PICK SEA Sprint B: deck stacks, OK btn, card draw, LOCK HAND/DEL — TDD
- _sea_overlay.html: DEAL btn replaced by two .sea-deck-stack--levity/gravity piles; .sea-pos-cover + .sea-pos-cross overlaid on center sig slot; LOCK HAND (disabled) + DEL (.btn-danger) in .sea-form-actions; data-sea-deck-url attr - sea overlay inline JS: _fetchDeck() loads shuffled piles from sea_deck endpoint; stack click → _showOk(); click elsewhere → _hideOk(); OK click → _fillPos() in next spread-order position; DEL → _reset(); LOCK HAND enables at 6 fills - SPREAD_ORDER constants for waite-smith + escape-velocity spread types - sea_deck view: shuffles full equipped deck minus all seated Significators, splits into levity (first half) + gravity (second half) JSON arrays - epic:sea_deck URL registered - sea_partial view: ctx['room'] = room added (fixes NoReverseMatch for sea_deck URL) - _card-deck.scss: .sea-card-slot--filled; .sea-pos-cover/cross absolute overlay; .sea-deck-stack + .sea-stack-face; .sea-form-actions layout; removed old DEAL rule - 9 Sprint B FTs green; 3 Sprint A FTs green; 730 ITs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -4,7 +4,8 @@
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{# Layout is the reverse of PICK SKY: cards left (transparent), form right #}
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<div class="sea-backdrop"></div>
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<div class="sea-overlay" id="id_sea_overlay">
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<div class="sea-overlay" id="id_sea_overlay"
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data-sea-deck-url="{% url 'epic:sea_deck' room.id %}">
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<div class="sea-modal-wrap">
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<div class="sea-modal">
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@@ -19,15 +20,15 @@
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{# ── Cards column (transparent) ───────────────────────────── #}
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<div class="sea-cards-col">
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<div class="sea-cross">
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{# Crown — position 3 #}
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{# Crown — CC pos 3 / EV pos 5 #}
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<div class="sea-cross-cell sea-pos-crown">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Past — position 4 #}
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{# Beneath (past) — CC pos 4 / EV pos 3 #}
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<div class="sea-cross-cell sea-pos-past">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Center — Significator (already placed) #}
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{# Center — Significator (always placed) + Cover + Cross overlaid #}
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<div class="sea-cross-cell sea-pos-center">
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<div class="sig-stage-card" style="--sig-card-w: 4rem">
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{% if my_tray_sig %}
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@@ -42,16 +43,23 @@
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</div>
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{% endif %}
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</div>
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{# Cover — CC/EV pos 1, stacked face-up on Sig #}
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<div class="sea-pos-cover">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Cross — CC/EV pos 2, rotated 90° on Cover #}
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<div class="sea-pos-cross">
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<div class="sea-card-slot sea-card-slot--empty sea-card-slot--crossing"></div>
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</div>
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</div>
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{# Future — position 5 #}
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{# Before (future) — CC pos 5 / EV pos 6 #}
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<div class="sea-cross-cell sea-pos-future">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Root — position 1 #}
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{# Behind (root) — CC pos 6 / EV pos 4 #}
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<div class="sea-cross-cell sea-pos-root">
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<div class="sea-card-slot sea-card-slot--empty"></div>
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</div>
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{# Crossing — position 2 (rotated) deferred; re-add once layout is finalized #}
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</div>
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</div>
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@@ -71,11 +79,28 @@
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{% endif %}
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</select>
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</div>
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{# Two face-down deck piles — tap to proffer OK #}
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<div class="sea-stacks">
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<div class="sea-deck-stack sea-deck-stack--levity">
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<div class="sea-stack-face"></div>
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<button class="btn btn-confirm sea-stack-ok" type="button">OK</button>
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</div>
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<div class="sea-deck-stack sea-deck-stack--gravity">
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<div class="sea-stack-face"></div>
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<button class="btn btn-confirm sea-stack-ok" type="button">OK</button>
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</div>
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</div>
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</div>
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<button type="button" id="id_sea_deal" class="btn btn-primary" disabled>
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Deal
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</button>
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<div class="sea-form-actions">
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<button type="button" id="id_sea_lock_hand" class="btn btn-primary" disabled>
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LOCK HAND
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</button>
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<button type="button" id="id_sea_del" class="btn btn-danger">
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DEL
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</button>
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</div>
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</div>
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@@ -107,5 +132,104 @@
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if (pickSeaBtn) pickSeaBtn.addEventListener('click', openSea);
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cancelBtn.addEventListener('click', closeSea);
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overlay.addEventListener('click', (e) => { if (e.target === overlay) closeSea(); });
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// ── Deck draw ──────────────────────────────────────────────────────────────
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const SEA_DECK_URL = overlay.dataset.seaDeckUrl;
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const SPREAD_ORDER = {
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'waite-smith': ['.sea-pos-cover', '.sea-pos-cross', '.sea-pos-crown', '.sea-pos-root', '.sea-pos-future', '.sea-pos-past'],
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'escape-velocity': ['.sea-pos-cover', '.sea-pos-cross', '.sea-pos-root', '.sea-pos-past', '.sea-pos-crown', '.sea-pos-future'],
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};
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let levityPile = [], gravityPile = [];
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let _filled = 0;
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let _activeStack = null;
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const spreadSel = overlay.querySelector('#id_sea_spread');
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const lockBtn = overlay.querySelector('#id_sea_lock_hand');
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const delBtn = overlay.querySelector('#id_sea_del');
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function _spreadKey() {
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return spreadSel ? spreadSel.value : 'waite-smith';
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}
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function _nextPosSelector() {
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const order = SPREAD_ORDER[_spreadKey()] || SPREAD_ORDER['waite-smith'];
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return order[_filled] || null;
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}
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function _hideOk() {
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if (_activeStack) {
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const ok = _activeStack.querySelector('.sea-stack-ok');
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if (ok) ok.style.display = 'none';
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_activeStack = null;
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}
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}
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function _showOk(stack) {
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_hideOk();
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_activeStack = stack;
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const ok = stack.querySelector('.sea-stack-ok');
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if (ok) ok.style.display = '';
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}
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function _fillPos(sel, card) {
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const cell = overlay.querySelector(sel);
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if (!cell) return;
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const slot = cell.querySelector('.sea-card-slot');
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if (!slot) return;
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slot.classList.remove('sea-card-slot--empty');
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slot.classList.add('sea-card-slot--filled');
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slot.dataset.cardId = String(card.id);
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slot.textContent = card.name;
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_filled++;
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if (lockBtn) lockBtn.disabled = (_filled < 6);
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}
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function _reset() {
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_filled = 0;
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_hideOk();
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overlay.querySelectorAll('.sea-card-slot').forEach(s => {
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s.classList.remove('sea-card-slot--filled');
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s.classList.add('sea-card-slot--empty');
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s.textContent = '';
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delete s.dataset.cardId;
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});
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if (lockBtn) lockBtn.disabled = true;
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_fetchDeck();
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}
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function _fetchDeck() {
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fetch(SEA_DECK_URL, { credentials: 'same-origin' })
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.then(r => r.json())
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.then(data => { levityPile = data.levity || []; gravityPile = data.gravity || []; })
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.catch(() => {});
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}
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overlay.querySelectorAll('.sea-deck-stack').forEach(stack => {
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stack.addEventListener('click', e => {
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e.stopPropagation();
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_activeStack === stack ? _hideOk() : _showOk(stack);
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});
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const ok = stack.querySelector('.sea-stack-ok');
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if (ok) {
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ok.style.display = 'none';
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ok.addEventListener('click', e => {
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e.stopPropagation();
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const isLevity = stack.classList.contains('sea-deck-stack--levity');
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const pile = isLevity ? levityPile : gravityPile;
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const card = pile.length ? pile.shift() : null;
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const pos = _nextPosSelector();
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if (card && pos) _fillPos(pos, card);
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_hideOk();
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});
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}
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});
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overlay.addEventListener('click', _hideOk);
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if (delBtn) delBtn.addEventListener('click', _reset);
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_fetchDeck();
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})();
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</script>
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