wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -36,6 +36,11 @@
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{% endif %}
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{% if room.table_status == "SKY_SELECT" %}
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<button id="id_pick_sky_btn" class="btn btn-primary">PICK<br>SKY</button>
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{% elif room.table_status == "SIG_SELECT" %}
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<button id="id_pick_sky_btn" class="btn btn-primary" style="display:none">PICK<br>SKY</button>
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{% if polarity_done %}
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<p id="id_hex_waiting_msg">{% if user_polarity == "levity" %}Gravity settling . . .{% else %}Levity appraising . . .{% endif %}</p>
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{% endif %}
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{% endif %}
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</div>
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</div>
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@@ -57,8 +62,8 @@
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</div>
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</div>
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{# Sig Select overlay — only shown to seated gamers in this polarity #}
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{% if room.table_status == "SIG_SELECT" and user_polarity %}
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{# Sig Select overlay — suppressed once this gamer's polarity sigs are assigned #}
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{% if room.table_status == "SIG_SELECT" and user_polarity and not polarity_done %}
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{% include "apps/gameboard/_partials/_sig_select_overlay.html" %}
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{% endif %}
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