PICK SEA Sprint B: deck stacks, OK btn, card draw, LOCK HAND/DEL — TDD
- _sea_overlay.html: DEAL btn replaced by two .sea-deck-stack--levity/gravity piles; .sea-pos-cover + .sea-pos-cross overlaid on center sig slot; LOCK HAND (disabled) + DEL (.btn-danger) in .sea-form-actions; data-sea-deck-url attr - sea overlay inline JS: _fetchDeck() loads shuffled piles from sea_deck endpoint; stack click → _showOk(); click elsewhere → _hideOk(); OK click → _fillPos() in next spread-order position; DEL → _reset(); LOCK HAND enables at 6 fills - SPREAD_ORDER constants for waite-smith + escape-velocity spread types - sea_deck view: shuffles full equipped deck minus all seated Significators, splits into levity (first half) + gravity (second half) JSON arrays - epic:sea_deck URL registered - sea_partial view: ctx['room'] = room added (fixes NoReverseMatch for sea_deck URL) - _card-deck.scss: .sea-card-slot--filled; .sea-pos-cover/cross absolute overlay; .sea-deck-stack + .sea-stack-face; .sea-form-actions layout; removed old DEAL rule - 9 Sprint B FTs green; 3 Sprint A FTs green; 730 ITs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -28,4 +28,5 @@ urlpatterns = [
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path('room/<uuid:room_id>/natus/preview', views.natus_preview, name='natus_preview'),
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path('room/<uuid:room_id>/natus/save', views.natus_save, name='natus_save'),
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path('room/<uuid:room_id>/sea/partial', views.sea_partial, name='sea_partial'),
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path('room/<uuid:room_id>/sea/deck', views.sea_deck, name='sea_deck'),
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]
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@@ -1108,6 +1108,40 @@ def natus_save(request, room_id):
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return JsonResponse({'id': char.id, 'confirmed': char.is_confirmed})
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@login_required
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def sea_deck(request, room_id):
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"""Shuffled deck lists (levity + gravity halves) for PICK SEA draw.
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Excludes all Significators already claimed by seated gamers.
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Returns {levity: [{id, name, arcana, suit, number, levity_qualifier,
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gravity_qualifier}], gravity: [...]}
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"""
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import random as _random
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room = Room.objects.get(id=room_id)
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seat = _canonical_user_seat(room, request.user)
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if seat is None:
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return HttpResponse(status=403)
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deck = seat.deck_variant
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if not deck:
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return JsonResponse({'levity': [], 'gravity': []})
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sig_ids = set(
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room.table_seats.exclude(significator__isnull=True)
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.values_list('significator_id', flat=True)
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)
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available = list(
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TarotCard.objects.filter(deck_variant=deck)
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.exclude(id__in=sig_ids)
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.values('id', 'name', 'arcana', 'suit', 'number',
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'levity_qualifier', 'gravity_qualifier')
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)
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_random.shuffle(available)
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mid = len(available) // 2
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return JsonResponse({'levity': available[:mid], 'gravity': available[mid:]})
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@login_required
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def sea_partial(request, room_id):
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"""Return the rendered sea overlay partial for in-page injection after sky confirm."""
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@@ -1115,5 +1149,6 @@ def sea_partial(request, room_id):
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ctx = _role_select_context(room, request.user)
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if not ctx.get('sky_confirmed'):
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return HttpResponse(status=403)
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ctx['room'] = room
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return render(request, 'apps/gameboard/_partials/_sea_overlay.html', ctx)
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@@ -799,6 +799,35 @@ $sea-card-h: 6.5rem;
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height: $sea-card-w;
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}
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.sea-card-slot--filled {
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border-style: solid;
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border-color: rgba(var(--secUser), 0.6);
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background: rgba(var(--priUser), 1);
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color: rgba(var(--terUser), 1);
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font-size: 0.55rem;
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font-weight: 600;
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text-align: center;
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padding: 0.2rem;
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line-height: 1.2;
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}
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// Cover + Cross — absolutely overlaid on the Sig card in .sea-pos-center
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.sea-pos-center { position: relative; }
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.sea-pos-cover,
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.sea-pos-cross {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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pointer-events: none;
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.sea-card-slot { pointer-events: auto; }
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}
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.sea-pos-cross .sea-card-slot { transform: rotate(90deg); }
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// .sig-stage-card is normally scoped inside .sig-stage — re-apply the card shell
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// here so it renders correctly outside that context.
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.sea-cross .sig-stage-card {
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@@ -867,8 +896,48 @@ $sea-card-h: 6.5rem;
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option { background: rgba(var(--priUser), 1); }
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}
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.sea-form-col > #id_sea_deal {
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// Deck stacks — two face-down piles side by side
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.sea-stacks {
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display: flex;
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gap: 1rem;
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justify-content: center;
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margin: 1rem 0;
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}
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.sea-deck-stack {
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position: relative;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.4rem;
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cursor: pointer;
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}
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.sea-stack-face {
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width: $sea-card-w;
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height: $sea-card-h;
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border-radius: 0.3rem;
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background: rgba(var(--duoUser), 0.8);
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border: 0.12rem solid rgba(var(--secUser), 0.5);
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box-shadow: 0 2px 0 rgba(0,0,0,0.2), 0 4px 0 rgba(var(--duoUser),0.7), 0 5px 0 rgba(0,0,0,0.15);
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transition: box-shadow 0.15s;
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.sea-deck-stack:hover & {
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box-shadow: 0 2px 0 rgba(0,0,0,0.2), 0 4px 0 rgba(var(--duoUser),0.7), 0 5px 0 rgba(0,0,0,0.15),
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0 0 0.5rem rgba(var(--terUser), 0.4);
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}
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}
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.sea-deck-stack--levity .sea-stack-face { border-color: rgba(var(--terUser), 0.5); }
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.sea-deck-stack--gravity .sea-stack-face { border-color: rgba(var(--quaUser), 0.5); }
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// Form action row — LOCK HAND + DEL side by side at the bottom
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.sea-form-actions {
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display: flex;
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gap: 0.5rem;
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margin-top: auto;
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padding-top: 0.75rem;
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}
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// NVM button — same positioning as .natus-modal-wrap > .btn-cancel
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@@ -4,7 +4,8 @@
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{# Layout is the reverse of PICK SKY: cards left (transparent), form right #}
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<div class="sea-backdrop"></div>
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<div class="sea-overlay" id="id_sea_overlay">
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<div class="sea-overlay" id="id_sea_overlay"
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data-sea-deck-url="{% url 'epic:sea_deck' room.id %}">
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<div class="sea-modal-wrap">
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<div class="sea-modal">
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@@ -19,15 +20,15 @@
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{# ── Cards column (transparent) ───────────────────────────── #}
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<div class="sea-cards-col">
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<div class="sea-cross">
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{# Crown — position 3 #}
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{# Crown — CC pos 3 / EV pos 5 #}
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<div class="sea-cross-cell sea-pos-crown">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Past — position 4 #}
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{# Beneath (past) — CC pos 4 / EV pos 3 #}
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<div class="sea-cross-cell sea-pos-past">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Center — Significator (already placed) #}
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{# Center — Significator (always placed) + Cover + Cross overlaid #}
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<div class="sea-cross-cell sea-pos-center">
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<div class="sig-stage-card" style="--sig-card-w: 4rem">
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{% if my_tray_sig %}
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@@ -42,16 +43,23 @@
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</div>
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{% endif %}
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</div>
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{# Cover — CC/EV pos 1, stacked face-up on Sig #}
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<div class="sea-pos-cover">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Future — position 5 #}
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{# Cross — CC/EV pos 2, rotated 90° on Cover #}
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<div class="sea-pos-cross">
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<div class="sea-card-slot sea-card-slot--empty sea-card-slot--crossing"></div>
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</div>
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</div>
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{# Before (future) — CC pos 5 / EV pos 6 #}
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<div class="sea-cross-cell sea-pos-future">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Root — position 1 #}
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{# Behind (root) — CC pos 6 / EV pos 4 #}
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<div class="sea-cross-cell sea-pos-root">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Crossing — position 2 (rotated) deferred; re-add once layout is finalized #}
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</div>
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</div>
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@@ -71,11 +79,28 @@
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{% endif %}
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</select>
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</div>
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{# Two face-down deck piles — tap to proffer OK #}
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<div class="sea-stacks">
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<div class="sea-deck-stack sea-deck-stack--levity">
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<div class="sea-stack-face"></div>
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<button class="btn btn-confirm sea-stack-ok" type="button">OK</button>
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</div>
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<div class="sea-deck-stack sea-deck-stack--gravity">
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<div class="sea-stack-face"></div>
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<button class="btn btn-confirm sea-stack-ok" type="button">OK</button>
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</div>
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</div>
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</div>
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<button type="button" id="id_sea_deal" class="btn btn-primary" disabled>
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Deal
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<div class="sea-form-actions">
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<button type="button" id="id_sea_lock_hand" class="btn btn-primary" disabled>
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LOCK HAND
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</button>
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<button type="button" id="id_sea_del" class="btn btn-danger">
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DEL
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</button>
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</div>
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</div>
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@@ -107,5 +132,104 @@
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if (pickSeaBtn) pickSeaBtn.addEventListener('click', openSea);
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cancelBtn.addEventListener('click', closeSea);
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overlay.addEventListener('click', (e) => { if (e.target === overlay) closeSea(); });
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// ── Deck draw ──────────────────────────────────────────────────────────────
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const SEA_DECK_URL = overlay.dataset.seaDeckUrl;
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const SPREAD_ORDER = {
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'waite-smith': ['.sea-pos-cover', '.sea-pos-cross', '.sea-pos-crown', '.sea-pos-root', '.sea-pos-future', '.sea-pos-past'],
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'escape-velocity': ['.sea-pos-cover', '.sea-pos-cross', '.sea-pos-root', '.sea-pos-past', '.sea-pos-crown', '.sea-pos-future'],
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};
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let levityPile = [], gravityPile = [];
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let _filled = 0;
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let _activeStack = null;
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const spreadSel = overlay.querySelector('#id_sea_spread');
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const lockBtn = overlay.querySelector('#id_sea_lock_hand');
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const delBtn = overlay.querySelector('#id_sea_del');
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function _spreadKey() {
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return spreadSel ? spreadSel.value : 'waite-smith';
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}
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function _nextPosSelector() {
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const order = SPREAD_ORDER[_spreadKey()] || SPREAD_ORDER['waite-smith'];
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return order[_filled] || null;
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}
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function _hideOk() {
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if (_activeStack) {
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const ok = _activeStack.querySelector('.sea-stack-ok');
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if (ok) ok.style.display = 'none';
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_activeStack = null;
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}
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}
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function _showOk(stack) {
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_hideOk();
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_activeStack = stack;
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const ok = stack.querySelector('.sea-stack-ok');
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if (ok) ok.style.display = '';
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}
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function _fillPos(sel, card) {
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const cell = overlay.querySelector(sel);
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if (!cell) return;
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const slot = cell.querySelector('.sea-card-slot');
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if (!slot) return;
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slot.classList.remove('sea-card-slot--empty');
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slot.classList.add('sea-card-slot--filled');
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slot.dataset.cardId = String(card.id);
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slot.textContent = card.name;
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_filled++;
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if (lockBtn) lockBtn.disabled = (_filled < 6);
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}
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function _reset() {
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_filled = 0;
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_hideOk();
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overlay.querySelectorAll('.sea-card-slot').forEach(s => {
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s.classList.remove('sea-card-slot--filled');
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s.classList.add('sea-card-slot--empty');
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s.textContent = '';
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delete s.dataset.cardId;
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});
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if (lockBtn) lockBtn.disabled = true;
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_fetchDeck();
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}
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function _fetchDeck() {
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fetch(SEA_DECK_URL, { credentials: 'same-origin' })
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.then(r => r.json())
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.then(data => { levityPile = data.levity || []; gravityPile = data.gravity || []; })
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.catch(() => {});
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}
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overlay.querySelectorAll('.sea-deck-stack').forEach(stack => {
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stack.addEventListener('click', e => {
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e.stopPropagation();
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_activeStack === stack ? _hideOk() : _showOk(stack);
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});
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const ok = stack.querySelector('.sea-stack-ok');
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if (ok) {
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ok.style.display = 'none';
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ok.addEventListener('click', e => {
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e.stopPropagation();
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const isLevity = stack.classList.contains('sea-deck-stack--levity');
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const pile = isLevity ? levityPile : gravityPile;
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const card = pile.length ? pile.shift() : null;
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const pos = _nextPosSelector();
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if (card && pos) _fillPos(pos, card);
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_hideOk();
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});
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}
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});
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overlay.addEventListener('click', _hideOk);
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if (delBtn) delBtn.addEventListener('click', _reset);
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_fetchDeck();
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})();
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</script>
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