XL landscape polish: btn-primary sizing, tray from right, footer bg, layout fixes
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- .btn-xl removed; .btn-primary absorbs 4rem sizing (same as PICK SIGS/PICK ROLES) - Landscape navbar .btn-primary: 3rem → 4rem to match base; XL stays 4rem (consistent) - _button-pad.scss XL: base .btn ×1.2 (2.4rem); .btn-xl block deleted - _tray.scss XL (≥1800px): portrait-style tray (slides from right, z-95) - tray.js: _isLandscape() returns false at ≥1800px; portrait code paths run throughout - Footer sidebar: background-color added so opaque footer masks tray sliding behind it - Copyright .footer-container: bottom → top in landscape sidebar - #id_room_menu: right: 2.5rem override in _room.scss XL block (cascade fix) - navbar-text XL: 0.65rem × 1.2 = 0.78rem - All landscape media queries: max-width: 1440px cutoff removed (already done prior) - btn-xl class stripped from all 5 templates; test_navbar.py assertion updated Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -113,7 +113,7 @@ class NavbarByeTest(FunctionalTest):
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class NavbarContGameTest(FunctionalTest):
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"""
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When the authenticated user has at least one room with a game event the
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CONT GAME btn-primary btn-xl appears in the navbar and navigates to that
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CONT GAME btn-primary appears in the navbar and navigates to that
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room on confirmation. Its tooltip must also appear below the button.
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"""
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@@ -139,7 +139,6 @@ class NavbarContGameTest(FunctionalTest):
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)
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btn = self.browser.find_element(By.ID, "id_cont_game")
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self.assertIn("btn-primary", btn.get_attribute("class"))
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self.assertIn("btn-xl", btn.get_attribute("class"))
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# ------------------------------------------------------------------ #
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# T6 — CONT GAME tooltip appears below btn #
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