XL landscape polish: btn-primary sizing, tray from right, footer bg, layout fixes
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- .btn-xl removed; .btn-primary absorbs 4rem sizing (same as PICK SIGS/PICK ROLES) - Landscape navbar .btn-primary: 3rem → 4rem to match base; XL stays 4rem (consistent) - _button-pad.scss XL: base .btn ×1.2 (2.4rem); .btn-xl block deleted - _tray.scss XL (≥1800px): portrait-style tray (slides from right, z-95) - tray.js: _isLandscape() returns false at ≥1800px; portrait code paths run throughout - Footer sidebar: background-color added so opaque footer masks tray sliding behind it - Copyright .footer-container: bottom → top in landscape sidebar - #id_room_menu: right: 2.5rem override in _room.scss XL block (cascade fix) - navbar-text XL: 0.65rem × 1.2 = 0.78rem - All landscape media queries: max-width: 1440px cutoff removed (already done prior) - btn-xl class stripped from all 5 templates; test_navbar.py assertion updated Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -120,7 +120,7 @@
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.room-page,
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.billboard-page {
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> .gear-btn {
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right: 0.5rem;
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right: 1rem;
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bottom: 3.95rem; // same gap above kit btn as portrait; no page-specific overrides needed
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top: auto;
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}
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@@ -132,7 +132,7 @@
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#id_wallet_applet_menu,
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#id_room_menu,
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#id_billboard_applet_menu {
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right: 0.5rem;
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right: 1rem;
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bottom: 6.6rem;
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top: auto;
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}
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@@ -153,7 +153,7 @@
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#id_game_kit_menu,
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#id_wallet_applet_menu,
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#id_room_menu,
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#id_billboard_applet_menu { right: 2rem; }
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#id_billboard_applet_menu { right: 2.5rem; }
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}
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// ── Applet box visual shell (reusable outside the grid) ────
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