Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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describe("RoleSelect", () => {
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let testDiv;
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beforeEach(() => {
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testDiv = document.createElement("div");
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testDiv.innerHTML = `
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<div class="room-page"
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data-select-role-url="/epic/room/test-uuid/select-role">
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</div>
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<div id="id_inv_role_card"></div>
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`;
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document.body.appendChild(testDiv);
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window.fetch = jasmine.createSpy("fetch").and.returnValue(
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Promise.resolve({ ok: true })
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);
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});
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afterEach(() => {
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RoleSelect.closeFan();
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testDiv.remove();
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});
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// ------------------------------------------------------------------ //
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// openFan() //
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// ------------------------------------------------------------------ //
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describe("openFan()", () => {
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it("creates .role-select-backdrop in the DOM", () => {
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RoleSelect.openFan();
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expect(document.querySelector(".role-select-backdrop")).not.toBeNull();
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});
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it("creates #id_role_select inside the backdrop", () => {
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RoleSelect.openFan();
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expect(document.getElementById("id_role_select")).not.toBeNull();
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});
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it("renders exactly 6 .card elements", () => {
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RoleSelect.openFan();
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const cards = document.querySelectorAll("#id_role_select .card");
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expect(cards.length).toBe(6);
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});
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it("does not open a second backdrop if already open", () => {
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RoleSelect.openFan();
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RoleSelect.openFan();
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expect(document.querySelectorAll(".role-select-backdrop").length).toBe(1);
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});
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});
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// ------------------------------------------------------------------ //
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// closeFan() //
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// ------------------------------------------------------------------ //
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describe("closeFan()", () => {
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it("removes .role-select-backdrop from the DOM", () => {
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RoleSelect.openFan();
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RoleSelect.closeFan();
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expect(document.querySelector(".role-select-backdrop")).toBeNull();
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});
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it("removes #id_role_select from the DOM", () => {
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RoleSelect.openFan();
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RoleSelect.closeFan();
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expect(document.getElementById("id_role_select")).toBeNull();
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});
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it("does not throw if no fan is open", () => {
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expect(() => RoleSelect.closeFan()).not.toThrow();
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});
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});
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// ------------------------------------------------------------------ //
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// Card interactions //
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// ------------------------------------------------------------------ //
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describe("card interactions", () => {
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beforeEach(() => {
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RoleSelect.openFan();
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});
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it("mouseenter adds .flipped to the card", () => {
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const card = document.querySelector("#id_role_select .card");
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card.dispatchEvent(new MouseEvent("mouseenter"));
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expect(card.classList.contains("flipped")).toBe(true);
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});
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it("mouseleave removes .flipped from the card", () => {
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const card = document.querySelector("#id_role_select .card");
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card.dispatchEvent(new MouseEvent("mouseenter"));
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card.dispatchEvent(new MouseEvent("mouseleave"));
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expect(card.classList.contains("flipped")).toBe(false);
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});
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it("clicking a card closes the fan", () => {
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const card = document.querySelector("#id_role_select .card");
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card.click();
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expect(document.getElementById("id_role_select")).toBeNull();
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});
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it("clicking a card appends a .card to #id_inv_role_card", () => {
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const card = document.querySelector("#id_role_select .card");
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card.click();
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expect(document.querySelector("#id_inv_role_card .card")).not.toBeNull();
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});
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it("clicking a card POSTs to the select_role URL", () => {
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const card = document.querySelector("#id_role_select .card");
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card.click();
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expect(window.fetch).toHaveBeenCalledWith(
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"/epic/room/test-uuid/select-role",
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jasmine.objectContaining({ method: "POST" })
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);
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});
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it("clicking a card results in exactly one card in inventory", () => {
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const card = document.querySelector("#id_role_select .card");
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card.click();
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expect(document.querySelectorAll("#id_inv_role_card .card").length).toBe(1);
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});
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});
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// ------------------------------------------------------------------ //
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// Backdrop click //
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// ------------------------------------------------------------------ //
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describe("backdrop click", () => {
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it("closes the fan", () => {
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RoleSelect.openFan();
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document.querySelector(".role-select-backdrop").click();
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expect(document.getElementById("id_role_select")).toBeNull();
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});
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it("does not add a card to inventory", () => {
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RoleSelect.openFan();
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document.querySelector(".role-select-backdrop").click();
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expect(document.querySelector("#id_inv_role_card .card")).toBeNull();
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});
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});
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// ------------------------------------------------------------------ //
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// room:roles_revealed event //
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// ------------------------------------------------------------------ //
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describe("room:roles_revealed event", () => {
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let reloadCalled;
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beforeEach(() => {
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reloadCalled = false;
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RoleSelect.setReload(() => { reloadCalled = true; });
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});
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afterEach(() => {
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RoleSelect.setReload(() => { window.location.reload(); });
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});
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it("triggers a page reload", () => {
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window.dispatchEvent(new CustomEvent("room:roles_revealed", { detail: {} }));
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expect(reloadCalled).toBe(true);
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});
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});
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// ------------------------------------------------------------------ //
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// room:turn_changed event //
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// ------------------------------------------------------------------ //
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describe("room:turn_changed event", () => {
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let stack;
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beforeEach(() => {
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// Six table seats, slot 1 starts active
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for (let i = 1; i <= 6; i++) {
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const seat = document.createElement("div");
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seat.className = "table-seat" + (i === 1 ? " active" : "");
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seat.dataset.slot = String(i);
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seat.innerHTML = '<div class="seat-card-arc"></div>';
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testDiv.appendChild(seat);
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}
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stack = document.createElement("div");
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stack.className = "card-stack";
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stack.dataset.state = "ineligible";
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stack.dataset.userSlots = "1";
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2026-03-18 23:14:53 -04:00
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stack.dataset.starterRoles = "";
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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testDiv.appendChild(stack);
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});
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it("moves .active to the newly active seat", () => {
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 2 }
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}));
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expect(
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testDiv.querySelector(".table-seat.active").dataset.slot
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).toBe("2");
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});
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it("removes .active from the previously active seat", () => {
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 2 }
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}));
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expect(
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testDiv.querySelector(".table-seat[data-slot='1']").classList.contains("active")
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).toBe(false);
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});
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it("sets data-state to eligible when active_slot matches user slot", () => {
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 1 }
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}));
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expect(stack.dataset.state).toBe("eligible");
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});
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it("sets data-state to ineligible when active_slot does not match", () => {
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stack.dataset.state = "eligible";
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 2 }
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}));
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expect(stack.dataset.state).toBe("ineligible");
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});
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it("clicking stack opens fan when newly eligible", () => {
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 1 }
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}));
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stack.click();
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expect(document.querySelector(".role-select-backdrop")).not.toBeNull();
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});
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it("clicking stack does not open fan when ineligible", () => {
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// Make eligible first (adds listener), then flip back to ineligible
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 1 }
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}));
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 2 }
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}));
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stack.click();
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expect(document.querySelector(".role-select-backdrop")).toBeNull();
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});
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});
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});
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