my-sea: async witness — spectators see the owner's draw land live via WS, no refresh — TDD
The bud watching @owner's sea now sees each card appear in real time instead of having to refresh. Follows the epic RoomConsumer broadcast pattern (view -> group_send -> consumer handler -> send_json), keyed on the owner (mysea_<owner>) since my-sea has no Room. - apps/gameboard/consumers.py: MySeaSpectateConsumer — read-only WS; membership gate matches voice (owner OR present invitee: ACCEPTED + deposited + not left). Relays a `sea_draw` event carrying the owner's full hand. - apps/gameboard/routing.py + core/asgi.py: ws/my-sea-spectate/<owner_id>/. - gameboard/views.py: _notify_sea_draw(owner_id, hand) — best-effort, guarded group_send so a down/missing channel layer can't break the solo draw. Fired from my_sea_lock (both the create + the mid-draw-upsert branch) and from my_sea_delete (empty hand -> clears the spectators' cross). - my_sea_visit.html: a WS listener fills the cross live — SeaDeal.register(card, '.sea-pos-'+pos, isLevity) reuses _fillSlot (incl. the --rank-long squeeze) + seeds the slot clickable into the stage; a DEL re-empties cleared slots. Capped reconnect for transient blips. Tests: 5 channels ITs (owner/present-invitee connect + receive; unauth / stranger / accepted-not-present rejected); +2 view ITs (lock broadcasts owner+ hand; lock still 200s when the broadcast raises). Client fill needs live two-party verification on staging (Redis up). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
51
src/apps/gameboard/consumers.py
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51
src/apps/gameboard/consumers.py
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@@ -0,0 +1,51 @@
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"""My-Sea spectate WebSocket — pushes the owner's draw to watching invitees so
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they witness each card land WITHOUT refreshing (user-spec 2026-05-29).
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Mirrors the epic `RoomConsumer` broadcast pattern (view → `group_send` →
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consumer handler → `send_json`), but keyed on the owner (`mysea_<owner_id>`)
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since my-sea has no Room. Read-only: clients never send, they only receive a
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`sea_draw` event carrying the owner's full current hand; `my-sea-seats.js` /
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sea.js fill the cross from it. Membership gate matches the voice consumer — the
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owner, or a present invitee (deposited, not left).
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"""
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from channels.db import database_sync_to_async
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from channels.generic.websocket import AsyncJsonWebsocketConsumer
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class MySeaSpectateConsumer(AsyncJsonWebsocketConsumer):
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async def connect(self):
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self.owner_id = self.scope["url_route"]["kwargs"]["owner_id"]
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self.user = self.scope.get("user")
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self.group = None
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if not (self.user and getattr(self.user, "is_authenticated", False)):
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await self.close()
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return
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if not await self._can_watch():
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await self.close()
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return
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self.group = f"mysea_{self.owner_id}"
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await self.channel_layer.group_add(self.group, self.channel_name)
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await self.accept()
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async def disconnect(self, code):
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if self.group:
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await self.channel_layer.group_discard(self.group, self.channel_name)
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# ── room-group fan-out handler ──────────────────────────────────────
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async def sea_draw(self, event):
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"""Relay the owner's hand to the watching client."""
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await self.send_json({"type": "sea_draw", "hand": event.get("hand", [])})
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# ── membership gate ─────────────────────────────────────────────────
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@database_sync_to_async
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def _can_watch(self):
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"""The owner OR a present invitee (ACCEPTED + deposited + not left)."""
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if str(self.user.id) == str(self.owner_id):
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return True
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from apps.gameboard.models import SeaInvite
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return SeaInvite.objects.filter(
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owner_id=self.owner_id, invitee=self.user,
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status=SeaInvite.ACCEPTED,
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token_deposited_at__isnull=False, left_at__isnull=True,
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).exists()
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9
src/apps/gameboard/routing.py
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9
src/apps/gameboard/routing.py
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@@ -0,0 +1,9 @@
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from django.urls import path
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from . import consumers
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websocket_urlpatterns = [
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path("ws/my-sea-spectate/<uuid:owner_id>/",
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consumers.MySeaSpectateConsumer.as_asgi()),
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]
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@@ -0,0 +1,81 @@
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"""Channels ITs for MySeaSpectateConsumer — the async-witness WS that pushes
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the owner's draw to watching invitees (user-spec 2026-05-29).
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Same shape as the voice consumer tests: scope injected directly, in-memory
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channel layer, `@tag("channels")` (excluded from the default run).
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"""
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from channels.db import database_sync_to_async
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from channels.testing.websocket import WebsocketCommunicator
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from django.contrib.auth.models import AnonymousUser
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from django.test import TransactionTestCase, override_settings, tag
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from django.utils import timezone
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from apps.gameboard.consumers import MySeaSpectateConsumer
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from apps.gameboard.models import SeaInvite
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from apps.lyric.models import User
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TEST_CHANNEL_LAYERS = {
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"default": {"BACKEND": "channels.layers.InMemoryChannelLayer"},
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}
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@tag("channels")
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@override_settings(CHANNEL_LAYERS=TEST_CHANNEL_LAYERS)
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class MySeaSpectateConsumerTest(TransactionTestCase):
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def setUp(self):
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self.owner = User.objects.create(email="owner@test.io", username="discoman")
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self.bud = User.objects.create(email="bud@test.io", username="budster")
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def _comm(self, user):
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comm = WebsocketCommunicator(
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MySeaSpectateConsumer.as_asgi(),
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f"/ws/my-sea-spectate/{self.owner.id}/",
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)
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comm.scope["user"] = user
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comm.scope["url_route"] = {"kwargs": {"owner_id": self.owner.id}}
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return comm
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def _invite(self, present):
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return SeaInvite.objects.create(
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owner=self.owner, invitee=self.bud, invitee_email=self.bud.email,
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status=SeaInvite.ACCEPTED, accepted_at=timezone.now(),
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token_deposited_at=timezone.now() if present else None,
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)
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async def test_owner_can_watch(self):
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comm = self._comm(self.owner)
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connected, _ = await comm.connect()
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self.assertTrue(connected)
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await comm.disconnect()
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async def test_unauthenticated_is_rejected(self):
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comm = self._comm(AnonymousUser())
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connected, _ = await comm.connect()
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self.assertFalse(connected)
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async def test_stranger_is_rejected(self):
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comm = self._comm(self.bud) # no invite
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connected, _ = await comm.connect()
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self.assertFalse(connected)
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async def test_accepted_but_not_present_is_rejected(self):
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await database_sync_to_async(self._invite)(present=False)
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comm = self._comm(self.bud)
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connected, _ = await comm.connect()
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self.assertFalse(connected)
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async def test_present_invitee_receives_the_owners_hand(self):
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await database_sync_to_async(self._invite)(present=True)
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comm = self._comm(self.bud)
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connected, _ = await comm.connect()
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self.assertTrue(connected)
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from channels.layers import get_channel_layer
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hand = [{"position": "lay", "card_id": 1,
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"reversed": False, "polarity": "gravity"}]
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await get_channel_layer().group_send(
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f"mysea_{self.owner.id}", {"type": "sea_draw", "hand": hand})
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msg = await comm.receive_json_from()
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self.assertEqual(msg, {"type": "sea_draw", "hand": hand})
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await comm.disconnect()
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@@ -1860,6 +1860,31 @@ class MySeaLockHandViewTest(TestCase):
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response = self.client.get(self.url)
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self.assertEqual(response.status_code, 405)
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def test_lock_broadcasts_hand_to_spectators(self):
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# The owner's draw pushes the full hand to watching invitees (async
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# witness, 2026-05-29) — my_sea_lock calls _notify_sea_draw(owner, hand).
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import json
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from unittest.mock import patch
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payload = self._build_payload()
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with patch("apps.gameboard.views._notify_sea_draw") as mock_notify:
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self.client.post(self.url, data=json.dumps(payload),
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content_type="application/json")
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mock_notify.assert_called_once()
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owner_id, hand = mock_notify.call_args[0]
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self.assertEqual(owner_id, self.user.id)
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self.assertEqual(hand, payload["hand"])
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def test_lock_succeeds_even_when_the_broadcast_fails(self):
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# The broadcast is best-effort — a down/missing channel layer must NOT
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# break the solo draw save (guarded in _notify_sea_draw).
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import json
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from unittest.mock import patch
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with patch("channels.layers.get_channel_layer",
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side_effect=Exception("redis down")):
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resp = self.client.post(self.url, data=json.dumps(self._build_payload()),
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content_type="application/json")
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self.assertEqual(resp.status_code, 200)
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def test_lock_post_creates_my_sea_draw_for_user(self):
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import json
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from apps.gameboard.models import MySeaDraw
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@@ -450,6 +450,25 @@ def _tax_brief_payload(user, slug_marker, dismissed_at, dismiss_url):
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return payload
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def _notify_sea_draw(owner_id, hand):
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"""Best-effort push of the owner's current hand to watching invitees (the
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my-sea spectate WS, `mysea_<owner_id>`) so they witness each card land
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without refreshing. Guarded — a missing/down channel layer must never break
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the solo draw, since the spectate is an enhancement, not a hard dependency."""
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try:
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from asgiref.sync import async_to_sync
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from channels.layers import get_channel_layer
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layer = get_channel_layer()
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if layer is None:
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return
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async_to_sync(layer.group_send)(
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f"mysea_{owner_id}",
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{"type": "sea_draw", "hand": hand},
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)
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except Exception:
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pass
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@login_required(login_url="/")
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@require_POST
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def my_sea_lock(request):
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@@ -512,6 +531,7 @@ def my_sea_lock(request):
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existing.paid_through_at = None
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update_fields.append("paid_through_at")
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existing.save(update_fields=update_fields)
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_notify_sea_draw(request.user.id, existing.hand) # live to spectators
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return JsonResponse({
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"ok": True,
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"next_free_draw_at": (
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@@ -549,6 +569,7 @@ def my_sea_lock(request):
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significator_id=sig_id,
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significator_reversed=request.user.significator_reversed,
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)
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_notify_sea_draw(request.user.id, draw.hand) # live to spectators
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# Append the @taxman ledger entry + spawn the Brief. Response carries
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# the Brief payload so the picker IIFE can surface the banner in-place
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# w.o. a page reload — same affordance the prior in-template
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@@ -584,6 +605,7 @@ def my_sea_delete(request):
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if draw is not None:
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draw.hand = []
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draw.save(update_fields=["hand"])
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_notify_sea_draw(request.user.id, []) # clear the spectators' cross
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return HttpResponse(status=204)
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@@ -5,6 +5,7 @@ from channels.routing import ProtocolTypeRouter, URLRouter
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from channels.auth import AuthMiddlewareStack
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import apps.epic.routing
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import apps.gameboard.routing
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import apps.voice.routing
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@@ -15,6 +16,7 @@ application = ProtocolTypeRouter({
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'websocket': AuthMiddlewareStack(
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URLRouter(
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apps.epic.routing.websocket_urlpatterns
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+ apps.gameboard.routing.websocket_urlpatterns
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+ apps.voice.routing.websocket_urlpatterns
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)
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),
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@@ -132,6 +132,70 @@
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}
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}());
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</script>
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{# Async witness — a WS to `mysea_<owner>` pushes the owner's hand as each #}
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{# card lands; SeaDeal.register fills the cross slot (+ seeds it clickable) #}
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{# live, no refresh. A DEL (empty hand) re-empties the cleared slots. #}
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<script>
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(function () {
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if (!('WebSocket' in window)) return;
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var deckEl = document.getElementById('id_my_sea_deck');
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var deck = {};
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try { deck = JSON.parse((deckEl && deckEl.textContent) || '{}'); } catch (e) {}
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var byId = {};
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(deck.levity || []).concat(deck.gravity || []).forEach(function (c) { byId[c.id] = c; });
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function _applyHand(hand) {
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if (!window.SeaDeal || !window.SeaDeal.register) return;
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var cross = document.querySelector('.my-sea-cross');
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if (!cross) return;
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var inHand = {};
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(hand || []).forEach(function (e) {
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if (!e || !e.position) return;
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inHand[e.position] = true;
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var card = byId[e.card_id];
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if (!card) return;
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var c = {};
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for (var k in card) { if (Object.prototype.hasOwnProperty.call(card, k)) c[k] = card[k]; }
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c.reversed = !!e.reversed;
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window.SeaDeal.register(c, '.sea-pos-' + e.position, e.polarity === 'levity');
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});
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// Re-empty any slot the owner cleared (DEL → empty-hand broadcast).
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cross.querySelectorAll('.sea-card-slot.sea-card-slot--filled').forEach(function (slot) {
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var pos = slot.dataset.posKey;
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if (pos && !inHand[pos]) {
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var crossing = slot.classList.contains('sea-card-slot--crossing');
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slot.className = 'sea-card-slot sea-card-slot--empty' + (crossing ? ' sea-card-slot--crossing' : '');
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slot.innerHTML = '';
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slot.removeAttribute('data-card-id');
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slot.removeAttribute('data-pos-key');
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}
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});
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}
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window._mySeaApplyHand = _applyHand; // test seam
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var tries = 0;
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function _connect() {
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var scheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
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var ws;
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try {
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ws = new WebSocket(scheme + '://' + window.location.host + '/ws/my-sea-spectate/{{ owner.id }}/');
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} catch (e) { return; }
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ws.onmessage = function (ev) {
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var msg;
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try { msg = JSON.parse(ev.data); } catch (e) { return; }
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if (msg && msg.type === 'sea_draw') _applyHand(msg.hand);
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};
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// Brief capped reconnect for transient blips (no infinite loop if
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// the spectate server/Redis is down).
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ws.onclose = function () { if (tries++ < 5) setTimeout(_connect, 3000); };
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}
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', _connect);
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} else {
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_connect();
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}
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}());
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</script>
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{% endif %}
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<script>
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(function () {
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Reference in New Issue
Block a user