Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
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@@ -15,18 +15,66 @@ TEST_CHANNEL_LAYERS = {
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@override_settings(CHANNEL_LAYERS=TEST_CHANNEL_LAYERS)
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class RoomConsumerTest(SimpleTestCase):
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async def test_can_connect_and_disconnect(self):
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communicator = WebsocketCommunicator(application, "/ws/room/test-room/")
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communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
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connected, _ = await communicator.connect()
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self.assertTrue(connected)
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await communicator.disconnect()
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async def test_receives_gate_update_broadcast(self):
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communicator = WebsocketCommunicator(application, "/ws/room/test-room/")
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async def test_receives_role_select_start_broadcast(self):
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communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
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await communicator.connect()
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channel_layer = get_channel_layer()
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await channel_layer.group_send(
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"room_test-room",
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"room_00000000-0000-0000-0000-000000000001",
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{"type": "role_select_start", "slot_order": [1, 2, 3, 4, 5, 6]},
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)
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response = await communicator.receive_json_from()
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self.assertEqual(response["type"], "role_select_start")
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self.assertEqual(response["slot_order"], [1, 2, 3, 4, 5, 6])
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await communicator.disconnect()
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async def test_receives_turn_changed_broadcast(self):
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communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
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await communicator.connect()
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channel_layer = get_channel_layer()
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await channel_layer.group_send(
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"room_00000000-0000-0000-0000-000000000001",
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{"type": "turn_changed", "active_slot": 2},
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)
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response = await communicator.receive_json_from()
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self.assertEqual(response["type"], "turn_changed")
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self.assertEqual(response["active_slot"], 2)
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await communicator.disconnect()
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async def test_receives_roles_revealed_broadcast(self):
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communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
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await communicator.connect()
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channel_layer = get_channel_layer()
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await channel_layer.group_send(
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"room_00000000-0000-0000-0000-000000000001",
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{"type": "roles_revealed", "assignments": {"1": "PC", "2": "BC"}},
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)
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response = await communicator.receive_json_from()
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self.assertEqual(response["type"], "roles_revealed")
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self.assertIn("assignments", response)
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await communicator.disconnect()
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async def test_receives_gate_update_broadcast(self):
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communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
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await communicator.connect()
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channel_layer = get_channel_layer()
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await channel_layer.group_send(
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"room_00000000-0000-0000-0000-000000000001",
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{"type": "gate_update", "gate_state": "some_state"},
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)
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