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python-tdd/src/apps/epic/tests/integrated/test_views.py

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from datetime import timedelta
from unittest.mock import ANY, patch
from django.test import TestCase
from django.urls import reverse
from django.utils import timezone
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
from apps.drama.models import GameEvent
from apps.lyric.models import Token, User
from apps.epic.models import (
DeckVariant, GateSlot, Room, RoomInvite, SigReservation, TableSeat, TarotCard,
)
class RoomCreationViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="founder@test.io")
self.client.force_login(self.user)
def test_post_creates_room_and_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:create_room"),
data={"name": "Test Room"},
)
room = Room.objects.get(owner=self.user)
self.assertRedirects(
response, reverse(
"epic:gatekeeper",
args=[room.id],
)
)
def test_post_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("epic:create_room"),
data={"name": "Test Room"},
)
def test_create_room_get_redirects_to_gameboard(self):
response = self.client.get(reverse("epic:create_room"))
self.assertRedirects(response, "/gameboard/")
class MyGamesContextTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@example.com")
self.client.force_login(self.user)
def test_gameboard_context_includes_owned_rooms(self):
room = Room.objects.create(name="Durango", owner=self.user)
response = self.client.get("/gameboard/")
self.assertIn(room, response.context["my_games"])
def test_gameboard_context_includes_rooms_with_filled_slot(self):
other = User.objects.create(email="friend@example.com")
room = Room.objects.create(name="Their Room", owner=other)
slot = room.gate_slots.get(slot_number=2)
slot.gamer = self.user
slot.status = "FILLED"
slot.save()
response = self.client.get("/gameboard/")
self.assertIn(room, response.context["my_games"])
class GateStatusViewTest(TestCase):
def setUp(self):
self.owner = User.objects.create(email="founder@test.io")
self.client.force_login(self.owner)
self.room = Room.objects.create(name="Test Room", owner=self.owner)
def test_gate_status_returns_launch_btn_when_open(self):
self.room.gate_status = Room.OPEN
self.room.save()
response = self.client.get(reverse("epic:gate_status", kwargs={"room_id": self.room.id}))
self.assertEqual(response.status_code, 200)
self.assertContains(response, "launch-game-btn")
def test_gate_status_returns_partial_when_gathering(self):
response = self.client.get(
reverse("epic:gate_status", kwargs={"room_id": self.room.id})
)
self.assertEqual(response.status_code, 200)
self.assertContains(response, "gate-modal")
class DropTokenViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
def test_drop_token_reserves_lowest_empty_slot(self):
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot = self.room.gate_slots.get(slot_number=1)
self.assertEqual(slot.status, GateSlot.RESERVED)
self.assertEqual(slot.gamer, self.gamer)
def test_drop_token_skips_already_filled_slots(self):
other = User.objects.create(email="other@test.io")
slot1 = self.room.gate_slots.get(slot_number=1)
slot1.gamer = other
slot1.status = GateSlot.FILLED
slot1.save()
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot2 = self.room.gate_slots.get(slot_number=2)
self.assertEqual(slot2.status, GateSlot.RESERVED)
self.assertEqual(slot2.gamer, self.gamer)
def test_drop_token_blocked_when_another_slot_reserved(self):
other = User.objects.create(email="other@test.io")
slot1 = self.room.gate_slots.get(slot_number=1)
slot1.gamer = other
slot1.status = GateSlot.RESERVED
slot1.reserved_at = timezone.now()
slot1.save()
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
# Slot 2 should remain EMPTY — lock held by other user
slot2 = self.room.gate_slots.get(slot_number=2)
self.assertEqual(slot2.status, GateSlot.EMPTY)
def test_drop_token_blocked_when_user_already_has_filled_slot(self):
slot1 = self.room.gate_slots.get(slot_number=1)
slot1.gamer = self.gamer
slot1.status = GateSlot.FILLED
slot1.save()
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot2 = self.room.gate_slots.get(slot_number=2)
self.assertEqual(slot2.status, GateSlot.EMPTY)
def test_drop_token_sets_reserved_at(self):
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot = self.room.gate_slots.get(slot_number=1)
self.assertIsNotNone(slot.reserved_at)
def test_drop_token_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
class ConfirmTokenViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
Token.objects.create(user=self.gamer, token_type=Token.FREE)
def test_confirm_marks_slot_filled(self):
self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.FILLED)
def test_confirm_sets_gate_open_when_all_slots_filled(self):
# Fill slots 26 via ORM
for i in range(2, 7):
other = User.objects.create(email=f"g{i}@test.io")
s = self.room.gate_slots.get(slot_number=i)
s.gamer = other
s.status = GateSlot.FILLED
s.save()
self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.room.refresh_from_db()
self.assertEqual(self.room.gate_status, Room.OPEN)
def test_confirm_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_confirm_does_nothing_without_reserved_slot(self):
self.slot.status = GateSlot.EMPTY
self.slot.gamer = None
self.slot.save()
self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
class ReturnTokenViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
def test_return_clears_reserved_slot(self):
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
self.assertIsNone(self.slot.gamer)
self.assertIsNone(self.slot.reserved_at)
def test_return_after_confirm_clears_filled_slot(self):
self.slot.status = GateSlot.FILLED
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
self.assertIsNone(self.slot.gamer)
def test_return_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_return_restores_coin_token(self):
coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
coin.current_room = self.room
coin.next_ready_at = timezone.now() + timedelta(days=7)
coin.save()
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.COIN
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
coin.refresh_from_db()
self.assertIsNone(coin.current_room)
self.assertIsNone(coin.next_ready_at)
def test_return_restores_free_token(self):
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
expires = timezone.now() + timedelta(days=3)
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.FREE
self.slot.debited_token_expires_at = expires
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
restored = Token.objects.filter(user=self.gamer, token_type=Token.FREE).first()
self.assertIsNotNone(restored)
self.assertEqual(restored.expires_at, expires)
def test_return_restores_tithe_token(self):
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.TITHE
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.assertTrue(
Token.objects.filter(user=self.gamer, token_type=Token.TITHE).exists()
)
class DropTokenAvailabilityViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.other_room = Room.objects.create(name="Other Room", owner=owner)
self.coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
def test_drop_reserves_slot_when_tokens_available(self):
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot = self.room.gate_slots.get(slot_number=1)
self.assertEqual(slot.status, GateSlot.RESERVED)
# token not debited yet — that happens at confirm
self.coin.refresh_from_db()
self.assertIsNone(self.coin.current_room)
def test_drop_returns_402_when_all_tokens_depleted(self):
self.coin.current_room = self.other_room
self.coin.save()
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
response = self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id})
)
self.assertEqual(response.status_code, 402)
class ConfirmTokenPriorityViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.other_room = Room.objects.create(name="Other Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
self.coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
def test_confirm_leases_coin_to_room(self):
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.coin.refresh_from_db()
self.assertEqual(self.coin.current_room, self.room)
self.assertTrue(Token.objects.filter(pk=self.coin.pk).exists())
def test_confirm_uses_free_token_when_coin_in_use(self):
self.coin.current_room = self.other_room
self.coin.save()
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.assertEqual(
Token.objects.filter(user=self.gamer, token_type=Token.FREE).count(), 0
)
self.coin.refresh_from_db()
self.assertEqual(self.coin.current_room, self.other_room)
def test_confirm_uses_tithe_when_free_tokens_exhausted(self):
self.coin.current_room = self.other_room
self.coin.save()
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
tithe = Token.objects.create(user=self.gamer, token_type=Token.TITHE)
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.assertFalse(Token.objects.filter(pk=tithe.pk).exists())
def test_pass_not_consumed_and_coin_not_leased(self):
self.gamer.is_staff = True
self.gamer.save()
pass_token = Token.objects.create(user=self.gamer, token_type=Token.PASS)
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.assertTrue(Token.objects.filter(pk=pass_token.pk).exists())
self.coin.refresh_from_db()
self.assertIsNone(self.coin.current_room)
class RoleSelectRenderingTest(TestCase):
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.founder)
self.gamers = [self.founder]
for i in range(2, 7):
self.gamers.append(User.objects.create(email=f"g{i}@test.io"))
for i, gamer in enumerate(self.gamers, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
for i, gamer in enumerate(self.gamers, start=1):
TableSeat.objects.create(room=self.room, gamer=gamer, slot_number=i)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_room_view_includes_card_stack_when_role_select(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertContains(response, "card-stack")
def test_card_stack_eligible_for_slot1_gamer(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertContains(response, 'data-state="eligible"')
def test_card_stack_ineligible_for_slot2_gamer(self):
self.client.force_login(self.gamers[1])
response = self.client.get(
self.url
)
self.assertContains(response, 'data-state="ineligible"')
def test_card_stack_ineligible_shows_fa_ban(self):
self.client.force_login(self.gamers[1])
response = self.client.get(
self.url
)
self.assertContains(response, "fa-ban")
def test_card_stack_eligible_omits_fa_ban(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
# Seat ban icons carry "position-status-icon"; card-stack ban does not.
# Assert the bare "fa-solid fa-ban" (card-stack form) is absent.
self.assertNotContains(response, 'class="fa-solid fa-ban"')
def test_gatekeeper_overlay_absent_when_role_select(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertNotContains(response, "gate-overlay")
def test_tray_wrap_has_role_select_phase_class(self):
# Tray handle hidden until gamer confirms a role pick
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, 'id="id_tray_wrap" class="role-select-phase"')
def test_tray_absent_during_gatekeeper_phase(self):
# Tray must not render before the gamer occupies a seat
room = Room.objects.create(name="Gate Room", owner=self.founder)
self.client.force_login(self.founder)
response = self.client.get(
reverse("epic:gatekeeper", kwargs={"room_id": room.id})
)
self.assertNotContains(response, 'id="id_tray_wrap"')
def test_six_table_seats_rendered(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertContains(response, "table-seat", count=6)
def test_table_seats_never_active_on_load(self):
# Seat glow is JS-only (during tray animation); never server-rendered
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertNotContains(response, 'class="table-seat active"')
def test_assigned_seat_renders_role_confirmed_class(self):
# A seat with a role already picked must load as role-confirmed (opaque chair)
self.gamers[0].refresh_from_db()
seat = self.room.table_seats.get(slot_number=1)
seat.role = "PC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, 'table-seat role-confirmed')
def test_unassigned_seat_lacks_role_confirmed_class(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertNotContains(response, 'table-seat role-confirmed')
def test_assigned_slot_circle_renders_role_assigned_class(self):
# Slot 1 circle hidden because 1 role was assigned (count-based, not role-label-based)
seat = self.room.table_seats.get(slot_number=1)
seat.role = "PC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, 'gate-slot filled role-assigned')
def test_slot_circle_hides_by_count_not_role_label(self):
# Gamer in slot 1 picks NC (not PC) — slot 1 circle must still hide, not slot 2's
seat = self.room.table_seats.get(slot_number=1)
seat.role = "NC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
content = response.content.decode()
import re
# Template renders class before data-slot; capture both orderings
circles = re.findall(r'class="([^"]*gate-slot[^"]*)"[^>]*data-slot="(\d)"', content)
slot1_classes = next((cls for cls, slot in circles if slot == "1"), "")
slot2_classes = next((cls for cls, slot in circles if slot == "2"), "")
self.assertIn("role-assigned", slot1_classes)
self.assertNotIn("role-assigned", slot2_classes)
def test_unassigned_slot_circle_lacks_role_assigned_class(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertNotContains(response, 'role-assigned')
def test_position_strip_rendered_during_role_select(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, "position-strip")
def test_position_strip_has_six_gate_slots(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, "gate-slot", count=6)
def test_card_stack_has_data_user_slots_for_eligible_gamer(self):
self.client.force_login(self.founder) # founder is slot 1 only
response = self.client.get(
self.url
)
self.assertContains(response, 'data-user-slots="1"')
def test_card_stack_has_data_user_slots_for_ineligible_gamer(self):
self.client.force_login(self.gamers[1]) # slot 2 gamer
response = self.client.get(
self.url
)
self.assertContains(response, 'data-user-slots="2"')
def test_assigned_seat_renders_check_icon(self):
seat = self.room.table_seats.get(slot_number=1)
seat.role = "PC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
content = response.content.decode()
# The PC seat should have fa-circle-check, not fa-ban
pc_seat_start = content.index('data-role="PC"')
pc_seat_chunk = content[pc_seat_start:pc_seat_start + 300]
self.assertIn("fa-circle-check", pc_seat_chunk)
self.assertNotIn("fa-ban", pc_seat_chunk)
def test_unassigned_seat_renders_ban_icon(self):
# slot 2's role is still null
self.client.force_login(self.founder)
response = self.client.get(self.url)
content = response.content.decode()
nc_seat_start = content.index('data-role="NC"')
nc_seat_chunk = content[nc_seat_start:nc_seat_start + 300]
self.assertIn("fa-ban", nc_seat_chunk)
self.assertNotIn("fa-circle-check", nc_seat_chunk)
class PickRolesViewTest(TestCase):
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.client.force_login(self.founder)
self.room = Room.objects.create(name="Test Room", owner=self.founder)
for i in range(1, 7):
gamer = self.founder if i == 1 else User.objects.create(email=f"g{i}@test.io")
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
self.room.gate_status = Room.OPEN
self.room.save()
def test_pick_roles_transitions_room_to_role_select(self):
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.ROLE_SELECT)
def test_pick_roles_creates_one_table_seat_per_filled_slot(self):
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
self.assertEqual(TableSeat.objects.filter(room=self.room).count(), 6)
def test_pick_roles_table_seats_carry_gamer_and_slot_number(self):
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertEqual(seat.gamer, self.founder)
def test_only_open_room_can_start_role_select(self):
self.room.gate_status = Room.GATHERING
self.room.save()
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
self.room.refresh_from_db()
self.assertIsNone(self.room.table_status)
def test_pick_roles_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("epic:pick_roles", kwargs={"room_id": self.room.id})
)
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_pick_roles_redirects_to_room(self):
response = self.client.post(
reverse("epic:pick_roles", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
def test_pick_roles_notifies_channel_layer(self):
with patch("apps.epic.views._notify_role_select_start") as mock_notify:
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
mock_notify.assert_called_once_with(self.room.id)
def test_pick_roles_idempotent_no_duplicate_seats(self):
url = reverse("epic:pick_roles", kwargs={"room_id": self.room.id})
self.client.post(url)
self.client.post(url) # second call must be a no-op
self.assertEqual(TableSeat.objects.filter(room=self.room).count(), 6)
class SelectRoleViewTest(TestCase):
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.founder)
self.gamers = [self.founder]
for i in range(2, 7):
self.gamers.append(User.objects.create(email=f"g{i}@test.io"))
for i, gamer in enumerate(self.gamers, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
for i, gamer in enumerate(self.gamers, start=1):
TableSeat.objects.create(room=self.room, gamer=gamer, slot_number=i)
self.client.force_login(self.founder)
def test_select_role_records_choice(self):
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertEqual(seat.role, "PC")
def test_select_role_wrong_turn_makes_no_change(self):
self.client.force_login(self.gamers[1]) # slot 2 — not their turn
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
seat = TableSeat.objects.get(room=self.room, slot_number=2)
self.assertIsNone(seat.role)
def test_turn_advances_after_selection(self):
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
next_active = TableSeat.objects.filter(
room=self.room, role__isnull=True
).order_by("slot_number").first()
self.assertEqual(next_active.slot_number, 2)
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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def test_all_selected_stays_role_select_status(self):
roles = ["PC", "BC", "SC", "AC", "NC"]
for i, role in enumerate(roles):
seat = TableSeat.objects.get(room=self.room, slot_number=i + 1)
seat.role = role
seat.save()
self.client.force_login(self.gamers[5]) # slot 6 — last
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "EC"},
)
self.room.refresh_from_db()
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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self.assertEqual(self.room.table_status, Room.ROLE_SELECT)
def test_select_role_notifies_turn_changed(self):
with patch("apps.epic.views._notify_turn_changed") as mock_notify:
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
mock_notify.assert_called_once_with(self.room.id)
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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def test_select_role_notifies_all_roles_filled_when_last(self):
roles = ["PC", "BC", "SC", "AC", "NC"]
for i, role in enumerate(roles):
seat = TableSeat.objects.get(room=self.room, slot_number=i + 1)
seat.role = role
seat.save()
self.client.force_login(self.gamers[5])
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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with patch("apps.epic.views._notify_all_roles_filled") as mock_notify:
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "EC"},
)
mock_notify.assert_called_once_with(self.room.id)
def test_select_role_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_select_role_returns_ok(self):
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.assertEqual(response.status_code, 200)
def test_select_role_returns_409_for_duplicate_role(self):
TableSeat.objects.filter(room=self.room, slot_number=2).update(role="BC")
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
self.assertEqual(response.status_code, 409)
def test_select_role_redirects_when_not_role_select_phase(self):
self.room.table_status = None
self.room.save()
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_select_role_redirects_for_invalid_role_code(self):
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BOGUS"},
)
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
def test_same_gamer_cannot_double_pick_sequentially(self):
"""A second POST from the active gamer — after their role has been
saved must redirect rather than assign a second role."""
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
self.assertEqual(
TableSeat.objects.filter(room=self.room, role__isnull=False).count(), 1
)
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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class RoomViewAllRolesFilledTest(TestCase):
"""Room view in ROLE_SELECT with all seats assigned shows PICK SIGS button."""
def setUp(self):
import lxml.html
self.lxml = lxml.html
self.owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.owner)
self.room.table_status = Room.ROLE_SELECT
self.room.save()
all_roles = ["PC", "BC", "SC", "AC", "NC", "EC"]
for i, role in enumerate(all_roles, start=1):
user = User.objects.create(email=f"p{i}@test.io")
TableSeat.objects.create(room=self.room, gamer=user, slot_number=i, role=role)
self.client.force_login(self.owner)
def test_pick_sigs_btn_present_when_all_roles_filled(self):
response = self.client.get(reverse("epic:room", kwargs={"room_id": self.room.id}))
parsed = self.lxml.fromstring(response.content)
[_] = parsed.cssselect("#id_pick_sigs_btn")
self.assertEqual(parsed.cssselect(".card-stack"), [])
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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def test_pick_sigs_btn_hidden_during_role_select(self):
# Clear one role — still mid-pick, wrap must be hidden
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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TableSeat.objects.filter(room=self.room, slot_number=6).update(role=None)
response = self.client.get(reverse("epic:room", kwargs={"room_id": self.room.id}))
parsed = self.lxml.fromstring(response.content)
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[wrap] = parsed.cssselect("#id_pick_sigs_wrap")
self.assertIn("display:none", wrap.get("style", "").replace(" ", ""))
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
class PickSigsViewTest(TestCase):
def setUp(self):
self.owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.owner)
self.room.table_status = Room.ROLE_SELECT
self.room.save()
all_roles = ["PC", "BC", "SC", "AC", "NC", "EC"]
for i, role in enumerate(all_roles, start=1):
user = User.objects.create(email=f"p{i}@test.io")
TableSeat.objects.create(room=self.room, gamer=user, slot_number=i, role=role)
self.client.force_login(self.owner)
self.url = reverse("epic:pick_sigs", kwargs={"room_id": self.room.id})
def test_pick_sigs_requires_login(self):
self.client.logout()
response = self.client.post(self.url)
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_pick_sigs_transitions_to_sig_select(self):
self.client.post(self.url)
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.SIG_SELECT)
def test_pick_sigs_redirects_to_room(self):
response = self.client.post(self.url)
self.assertRedirects(response, reverse("epic:room", args=[self.room.id]))
def test_pick_sigs_is_noop_if_not_role_select(self):
self.room.table_status = Room.SIG_SELECT
self.room.save()
self.client.post(self.url)
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.SIG_SELECT)
def test_pick_sigs_notifies_sig_select_started(self):
with patch("apps.epic.views._notify_sig_select_started") as mock_notify:
self.client.post(self.url)
mock_notify.assert_called_once_with(self.room.id)
class RoomActionsViewTest(TestCase):
def setUp(self):
self.owner = User.objects.create(email="owner@test.io")
self.gamer = User.objects.create(email="gamer@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.owner)
self.slot = self.room.gate_slots.get(slot_number=2)
self.slot.gamer = self.gamer
self.slot.status = "FILLED"
self.slot.save()
RoomInvite.objects.create(
room=self.room, inviter=self.owner,
invitee_email=self.gamer.email
)
def test_owner_delete_removes_room(self):
self.client.force_login(self.owner)
self.client.post(reverse("epic:delete_room", kwargs={"room_id": self.room.id}))
self.assertFalse(Room.objects.filter(pk=self.room.pk).exists())
def test_non_owner_delete_does_not_remove_room(self):
self.client.force_login(self.gamer)
self.client.post(reverse("epic:delete_room", kwargs={"room_id": self.room.id}))
self.assertTrue(Room.objects.filter(pk=self.room.pk).exists())
def test_delete_redirects_to_gameboard(self):
self.client.force_login(self.owner)
response = self.client.post(
reverse("epic:delete_room", kwargs={"room_id": self.room.id})
)
self.assertRedirects(response, "/gameboard/")
def test_abandon_clears_slot(self):
self.client.force_login(self.gamer)
self.client.post(reverse("epic:abandon_room", kwargs={"room_id": self.room.id}))
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, "EMPTY")
self.assertIsNone(self.slot.gamer)
def test_abandon_deletes_pending_invite(self):
self.client.force_login(self.gamer)
self.client.post(reverse("epic:abandon_room", kwargs={"room_id": self.room.id}))
self.assertFalse(
RoomInvite.objects.filter(
room=self.room, invitee_email=self.gamer.email
).exists()
)
def test_abandon_redirects_to_gameboard(self):
self.client.force_login(self.gamer)
response = self.client.post(
reverse("epic:abandon_room", kwargs={"room_id": self.room.id})
)
self.assertRedirects(response, "/gameboard/")
class ReleaseSlotViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.CARTE
self.slot.save()
def test_release_slot_downgrades_open_room_to_gathering(self):
self.room.gate_status = Room.OPEN
self.room.save()
self.client.post(
reverse("epic:release_slot", kwargs={"room_id": self.room.id}),
data={"slot_number": self.slot.slot_number},
)
self.room.refresh_from_db()
self.assertEqual(self.room.gate_status, Room.GATHERING)
# ── Significator Selection ────────────────────────────────────────────────────
SIG_SEAT_ORDER = ["PC", "NC", "EC", "SC", "AC", "BC"]
def _full_sig_setUp(test_case, role_order=None):
"""Populate test_case with a SIG_SELECT room; return (room, gamers, earthman, card_in_deck).
Uses get_or_create for DeckVariant migration data persists in TestCase."""
if role_order is None:
role_order = SIG_SEAT_ORDER[:]
earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
)
founder = User.objects.create(email="founder@test.io")
gamers = [founder]
for i in range(2, 7):
gamers.append(User.objects.create(email=f"g{i}@test.io"))
for gamer in gamers:
gamer.equipped_deck = earthman
gamer.save(update_fields=["equipped_deck"])
room = Room.objects.create(name="Sig Room", owner=founder)
for i, (gamer, role) in enumerate(zip(gamers, role_order), start=1):
slot = room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
TableSeat.objects.create(
room=room, gamer=gamer, slot_number=i, role=role, role_revealed=True,
)
room.gate_status = Room.OPEN
room.table_status = Room.SIG_SELECT
room.save()
card_in_deck = TarotCard.objects.get(
deck_variant=earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
test_case.client.force_login(founder)
return room, gamers, earthman, card_in_deck
class SigSelectRenderingTest(TestCase):
"""Gate view at SIG_SELECT renders the Significator deck."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_sig_deck_element_present(self):
response = self.client.get(self.url)
self.assertContains(response, "id_sig_deck")
def test_sig_deck_contains_18_sig_cards(self):
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 18)
def test_seats_rendered_in_pc_nc_ec_sc_ac_bc_order(self):
response = self.client.get(self.url)
content = response.content.decode()
positions = {role: content.find(f'data-role="{role}"') for role in SIG_SEAT_ORDER}
# Every role must appear
self.assertTrue(all(pos != -1 for pos in positions.values()))
# Rendered in canonical sequence
ordered = sorted(SIG_SEAT_ORDER, key=lambda r: positions[r])
self.assertEqual(ordered, SIG_SEAT_ORDER)
def test_sig_deck_not_present_during_role_select(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertNotContains(response, "id_sig_deck")
def test_sig_cards_render_keyword_data_attributes(self):
response = self.client.get(self.url)
content = response.content.decode()
self.assertIn("data-keywords-upright=", content)
self.assertIn("data-keywords-reversed=", content)
def test_sig_stat_block_structure_rendered(self):
response = self.client.get(self.url)
self.assertContains(response, "sig-stat-block")
self.assertContains(response, "sig-flip-btn")
self.assertContains(response, "stat-face--upright")
self.assertContains(response, "stat-face--reversed")
def test_sig_cards_render_cautions_data_attribute(self):
response = self.client.get(self.url)
self.assertContains(response, "data-cautions=")
def test_sig_caution_tooltip_structure_rendered(self):
response = self.client.get(self.url)
self.assertContains(response, "sig-caution-tooltip")
self.assertContains(response, "sig-caution-btn")
self.assertContains(response, "sig-caution-effect")
self.assertContains(response, "sig-caution-index")
self.assertContains(response, "sig-caution-prev")
self.assertContains(response, "sig-caution-next")
class SelectSigCardViewTest(TestCase):
"""select_sig view — records choice, enforces turn order, rejects bad input."""
def setUp(self):
self.room, self.gamers, self.earthman, self.card = _full_sig_setUp(self)
# Founder is slot 1, role=PC — active first in canonical order
self.url = reverse("epic:select_sig", kwargs={"room_id": self.room.id})
def _post(self, card_id=None, client=None):
c = client or self.client
return c.post(self.url, data={"card_id": card_id or self.card.id})
def test_select_sig_records_choice_on_active_seat(self):
self._post()
seat = TableSeat.objects.get(room=self.room, role="PC")
self.assertEqual(seat.significator, self.card)
def test_select_sig_returns_200(self):
response = self._post()
self.assertEqual(response.status_code, 200)
def test_select_sig_wrong_turn_makes_no_change(self):
# Gamer 2 is NC — not their turn yet
self.client.force_login(self.gamers[1])
self._post()
seat = TableSeat.objects.get(room=self.room, role="NC")
self.assertIsNone(seat.significator)
def test_select_sig_wrong_turn_returns_403(self):
self.client.force_login(self.gamers[1])
response = self._post()
self.assertEqual(response.status_code, 403)
def test_select_sig_card_not_in_deck_returns_400(self):
# Create a pip card (number=5) — not in the sig deck (only court 1114 + major 01)
other = TarotCard.objects.create(
deck_variant=self.earthman, arcana="MINOR", suit="BRANDS", number=5,
name="Five of Brands Test", slug="five-of-brands-test",
keywords_upright=[], keywords_reversed=[],
)
response = self._post(card_id=other.id)
self.assertEqual(response.status_code, 400)
def test_select_sig_card_already_taken_returns_409(self):
# Another seat already holds this card as their significator
nc_seat = TableSeat.objects.get(room=self.room, role="NC")
nc_seat.significator = self.card
nc_seat.save()
response = self._post()
self.assertEqual(response.status_code, 409)
def test_select_sig_advances_active_seat_to_nc(self):
self._post()
from apps.epic.models import active_sig_seat
seat = active_sig_seat(self.room)
self.assertEqual(seat.role, "NC")
def test_select_sig_notifies_ws(self):
with patch("apps.epic.views._notify_sig_selected") as mock_notify:
self._post()
mock_notify.assert_called_once()
def test_select_sig_requires_login(self):
self.client.logout()
response = self._post()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_select_sig_wrong_phase_redirects(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._post()
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
def test_select_sig_last_choice_does_not_advance_to_none(self):
"""After all 6 significators chosen, active_sig_seat() is None —
no unhandled AttributeError in the view."""
cards = list(TarotCard.objects.filter(deck_variant=self.earthman, arcana="MINOR"))
seats_in_order = list(
TableSeat.objects.filter(room=self.room).order_by("slot_number")
)
# Assign all but the last (BC) manually
for seat, card in zip(seats_in_order[:-1], cards):
seat.significator = card
seat.save()
# BC gamer POSTs the final choice
bc_seat = TableSeat.objects.get(room=self.room, role="BC")
self.client.force_login(bc_seat.gamer)
last_card = TarotCard.objects.filter(
deck_variant=self.earthman, arcana="MAJOR", number=0
).first()
response = self.client.post(self.url, data={"card_id": last_card.id})
self.assertIn(response.status_code, (200, 302))
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
class ConfirmTokenRecordsSlotFilledTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(name="Test Room", owner=self.user)
self.token = Token.objects.create(user=self.user, token_type=Token.TITHE)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.user
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
def test_confirm_token_records_slot_filled_event(self):
session = self.client.session
session["kit_token_id"] = str(self.token.id)
session.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SLOT_FILLED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["slot_number"], 1)
self.assertEqual(event.data["token_type"], Token.TITHE)
def test_no_event_recorded_if_no_reserved_slot(self):
self.slot.gamer = None
self.slot.status = GateSlot.EMPTY
self.slot.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.SLOT_FILLED).count(), 0)
class SelectRoleRecordsRoleSelectedTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="player@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Role Room", owner=self.user, table_status=Room.ROLE_SELECT
)
self.seat = TableSeat.objects.create(
room=self.room, gamer=self.user, slot_number=1
)
def test_select_role_records_role_selected_event(self):
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
event = GameEvent.objects.get(room=self.room, verb=GameEvent.ROLE_SELECTED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["role"], "PC")
self.assertEqual(event.data["slot_number"], 1)
def test_no_event_if_role_already_taken(self):
TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=2, role="PC")
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.ROLE_SELECTED).count(), 0)
# ── sig_reserve view ──────────────────────────────────────────────────────────
class SigReserveViewTest(TestCase):
"""sig_reserve — provisional card hold; OK/NVM flow."""
def setUp(self):
self.room, self.gamers, self.earthman, self.card = _full_sig_setUp(self)
# founder (gamers[0]) is PC — levity polarity
self.client.force_login(self.gamers[0])
self.url = reverse("epic:sig_reserve", kwargs={"room_id": self.room.id})
def _reserve(self, card_id=None, action="reserve", client=None):
c = client or self.client
return c.post(self.url, data={
"card_id": card_id or self.card.id,
"action": action,
})
# ── happy-path reserve ────────────────────────────────────────────────
def test_reserve_creates_sig_reservation(self):
self._reserve()
self.assertTrue(SigReservation.objects.filter(
room=self.room, gamer=self.gamers[0], card=self.card
).exists())
def test_reserve_returns_200(self):
response = self._reserve()
self.assertEqual(response.status_code, 200)
def test_reservation_has_correct_polarity(self):
self._reserve()
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
self.assertEqual(res.polarity, "levity")
def test_gravity_gamer_reservation_has_gravity_polarity(self):
# gamers[3] is SC (index 3 → role SC → but _full_sig_setUp uses SIG_SEAT_ORDER
# which assigns PC→NC→EC→SC→AC→BC, so slot 4 = SC, slot 5 = AC, slot 6 = BC)
# gamers[5] is BC → gravity
bc_client = self.client.__class__()
bc_client.force_login(self.gamers[5])
self._reserve(client=bc_client)
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[5])
self.assertEqual(res.polarity, "gravity")
# ── conflict handling ─────────────────────────────────────────────────
def test_reserve_taken_card_same_polarity_returns_409(self):
# NC (gamers[1]) reserves the same card first — both are levity
nc_client = self.client.__class__()
nc_client.force_login(self.gamers[1])
self._reserve(client=nc_client)
# Now PC tries to grab the same card — should be blocked
response = self._reserve()
self.assertEqual(response.status_code, 409)
def test_reserve_taken_card_cross_polarity_succeeds(self):
# BC (gamers[5], gravity) reserves the same card — different polarity, allowed
bc_client = self.client.__class__()
bc_client.force_login(self.gamers[5])
self._reserve(client=bc_client)
response = self._reserve() # PC (levity) grabs same card
self.assertEqual(response.status_code, 200)
def test_reserve_different_card_while_holding_returns_409(self):
"""Cannot OK a different card while holding one — must NVM first."""
card_b = TarotCard.objects.filter(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=12
).first()
self._reserve() # PC grabs card A → 200
response = self._reserve(card_id=card_b.id) # tries card B → 409
self.assertEqual(response.status_code, 409)
# Original reservation still intact
reservations = SigReservation.objects.filter(room=self.room, gamer=self.gamers[0])
self.assertEqual(reservations.count(), 1)
self.assertEqual(reservations.first().card, self.card)
def test_reserve_same_card_again_is_idempotent(self):
"""Re-POSTing the same card while already holding it returns 200 (no-op)."""
self._reserve()
response = self._reserve() # same card again
self.assertEqual(response.status_code, 200)
self.assertEqual(
SigReservation.objects.filter(room=self.room, gamer=self.gamers[0]).count(), 1
)
def test_reserve_blocked_then_unblocked_after_release(self):
"""After NVM, a new card can be OK'd."""
card_b = TarotCard.objects.filter(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=12
).first()
self._reserve() # hold card A
self._reserve(action="release") # NVM
response = self._reserve(card_id=card_b.id) # now card B → 200
self.assertEqual(response.status_code, 200)
self.assertTrue(SigReservation.objects.filter(
room=self.room, gamer=self.gamers[0], card=card_b
).exists())
# ── release ───────────────────────────────────────────────────────────
def test_release_deletes_reservation(self):
self._reserve()
self._reserve(action="release")
self.assertFalse(SigReservation.objects.filter(
room=self.room, gamer=self.gamers[0]
).exists())
def test_release_returns_200(self):
self._reserve()
response = self._reserve(action="release")
self.assertEqual(response.status_code, 200)
def test_release_with_no_reservation_still_200(self):
"""NVM when nothing held is harmless."""
response = self._reserve(action="release")
self.assertEqual(response.status_code, 200)
# ── guards ────────────────────────────────────────────────────────────
def test_reserve_requires_login(self):
self.client.logout()
response = self._reserve()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_reserve_requires_seated_gamer(self):
outsider = User.objects.create(email="outsider@test.io")
outsider_client = self.client.__class__()
outsider_client.force_login(outsider)
response = self._reserve(client=outsider_client)
self.assertEqual(response.status_code, 403)
def test_reserve_wrong_phase_returns_400(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._reserve()
self.assertEqual(response.status_code, 400)
def test_reserve_broadcasts_ws(self):
with patch("apps.epic.views._notify_sig_reserved") as mock_notify:
self._reserve()
mock_notify.assert_called_once()
def test_release_broadcasts_ws(self):
self._reserve()
with patch("apps.epic.views._notify_sig_reserved") as mock_notify:
self._reserve(action="release")
mock_notify.assert_called_once()
def test_release_broadcasts_card_id_so_second_browser_can_clear_it(self):
"""WS release event must include the card_id; otherwise the receiving
browser can't find the card element to remove .sig-reserved--own."""
self._reserve()
with patch("apps.epic.views._notify_sig_reserved") as mock_notify:
self._reserve(action="release")
args, kwargs = mock_notify.call_args
self.assertEqual(args[1], self.card.pk) # card_id must not be None
self.assertFalse(kwargs['reserved']) # reserved=False
# ── sig_ready view ────────────────────────────────────────────────────────────
def _make_levity_reservations(room, gamers, earthman, ready=False):
"""Create SigReservations for the three levity gamers (PC, NC, SC).
Returns the three reservations in PCNCSC order."""
cards = [
TarotCard.objects.get(deck_variant=earthman, arcana="MIDDLE", suit="BRANDS", number=n)
for n in (11, 12, 13)
]
roles = ["PC", "NC", "SC"]
# gamers[0]=PC, gamers[1]=NC, gamers[3]=SC
gamer_indices = [0, 1, 3]
reservations = []
for gamer_idx, role, card in zip(gamer_indices, roles, cards):
seat = TableSeat.objects.get(room=room, role=role)
res = SigReservation.objects.create(
room=room, gamer=gamers[gamer_idx], card=card,
role=role, polarity="levity", seat=seat, ready=ready,
)
reservations.append(res)
return reservations
class SigReadyViewTest(TestCase):
"""sig_ready — toggle ready/unready for the polarity-room countdown."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.reservations = _make_levity_reservations(self.room, self.gamers, self.earthman)
self.url = reverse("epic:sig_ready", kwargs={"room_id": self.room.id})
def _post(self, action="ready", seconds_remaining=None, client=None):
c = client or self.client
data = {"action": action}
if seconds_remaining is not None:
data["seconds_remaining"] = seconds_remaining
return c.post(self.url, data=data)
# ── guards ────────────────────────────────────────────────────────────
def test_sig_ready_requires_login(self):
self.client.logout()
response = self._post()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_sig_ready_requires_seated_gamer(self):
outsider = User.objects.create(email="outsider@test.io")
outsider_client = self.client.__class__()
outsider_client.force_login(outsider)
response = self._post(client=outsider_client)
self.assertEqual(response.status_code, 403)
def test_sig_ready_wrong_phase_returns_400(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._post()
self.assertEqual(response.status_code, 400)
def test_sig_ready_without_reservation_returns_400(self):
"""Can't go ready without an OK'd card."""
SigReservation.objects.filter(room=self.room, gamer=self.gamers[0]).delete()
response = self._post()
self.assertEqual(response.status_code, 400)
# ── happy-path ready ──────────────────────────────────────────────────
def test_sig_ready_sets_ready_true_on_reservation(self):
self._post(action="ready")
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
self.assertTrue(res.ready)
def test_sig_ready_returns_200(self):
response = self._post(action="ready")
self.assertEqual(response.status_code, 200)
# ── unready ──────────────────────────────────────────────────────────
def test_sig_unready_sets_ready_false(self):
self.reservations[0].ready = True
self.reservations[0].save()
self._post(action="unready")
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
self.assertFalse(res.ready)
def test_sig_unready_when_not_ready_is_harmless(self):
response = self._post(action="unready")
self.assertEqual(response.status_code, 200)
# ── countdown mechanics ───────────────────────────────────────────────
def test_sig_ready_broadcasts_countdown_start_when_all_three_polarity_ready(self):
"""When all three levity gamers are ready, countdown_start broadcasts."""
# Make NC and SC ready first
for res in self.reservations[1:]:
res.ready = True
res.save()
# PC (founder) goes ready — triggers all-three condition
with patch("apps.epic.views._notify_countdown_start") as mock_notify:
self._post(action="ready")
mock_notify.assert_called_once()
args = mock_notify.call_args[0]
self.assertIn("levity", args) # polarity in call
def test_sig_ready_does_not_broadcast_countdown_when_only_two_ready(self):
self.reservations[1].ready = True
self.reservations[1].save()
with patch("apps.epic.views._notify_countdown_start") as mock_notify:
self._post(action="ready")
mock_notify.assert_not_called()
def test_sig_unready_saves_seconds_remaining_on_all_polarity_reservations(self):
for res in self.reservations:
res.ready = True
res.save()
self._post(action="unready", seconds_remaining=7)
for res in self.reservations:
res.refresh_from_db()
self.assertEqual(res.countdown_remaining, 7)
def test_sig_unready_broadcasts_countdown_cancel(self):
for res in self.reservations:
res.ready = True
res.save()
with patch("apps.epic.views._notify_countdown_cancel") as mock_notify:
self._post(action="unready", seconds_remaining=7)
mock_notify.assert_called_once()
def test_sig_ready_uses_saved_seconds_for_countdown_restart(self):
"""If countdown_remaining is saved (e.g. 7), countdown_start sends 7 not 12."""
for res in self.reservations:
res.ready = True
res.countdown_remaining = 7
res.save()
# One unreadied; now goes ready again — all 3 ready → start from 7
self.reservations[0].ready = False
self.reservations[0].save()
with patch("apps.epic.views._notify_countdown_start") as mock_notify:
self._post(action="ready")
mock_notify.assert_called_once()
args, kwargs = mock_notify.call_args
seconds_sent = kwargs.get("seconds") or args[1]
self.assertEqual(seconds_sent, 7)
# ── sig_confirm view ──────────────────────────────────────────────────────────
def _make_gravity_reservations(room, gamers, earthman, ready=False):
"""Create SigReservations for the three gravity gamers (EC, AC, BC)."""
cards = [
TarotCard.objects.get(deck_variant=earthman, arcana="MIDDLE", suit="GRAILS", number=n)
for n in (11, 12, 13)
]
roles = ["EC", "AC", "BC"]
# gamers[2]=EC, gamers[4]=AC, gamers[5]=BC
gamer_indices = [2, 4, 5]
reservations = []
for gamer_idx, role, card in zip(gamer_indices, roles, cards):
seat = TableSeat.objects.get(room=room, role=role)
res = SigReservation.objects.create(
room=room, gamer=gamers[gamer_idx], card=card,
role=role, polarity="gravity", seat=seat, ready=ready,
)
reservations.append(res)
return reservations
class SigConfirmViewTest(TestCase):
"""sig_confirm — finalize polarity group once countdown reaches zero."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
# All three levity gamers are ready
self.lev_res = _make_levity_reservations(
self.room, self.gamers, self.earthman, ready=True
)
# founder (PC) is already logged in from _full_sig_setUp
self.url = reverse("epic:sig_confirm", kwargs={"room_id": self.room.id})
def _post(self, polarity="levity", client=None):
c = client or self.client
return c.post(self.url, data={"polarity": polarity})
# ── guards ────────────────────────────────────────────────────────────
def test_sig_confirm_requires_login(self):
self.client.logout()
response = self._post()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_sig_confirm_requires_seated_gamer(self):
outsider = User.objects.create(email="outsider@test.io")
outsider_client = self.client.__class__()
outsider_client.force_login(outsider)
response = self._post(client=outsider_client)
self.assertEqual(response.status_code, 403)
def test_sig_confirm_wrong_phase_returns_400(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._post()
self.assertEqual(response.status_code, 400)
def test_sig_confirm_not_all_polarity_ready_returns_400(self):
"""If any of the three in the polarity group isn't ready, reject."""
self.lev_res[1].ready = False
self.lev_res[1].save()
response = self._post()
self.assertEqual(response.status_code, 400)
# ── happy-path ────────────────────────────────────────────────────────
def test_sig_confirm_sets_significator_on_seats_from_reservations(self):
self._post()
for res in self.lev_res:
seat = TableSeat.objects.get(room=self.room, role=res.role)
self.assertEqual(seat.significator, res.card)
def test_sig_confirm_returns_200(self):
response = self._post()
self.assertEqual(response.status_code, 200)
def test_sig_confirm_broadcasts_polarity_room_done(self):
with patch("apps.epic.views._notify_polarity_room_done") as mock_notify:
self._post()
mock_notify.assert_called_once()
args = mock_notify.call_args[0]
self.assertIn("levity", args)
def test_sig_confirm_is_idempotent_if_significators_already_set(self):
"""Second call from another browser returns 200 without re-running logic."""
self._post()
response = self._post()
self.assertEqual(response.status_code, 200)
# ── both polarities done ──────────────────────────────────────────────
def test_sig_confirm_broadcasts_pick_sky_available_when_both_polarities_done(self):
"""After both levity and gravity confirm, pick_sky_available fires."""
# Pre-set gravity seats to already have significators (simulating earlier confirm)
grav_cards = [
TarotCard.objects.get(deck_variant=self.earthman, arcana="MIDDLE", suit="GRAILS", number=n)
for n in (11, 12, 13)
]
for role, card in zip(["EC", "AC", "BC"], grav_cards):
seat = TableSeat.objects.get(room=self.room, role=role)
seat.significator = card
seat.save()
with patch("apps.epic.views._notify_pick_sky_available") as mock_notify:
self._post(polarity="levity")
mock_notify.assert_called_once()
def test_sig_confirm_sets_room_to_sky_select_when_both_polarities_done(self):
grav_cards = [
TarotCard.objects.get(deck_variant=self.earthman, arcana="MIDDLE", suit="GRAILS", number=n)
for n in (11, 12, 13)
]
for role, card in zip(["EC", "AC", "BC"], grav_cards):
seat = TableSeat.objects.get(room=self.room, role=role)
seat.significator = card
seat.save()
self._post(polarity="levity")
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.SKY_SELECT)
def test_sig_confirm_does_not_broadcast_pick_sky_available_when_only_one_polarity_done(self):
with patch("apps.epic.views._notify_pick_sky_available") as mock_notify:
self._post(polarity="levity")
mock_notify.assert_not_called()
# ── SKY_SELECT rendering ──────────────────────────────────────────────────────
class PickSkyRenderingTest(TestCase):
"""Room page at SKY_SELECT renders PICK SKY btn and sig card in tray cell 2."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
pc_seat.significator = self.sig_card
pc_seat.save()
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_pick_sky_btn_present_in_sky_select_phase(self):
response = self.client.get(self.url)
self.assertContains(response, "id_pick_sky_btn")
def test_tray_cell_2_contains_sig_card_icon_in_sky_select(self):
response = self.client.get(self.url)
self.assertContains(response, "tray-sig-card")
def test_pick_sky_btn_absent_during_sig_select(self):
self.room.table_status = Room.SIG_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertNotContains(response, "id_pick_sky_btn")