PICK SEA Sprint A: async sky→sea transition via WS room:sky_confirmed — TDD
- natus_save: group_send room:sky_confirmed after confirm (carries seat_role) - consumer: sky_confirmed handler rebroadcasts to room group - _notify_sky_confirmed() helper mirrors _notify_pick_sky_available - sea_partial view: renders _sea_overlay.html partial for in-page injection (403 if not sky_confirmed) - epic:sea_partial URL registered - _natus_overlay.html: data-user-seat-role attr; _onSkyConfirmed() fetches sea partial, removes natus overlay + backdrop, injects sea HTML, toggles sea-open on html root; room:sky_confirmed WS listener calls _onSkyConfirmed only for matching seat role - user_seat_role added to SKY_SELECT context - FT: PickSeaAsyncTransitionTest (3 tests, ChannelsFunctionalTest) — sea overlay, natus gone, sea-open class — all green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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src/functional_tests/test_room_sea_select.py
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131
src/functional_tests/test_room_sea_select.py
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"""Functional tests for the PICK SEA overlay — Celtic Cross draw."""
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from django.urls import reverse
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from selenium.webdriver.common.by import By
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from apps.applets.models import Applet
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from apps.epic.models import GateSlot, Room, TableSeat, TarotCard, DeckVariant
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from .base import ChannelsFunctionalTest
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def _make_sky_confirmed_room(live_server_url, user, earthman):
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"""Create a SKY_SELECT room with one gamer seated and sig assigned.
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Returns (room, seat). The Character is NOT yet confirmed — call
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_confirm_sky() in the browser to trigger the async transition.
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"""
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room = Room.objects.create(
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name="Sea Test Room", table_status=Room.SKY_SELECT, owner=user
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)
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slot = room.gate_slots.get(slot_number=1)
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slot.gamer = user
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slot.status = GateSlot.FILLED
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slot.save()
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room.gate_status = Room.OPEN
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room.save()
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sig_card = TarotCard.objects.filter(deck_variant=earthman, arcana="MAJOR").first()
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seat = TableSeat.objects.create(
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room=room, gamer=user, role="PC", slot_number=1,
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deck_variant=earthman, significator=sig_card,
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)
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return room, seat
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class PickSeaAsyncTransitionTest(ChannelsFunctionalTest):
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"""After sky confirm, PICK SEA overlay appears without a page refresh."""
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def setUp(self):
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super().setUp()
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self.browser.set_window_size(800, 1200)
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Applet.objects.get_or_create(
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slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
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)
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Applet.objects.get_or_create(
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slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
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)
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from apps.lyric.models import User
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gamer, _ = User.objects.get_or_create(email="founder@test.io")
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earthman, _ = DeckVariant.objects.get_or_create(
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slug="earthman",
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defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
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)
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gamer.unlocked_decks.add(earthman)
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gamer.equipped_deck = earthman
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gamer.save(update_fields=["equipped_deck"])
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self.gamer = gamer
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self.room, self.seat = _make_sky_confirmed_room(self.live_server_url, gamer, earthman)
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self.room_url = self.live_server_url + reverse(
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"epic:room", kwargs={"room_id": self.room.id}
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)
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self.natus_save_url = self.live_server_url + reverse(
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"epic:natus_save", kwargs={"room_id": self.room.id}
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)
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def _confirm_sky(self):
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"""POST to natus_save with action=confirm from browser JS (bypasses chart form)."""
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# Wait for the room WS connection to be ready before triggering confirm
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self.wait_for(lambda: self.browser.execute_script(
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"return !!(window._roomSocket && window._roomSocket.readyState === 1);"
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))
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self.browser.execute_script(f"""
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const csrf = (document.cookie.match(/csrftoken=([^;]+)/) || ['',''])[1];
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fetch('{self.natus_save_url}', {{
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method: 'POST',
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credentials: 'same-origin',
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headers: {{'Content-Type': 'application/json', 'X-CSRFToken': csrf}},
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body: JSON.stringify({{
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birth_dt: '1990-06-15T09:00:00Z',
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birth_lat: 51.5, birth_lon: -0.1,
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birth_place: 'London', house_system: 'O',
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chart_data: {{}}, action: 'confirm',
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}}),
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}});
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""")
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def test_sea_overlay_appears_without_page_refresh(self):
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"""Confirming sky replaces the natus overlay with the sea overlay in-place."""
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(self.room_url)
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# Sky not yet confirmed — PICK SKY btn present, no sea overlay
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_pick_sky_btn"))
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self.assertEqual(self.browser.find_elements(By.ID, "id_sea_overlay"), [])
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self._confirm_sky()
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# Sea overlay appears without page refresh
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sea_overlay = self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_sea_overlay")
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)
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self.assertTrue(sea_overlay.is_displayed())
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def test_natus_overlay_not_visible_after_sky_confirm(self):
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"""Natus overlay is removed from the DOM after sky confirm."""
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(self.room_url)
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_pick_sky_btn"))
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self._confirm_sky()
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# Sea overlay must appear first (confirms transition happened)
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_sea_overlay"))
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natus = self.browser.find_elements(By.ID, "id_natus_overlay")
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self.assertTrue(not natus or not natus[0].is_displayed())
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def test_sea_open_class_on_html_after_confirm(self):
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"""html.sea-open is set after sky confirm, giving the sea overlay its backdrop."""
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(self.room_url)
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_pick_sky_btn"))
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self._confirm_sky()
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_sea_overlay"))
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has_sea_open = self.browser.execute_script(
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"return document.documentElement.classList.contains('sea-open');"
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)
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self.assertTrue(has_sea_open)
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