153 lines
6.1 KiB
JavaScript
153 lines
6.1 KiB
JavaScript
|
|
// ── VoiceGlowSpec.js ─────────────────────────────────────────────────────────
|
||
|
|
//
|
||
|
|
// Unit specs for voice-glow.js — the my-sea voice-affordance glow/pulse state
|
||
|
|
// machine (Phase 3, user-spec 2026-05-29).
|
||
|
|
//
|
||
|
|
// DOM contract:
|
||
|
|
// #id_burger_btn — burger btn (carries .active when fan open, .glow-handoff
|
||
|
|
// when the sea draw-nudge is on it)
|
||
|
|
// #id_voice_btn — voice sub-btn (.active = voice available; .in-call once
|
||
|
|
// the mic is live)
|
||
|
|
// #id_sea_btn — sea sub-btn (.glow-handoff = sea draw-nudge active)
|
||
|
|
//
|
||
|
|
// Public API under test (window.bindVoiceGlow):
|
||
|
|
// var vg = bindVoiceGlow(); // {render, setVoiceState, destroy}
|
||
|
|
// vg.setVoiceState({inCall, peerCount});
|
||
|
|
//
|
||
|
|
// Glow classes: .voice-glow (steady), .voice-pulse (alone), .voice-pulse--fast
|
||
|
|
// (a 2nd+ party connected).
|
||
|
|
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
|
|
||
|
|
describe("VoiceGlow", () => {
|
||
|
|
let burger, voice, sea, vg;
|
||
|
|
|
||
|
|
function mk(id) {
|
||
|
|
const el = document.createElement("button");
|
||
|
|
el.id = id;
|
||
|
|
document.body.appendChild(el);
|
||
|
|
return el;
|
||
|
|
}
|
||
|
|
|
||
|
|
beforeEach(() => {
|
||
|
|
// Ensure no stale singleton subscription from a prior page load.
|
||
|
|
if (window.VoiceRoom) window.VoiceRoom._onState = null;
|
||
|
|
burger = mk("id_burger_btn");
|
||
|
|
voice = mk("id_voice_btn");
|
||
|
|
sea = mk("id_sea_btn");
|
||
|
|
voice.classList.add("active"); // voice available by default
|
||
|
|
});
|
||
|
|
|
||
|
|
afterEach(() => {
|
||
|
|
if (vg) { vg.destroy(); vg = null; }
|
||
|
|
[burger, voice, sea].forEach((el) => el && el.remove());
|
||
|
|
});
|
||
|
|
|
||
|
|
const hasGlow = (el) => el.classList.contains("voice-glow");
|
||
|
|
const hasPulse = (el) => el.classList.contains("voice-pulse");
|
||
|
|
const hasFast = (el) => el.classList.contains("voice-pulse--fast");
|
||
|
|
|
||
|
|
describe("bindVoiceGlow()", () => {
|
||
|
|
it("returns null when the burger btn is absent", () => {
|
||
|
|
burger.remove(); burger = null;
|
||
|
|
expect(bindVoiceGlow()).toBeNull();
|
||
|
|
});
|
||
|
|
|
||
|
|
it("returns null when the voice btn is absent", () => {
|
||
|
|
voice.remove(); voice = null;
|
||
|
|
expect(bindVoiceGlow()).toBeNull();
|
||
|
|
});
|
||
|
|
});
|
||
|
|
|
||
|
|
describe("pre-join nudge (voice available, mic not live)", () => {
|
||
|
|
it("glows the burger when the fan is closed and no sea nudge", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
expect(hasGlow(burger)).toBe(true);
|
||
|
|
expect(hasGlow(voice)).toBe(false);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("does NOT glow when voice is unavailable (no .active)", () => {
|
||
|
|
voice.classList.remove("active");
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
expect(hasGlow(burger)).toBe(false);
|
||
|
|
expect(hasGlow(voice)).toBe(false);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("yields burger precedence to the sea draw-nudge (sea glowing)", () => {
|
||
|
|
sea.classList.add("glow-handoff");
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
expect(hasGlow(burger)).toBe(false); // sea keeps the burger
|
||
|
|
});
|
||
|
|
|
||
|
|
it("reclaims the burger once the sea nudge clears", () => {
|
||
|
|
sea.classList.add("glow-handoff");
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
expect(hasGlow(burger)).toBe(false);
|
||
|
|
sea.classList.remove("glow-handoff");
|
||
|
|
vg.render();
|
||
|
|
expect(hasGlow(burger)).toBe(true);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("moves the glow to the voice sub-btn when the fan opens", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
burger.classList.add("active"); // fan open
|
||
|
|
vg.render();
|
||
|
|
expect(hasGlow(voice)).toBe(true);
|
||
|
|
expect(hasGlow(burger)).toBe(false);
|
||
|
|
});
|
||
|
|
});
|
||
|
|
|
||
|
|
describe("live (mic in use)", () => {
|
||
|
|
it("pulses the burger (base cadence) while alone + fan closed", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
vg.setVoiceState({ inCall: true, peerCount: 0 });
|
||
|
|
expect(hasGlow(burger)).toBe(true);
|
||
|
|
expect(hasPulse(burger)).toBe(true);
|
||
|
|
expect(hasFast(burger)).toBe(false);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("pulses the voice sub-btn while alone + fan open", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
burger.classList.add("active");
|
||
|
|
vg.setVoiceState({ inCall: true, peerCount: 0 });
|
||
|
|
expect(hasPulse(voice)).toBe(true);
|
||
|
|
expect(hasPulse(burger)).toBe(false);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("doubles the cadence once a 2nd party connects", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
vg.setVoiceState({ inCall: true, peerCount: 1 });
|
||
|
|
expect(hasFast(burger)).toBe(true);
|
||
|
|
expect(hasPulse(burger)).toBe(false);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("hands the pulse to whichever surface is showing (fan toggles)", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
vg.setVoiceState({ inCall: true, peerCount: 0 });
|
||
|
|
expect(hasPulse(burger)).toBe(true);
|
||
|
|
burger.classList.add("active"); // fan opens mid-call
|
||
|
|
vg.render();
|
||
|
|
expect(hasPulse(voice)).toBe(true);
|
||
|
|
expect(hasPulse(burger)).toBe(false);
|
||
|
|
});
|
||
|
|
|
||
|
|
it("clears the pulse when the call ends", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
vg.setVoiceState({ inCall: true, peerCount: 0 });
|
||
|
|
expect(hasPulse(burger)).toBe(true);
|
||
|
|
vg.setVoiceState({ inCall: false, peerCount: 0 });
|
||
|
|
expect(hasPulse(burger)).toBe(false);
|
||
|
|
expect(hasGlow(burger)).toBe(true); // back to the pre-join nudge
|
||
|
|
});
|
||
|
|
});
|
||
|
|
|
||
|
|
describe("idempotent reconcile", () => {
|
||
|
|
it("does not stack duplicate classes across repeated renders", () => {
|
||
|
|
vg = bindVoiceGlow();
|
||
|
|
vg.setVoiceState({ inCall: true, peerCount: 1 });
|
||
|
|
vg.render(); vg.render();
|
||
|
|
const fastCount = (burger.className.match(/voice-pulse--fast/g) || []).length;
|
||
|
|
expect(fastCount).toBe(1);
|
||
|
|
});
|
||
|
|
});
|
||
|
|
});
|