}
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<button type="submit" class="token-return-btn" aria-label="Push to return"></button>
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</form>
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{% endif %}
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</div>
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{# PAID DRAW — commits the deposit + redirects to my-sea. #}
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{# Mirrors the room's PICK ROLES btn shape (`.btn-primary` #}
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{# alongside the coin-slot in `.gate-top-row`). #}
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{% if deposit_reserved %}
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<form method="POST" action="{% url 'my_sea_paid_draw' %}" class="my-sea-paid-draw-form">
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{% csrf_token %}
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<button type="submit"
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id="id_my_sea_paid_draw_btn"
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class="btn btn-primary">PAID<br>DRAW</button>
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</form>
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{% endif %}
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</div>
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</div>
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</div>
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</div>
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{% endblock content %}
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