Files
python-tdd/src/static/tests/SigSelectSpec.js

938 lines
45 KiB
JavaScript
Raw Normal View History

describe("SigSelect", () => {
let testDiv, stageCard, card, statBlock;
function makeFixture({ reservations = '{}', polarity = 'levity', userRole = 'PC' } = {}) {
testDiv = document.createElement("div");
testDiv.innerHTML = `
<div class="sig-overlay"
data-polarity="${polarity}"
data-user-role="${userRole}"
data-reserve-url="/epic/room/test/sig-reserve"
data-ready-url="/epic/room/test/sig-ready"
data-reservations="${reservations.replace(/"/g, '&quot;')}">
<div class="sig-modal">
<div class="sig-stage">
<div class="sig-stage-card" style="display:none">
<span class="fan-corner-rank"></span>
<i class="stage-suit-icon"></i>
<div class="fan-card-face-upright">
<p class="fan-card-name-group"></p>
<p class="sig-qualifier-above"></p>
<h3 class="fan-card-name"></h3>
<p class="sig-qualifier-below"></p>
</div>
<p class="fan-card-arcana"></p>
<p class="fan-card-correspondence"></p>
<div class="fan-card-face-reversal">
<p class="fan-card-reversal-name"></p>
<p class="fan-card-reversal-qualifier"></p>
</div>
</div>
<div class="sig-stat-block">
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
<button class="btn btn-reverse spin-btn" type="button">SPIN</button>
<button class="btn btn-info fyi-btn" type="button">FYI</button>
<div class="stat-face stat-face--upright">
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
<p class="stat-face-label">Emanation</p>
<ul class="stat-keywords" id="id_stat_keywords_upright"></ul>
</div>
<div class="stat-face stat-face--reversed">
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
<p class="stat-face-label">Reversal</p>
<ul class="stat-keywords" id="id_stat_keywords_reversed"></ul>
</div>
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
<button class="btn btn-nav-left fyi-prev" type="button">&#9664;</button>
<button class="btn btn-nav-right fyi-next" type="button">&#9654;</button>
<div class="sig-info" id="id_sig_info">
<div class="sig-info-header">
<h4 class="sig-info-title"></h4>
<p class="sig-info-type"></p>
</div>
<p class="sig-info-effect"></p>
<span class="sig-info-index"></span>
</div>
</div>
</div>
<div class="sig-deck-grid">
<div class="sig-card"
data-card-id="42"
data-corner-rank="K"
data-suit-icon=""
data-name-group="Pentacles"
data-name-title="King of Pentacles"
data-arcana="Minor Arcana"
data-correspondence=""
data-keywords-upright="action,impulsiveness,ambition"
data-keywords-reversed="no direction,disregard for consequences"
data-energies="[]"
data-operations="[]"
data-levity-qualifier="Elevated"
data-gravity-qualifier="Graven"
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
data-reversal-qualifier="">
<div class="fan-card-corner fan-card-corner--tl">
<span class="fan-corner-rank">K</span>
</div>
<div class="sig-card-actions">
<button class="sig-ok-btn btn btn-confirm">OK</button>
<button class="sig-nvm-btn btn btn-cancel">NVM</button>
</div>
<div class="sig-card-cursors">
<span class="sig-cursor sig-cursor--left"></span>
<span class="sig-cursor sig-cursor--mid"></span>
<span class="sig-cursor sig-cursor--right"></span>
</div>
</div>
</div>
</div>
</div>
`;
document.body.appendChild(testDiv);
stageCard = testDiv.querySelector(".sig-stage-card");
statBlock = testDiv.querySelector(".sig-stat-block");
card = testDiv.querySelector(".sig-card");
window.fetch = jasmine.createSpy("fetch").and.returnValue(
Promise.resolve({ ok: true })
);
window._roomSocket = { readyState: -1, send: jasmine.createSpy("send") };
SigSelect._testInit();
}
afterEach(() => {
if (testDiv) testDiv.remove();
delete window._roomSocket;
});
// ── Stage reveal on mouseenter ─────────────────────────────────────── //
describe("stage preview", () => {
beforeEach(() => makeFixture());
it("shows the stage card on mouseenter", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(stageCard.style.display).toBe("");
});
it("hides the stage card on mouseleave when not frozen", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
expect(stageCard.style.display).toBe("none");
});
it("does NOT hide the stage card on mouseleave when frozen (reserved)", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
SigSelect._setFrozen(true);
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
expect(stageCard.style.display).toBe("");
});
});
// ── Card focus (click → OK overlay) ───────────────────────────────── //
describe("card click", () => {
beforeEach(() => makeFixture());
it("adds .sig-focused to the clicked card", () => {
card.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(card.classList.contains("sig-focused")).toBe(true);
});
it("shows the stage card after click", () => {
card.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(stageCard.style.display).toBe("");
});
it("does not focus a card reserved by another role", () => {
card.dataset.reservedBy = "NC";
card.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(card.classList.contains("sig-focused")).toBe(false);
});
});
// ── Lock after reservation ─────────────────────────────────────────── //
describe("lock after reservation", () => {
beforeEach(() => makeFixture());
it("does not focus another card while one is reserved", () => {
SigSelect._setReservedCardId("99");
card.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(card.classList.contains("sig-focused")).toBe(false);
});
it("does not call fetch when OK is clicked while a different card is reserved", () => {
SigSelect._setReservedCardId("99");
var okBtn = card.querySelector(".sig-ok-btn");
okBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(window.fetch).not.toHaveBeenCalled();
});
it("allows focus again after reservation is cleared", () => {
SigSelect._setReservedCardId("99");
SigSelect._setReservedCardId(null);
card.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(card.classList.contains("sig-focused")).toBe(true);
});
});
// ── WS release event (second-browser NVM sync) ────────────────────── //
describe("WS release event (second-browser NVM sync)", () => {
beforeEach(() => makeFixture({ reservations: '{"42":"PC"}' }));
it("removes .sig-reserved and .sig-reserved--own on WS release", () => {
expect(card.classList.contains("sig-reserved--own")).toBe(true);
expect(card.classList.contains("sig-reserved")).toBe(true);
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "PC", reserved: false },
}));
expect(card.classList.contains("sig-reserved--own")).toBe(false);
expect(card.classList.contains("sig-reserved")).toBe(false);
});
it("unfreezes the stage so other cards can be focused after WS release", () => {
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "PC", reserved: false },
}));
card.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(card.classList.contains("sig-focused")).toBe(true);
});
});
// ── FYI info panel ────────────────────────────────────────────────── //
describe("FYI info panel", () => {
var infoEl, infoEffect, infoTitle, infoType, infoIndex, infoPrev, infoNext, infoBtn;
beforeEach(() => {
makeFixture();
infoEl = testDiv.querySelector(".sig-info");
infoEffect = testDiv.querySelector(".sig-info-effect");
infoTitle = testDiv.querySelector(".sig-info-title");
infoType = testDiv.querySelector(".sig-info-type");
infoIndex = testDiv.querySelector(".sig-info-index");
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
infoPrev = testDiv.querySelector(".fyi-prev");
infoNext = testDiv.querySelector(".fyi-next");
infoBtn = testDiv.querySelector(".fyi-btn");
});
function hover() { card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true })); }
function openFYI() { hover(); infoBtn.dispatchEvent(new MouseEvent("click", { bubbles: true })); }
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
it("FYI click adds .fyi-open to the stat block", () => {
openFYI();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
expect(testDiv.querySelector(".sig-stat-block").classList.contains("fyi-open")).toBe(true);
});
it("FYI click when btn-disabled does not toggle", () => {
openFYI();
expect(infoBtn.classList.contains("btn-disabled")).toBe(true);
infoBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
expect(testDiv.querySelector(".sig-stat-block").classList.contains("fyi-open")).toBe(true);
});
it("shows placeholder when both energies and operations are empty", () => {
card.dataset.energies = "[]";
card.dataset.operations = "[]";
openFYI();
expect(infoEffect.innerHTML).toContain("No interactions defined");
});
it("renders first energy effect HTML including .card-ref spans", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: 'First <span class="card-ref">Card</span> effect.' }
]);
openFYI();
expect(infoEffect.querySelector(".card-ref")).not.toBeNull();
expect(infoEffect.querySelector(".card-ref").textContent).toBe("Card");
});
it("energy entry sets title to 'Energy' with --energies modifier class", () => {
card.dataset.energies = JSON.stringify([
{ type: "NUMEN", effect: "An energy entry." }
]);
openFYI();
expect(infoTitle.textContent).toBe("Energy");
expect(infoTitle.classList.contains("sig-info-title--energies")).toBe(true);
});
it("operation entry sets title to 'Operation' with --operations modifier class", () => {
card.dataset.operations = JSON.stringify([
{ type: "COVER", effect: "An operation entry." }
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
expect(infoTitle.textContent).toBe("Operation");
expect(infoTitle.classList.contains("sig-info-title--operations")).toBe(true);
});
it("type element shows the entry type in allcaps", () => {
card.dataset.energies = JSON.stringify([{ type: "VOLUPTAS", effect: "..." }]);
openFYI();
expect(infoType.textContent).toBe("VOLUPTAS");
});
it("energies come before operations in the combined list", () => {
card.dataset.energies = JSON.stringify([{ type: "LIBIDO", effect: "Energy first" }]);
card.dataset.operations = JSON.stringify([{ type: "CROWN", effect: "Op second" }]);
openFYI();
expect(infoEffect.textContent).toContain("Energy first");
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(infoEffect.textContent).toContain("Op second");
});
it("advancing to an operation entry switches title and class to --operations", () => {
card.dataset.energies = JSON.stringify([{ type: "LIBIDO", effect: "E1" }]);
card.dataset.operations = JSON.stringify([{ type: "COVER", effect: "O1" }]);
openFYI();
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(infoTitle.textContent).toBe("Operation");
expect(infoTitle.classList.contains("sig-info-title--operations")).toBe(true);
expect(infoTitle.classList.contains("sig-info-title--energies")).toBe(false);
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("with 1 entry both nav arrows are disabled", () => {
card.dataset.energies = JSON.stringify([{ type: "NUMEN", effect: "Single." }]);
openFYI();
expect(infoPrev.disabled).toBe(true);
expect(infoNext.disabled).toBe(true);
});
it("with multiple entries both nav arrows are enabled", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "C1" },
{ type: "NUMEN", effect: "C2" },
{ type: "VOLUPTAS", effect: "C3" },
{ type: "VOLUPTAS", effect: "C4" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
expect(infoPrev.disabled).toBe(false);
expect(infoNext.disabled).toBe(false);
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("next click advances to second entry", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "First" },
{ type: "NUMEN", effect: "Second" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(infoEffect.innerHTML).toContain("Second");
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("next wraps from last entry back to first", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "First" },
{ type: "NUMEN", effect: "Last" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(infoEffect.innerHTML).toContain("First");
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("prev click goes back to first entry", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "First" },
{ type: "NUMEN", effect: "Second" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
infoPrev.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(infoEffect.innerHTML).toContain("First");
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("prev wraps from first entry to last", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "First" },
{ type: "NUMEN", effect: "Middle" },
{ type: "VOLUPTAS", effect: "Last" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
infoPrev.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(infoEffect.innerHTML).toContain("Last");
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("index label shows n / total when multiple entries", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "C1" },
{ type: "NUMEN", effect: "C2" },
{ type: "VOLUPTAS", effect: "C3" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
expect(infoIndex.textContent).toBe("1 / 3");
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("index label is empty when only 1 entry", () => {
card.dataset.energies = JSON.stringify([{ type: "NUMEN", effect: "Only one." }]);
openFYI();
expect(infoIndex.textContent).toBe("");
});
it("card mouseleave closes the info panel", () => {
openFYI();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
expect(testDiv.querySelector(".sig-stat-block").classList.contains("fyi-open")).toBe(true);
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
expect(testDiv.querySelector(".sig-stat-block").classList.contains("fyi-open")).toBe(false);
});
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
it("opening again resets to first entry", () => {
card.dataset.energies = JSON.stringify([
{ type: "LIBIDO", effect: "First" },
{ type: "NUMEN", effect: "Second" },
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD Sprint 1 (template + SCSS): - Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr - _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return - Stat face labels: Upright→Emanation, Reversed→Reversal - Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr Sprint 2 (FYI from mechanisms + articulations): - sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat) instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category, .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions" - TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json) - Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS); "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed - SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format + data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
]);
openFYI();
infoNext.dispatchEvent(new MouseEvent("click", { bubbles: true }));
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
openFYI();
expect(infoEffect.innerHTML).toContain("First");
});
it("opening info panel adds .btn-disabled and swaps SPIN/FYI labels to ×", () => {
openFYI();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
var flipBtn = testDiv.querySelector(".spin-btn");
expect(flipBtn.classList.contains("btn-disabled")).toBe(true);
expect(infoBtn.classList.contains("btn-disabled")).toBe(true);
expect(flipBtn.textContent).toBe("×");
expect(infoBtn.textContent).toBe("×");
});
it("closing info panel removes .btn-disabled and restores SPIN/FYI labels", () => {
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
var flipBtn = testDiv.querySelector(".spin-btn");
var origFlip = flipBtn.textContent;
var origInfo = infoBtn.textContent;
openFYI();
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
expect(flipBtn.classList.contains("btn-disabled")).toBe(false);
expect(infoBtn.classList.contains("btn-disabled")).toBe(false);
expect(flipBtn.textContent).toBe(origFlip);
expect(infoBtn.textContent).toBe(origInfo);
});
it("clicking the info panel closes it", () => {
openFYI();
infoEffect.dispatchEvent(new MouseEvent("click", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
expect(testDiv.querySelector(".sig-stat-block").classList.contains("fyi-open")).toBe(false);
});
it("SPIN click when info open (btn-disabled) does nothing", () => {
openFYI();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
var flipBtn = testDiv.querySelector(".spin-btn");
flipBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
expect(testDiv.querySelector(".sig-stat-block").classList.contains("fyi-open")).toBe(true);
expect(statBlock.classList.contains("is-reversed")).toBe(false);
});
});
// ── Stat block: keyword population and SPIN toggle ────────────────── //
describe("stat block and SPIN", () => {
beforeEach(() => makeFixture());
it("populates upright keywords when a card is hovered", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
var items = statBlock.querySelectorAll("#id_stat_keywords_upright li");
expect(items.length).toBe(3);
expect(items[0].textContent).toBe("action");
expect(items[1].textContent).toBe("impulsiveness");
expect(items[2].textContent).toBe("ambition");
});
it("populates reversed keywords when a card is hovered", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
var items = statBlock.querySelectorAll("#id_stat_keywords_reversed li");
expect(items.length).toBe(2);
expect(items[0].textContent).toBe("no direction");
expect(items[1].textContent).toBe("disregard for consequences");
});
it("SPIN click adds .is-reversed to the stat block", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
var flipBtn = statBlock.querySelector(".spin-btn");
flipBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(statBlock.classList.contains("is-reversed")).toBe(true);
});
it("second SPIN click removes .is-reversed", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
var flipBtn = statBlock.querySelector(".spin-btn");
flipBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
flipBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(statBlock.classList.contains("is-reversed")).toBe(false);
});
it("hovering a new card resets .is-reversed", () => {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
statBlock.querySelector(".spin-btn").dispatchEvent(
new MouseEvent("click", { bubbles: true })
);
expect(statBlock.classList.contains("is-reversed")).toBe(true);
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(statBlock.classList.contains("is-reversed")).toBe(false);
});
it("card with no keywords yields empty lists", () => {
card.dataset.keywordsUpright = "";
card.dataset.keywordsReversed = "";
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(statBlock.querySelectorAll("#id_stat_keywords_upright li").length).toBe(0);
expect(statBlock.querySelectorAll("#id_stat_keywords_reversed li").length).toBe(0);
});
});
// ── SPIN card animation — stage-card reversed state ──────────────────── //
describe("SPIN card animation", () => {
function hover() {
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
}
it("SPIN click adds .stage-card--reversed to the stage card", () => {
makeFixture();
hover();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
statBlock.querySelector(".spin-btn")
.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(stageCard.classList.contains("stage-card--reversed")).toBe(true);
});
it("second SPIN click removes .stage-card--reversed", () => {
makeFixture();
hover();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
var flipBtn = statBlock.querySelector(".spin-btn");
flipBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
flipBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(stageCard.classList.contains("stage-card--reversed")).toBe(false);
});
it("hovering a new card resets .stage-card--reversed", () => {
makeFixture();
hover();
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
statBlock.querySelector(".spin-btn")
.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(stageCard.classList.contains("stage-card--reversed")).toBe(true);
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(stageCard.classList.contains("stage-card--reversed")).toBe(false);
});
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
it("non-major with data-reversal-qualifier: reversal-qualifier = suit word, reversal-name = card name", () => {
makeFixture();
billboard Most Recent Scroll: fix SQLite NULL drop on SIG_READY exclude; pronouns flow FT; Blades middle reversal Nervous → Fickle — TDD - billboard/views.py _billboard_context: `.exclude(verb=SIG_READY, data__retracted=True)` was silently dropping every SIG_READY event whose data had no `retracted` key — `WHERE NOT (NULL AND verb='sig_ready')` evaluates to NULL via JSON_EXTRACT, which the SQL engine treats as "row not satisfying WHERE", so the row was excluded. Fix: pull a 100-row buffer w. only the SIG_UNREADY exclude at the SQL level, then post-filter retracted SIG_READY in Python before slicing to 36; PostgreSQL handles the lookup correctly so this is a SQLite-only manifestation that explained intermittent "No events yet" in Most Recent Scroll - CLAUDE.md gotchas: new entry warning that `.exclude(data__key=value)` / `.filter(data__key=value)` on SQLite JSONField bites on missing keys; if the predicate must require key existence, post-filter in Python - functional_tests/test_game_kit.py PronounsAppletFlowTest: end-to-end profile-wide pronoun flip — start on per-room billscroll seeing "their" cognates, navigate to Game Kit, click bawlmorese card, assert guard portal active w. "yo/yo/yos" preview, click OK, navigate to billboard + see Most Recent Scroll re-rendered w. "yos", navigate back to billscroll + see same flip; covers the whole render-time-pronoun-resolution path on real DOM - epic/0008_blades_reversal_fickle.py: rename Middle Arcana Blades reversal_qualifier "Nervous" → "Fickle" (RunPython forward+reverse on arcana=MIDDLE, suit=BLADES, number ∈ {11,12,13,14}); SigSelectSpec.js hardcoded "Nervous" updated to "Fickle" + collected static Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:27:17 -04:00
card.dataset.reversalQualifier = "Fickle";
hover();
billboard Most Recent Scroll: fix SQLite NULL drop on SIG_READY exclude; pronouns flow FT; Blades middle reversal Nervous → Fickle — TDD - billboard/views.py _billboard_context: `.exclude(verb=SIG_READY, data__retracted=True)` was silently dropping every SIG_READY event whose data had no `retracted` key — `WHERE NOT (NULL AND verb='sig_ready')` evaluates to NULL via JSON_EXTRACT, which the SQL engine treats as "row not satisfying WHERE", so the row was excluded. Fix: pull a 100-row buffer w. only the SIG_UNREADY exclude at the SQL level, then post-filter retracted SIG_READY in Python before slicing to 36; PostgreSQL handles the lookup correctly so this is a SQLite-only manifestation that explained intermittent "No events yet" in Most Recent Scroll - CLAUDE.md gotchas: new entry warning that `.exclude(data__key=value)` / `.filter(data__key=value)` on SQLite JSONField bites on missing keys; if the predicate must require key existence, post-filter in Python - functional_tests/test_game_kit.py PronounsAppletFlowTest: end-to-end profile-wide pronoun flip — start on per-room billscroll seeing "their" cognates, navigate to Game Kit, click bawlmorese card, assert guard portal active w. "yo/yo/yos" preview, click OK, navigate to billboard + see Most Recent Scroll re-rendered w. "yos", navigate back to billscroll + see same flip; covers the whole render-time-pronoun-resolution path on real DOM - epic/0008_blades_reversal_fickle.py: rename Middle Arcana Blades reversal_qualifier "Nervous" → "Fickle" (RunPython forward+reverse on arcana=MIDDLE, suit=BLADES, number ∈ {11,12,13,14}); SigSelectSpec.js hardcoded "Nervous" updated to "Fickle" + collected static Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:27:17 -04:00
expect(stageCard.querySelector(".fan-card-reversal-qualifier").textContent).toBe("Fickle");
expect(stageCard.querySelector(".fan-card-reversal-name").textContent)
.toBe(card.dataset.nameTitle);
});
it("updateStage() populates fan-card-reversal-qualifier with levity qualifier", () => {
makeFixture({ polarity: "levity", userRole: "PC" });
hover();
expect(stageCard.querySelector(".fan-card-reversal-qualifier").textContent)
.toBe("Elevated");
});
it("updateStage() populates fan-card-reversal-qualifier with gravity qualifier", () => {
makeFixture({ polarity: "gravity", userRole: "BC" });
hover();
expect(stageCard.querySelector(".fan-card-reversal-qualifier").textContent)
.toBe("Graven");
});
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
it("non-major with data-reversal-qualifier: suit qualifier on own line, upright name repeated below", () => {
makeFixture({ polarity: "levity", userRole: "PC" });
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
card.dataset.reversalQualifier = "Vacant";
hover();
expect(stageCard.querySelector(".fan-card-reversal-qualifier").textContent).toBe("Vacant");
expect(stageCard.querySelector(".fan-card-reversal-name").textContent)
.toBe(card.dataset.nameTitle);
});
btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default `.sig-stage .sig-stage-card .fan-card-face .sig-qualifier-*` rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each `.fan-card-reversal-*` class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-`<p>` skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two `<p>`s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 00:25:10 -04:00
it("major arcana reversed face: title in name slot (visually top after spin); qualifier in qualifier slot (visually bottom)", () => {
makeFixture({ polarity: "levity", userRole: "PC" });
card.dataset.arcana = "Major Arcana";
card.dataset.nameTitle = "The Schizo";
hover();
btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default `.sig-stage .sig-stage-card .fan-card-face .sig-qualifier-*` rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each `.fan-card-reversal-*` class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-`<p>` skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two `<p>`s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 00:25:10 -04:00
// Class matches semantic content: title → .fan-card-reversal-name, qualifier → .fan-card-reversal-qualifier
expect(stageCard.querySelector(".fan-card-reversal-name").textContent).toBe("The Schizo,");
expect(stageCard.querySelector(".fan-card-reversal-qualifier").textContent).toBe("Elevated");
});
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
it("non-major without data-reversal-qualifier: qualifier mirrors polarity, name repeats card title", () => {
makeFixture({ polarity: "levity", userRole: "PC" });
// fixture default: Minor Arcana, no reversal word
hover();
expect(stageCard.querySelector(".fan-card-reversal-qualifier").textContent).toBe("Elevated");
expect(stageCard.querySelector(".fan-card-reversal-name").textContent).toBe(card.dataset.nameTitle);
});
});
// ── WS cursor hover (applyHover) ──────────────────────────────────────── //
describe("WS cursor hover", () => {
beforeEach(() => makeFixture());
it("NC hover activates the --mid cursor", () => {
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 42, role: "NC", active: true },
}));
expect(card.querySelector(".sig-cursor--mid").classList.contains("active")).toBe(true);
});
it("SC hover activates the --right cursor", () => {
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 42, role: "SC", active: true },
}));
expect(card.querySelector(".sig-cursor--right").classList.contains("active")).toBe(true);
});
it("own role (PC) hover event is ignored — no cursor activates", () => {
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 42, role: "PC", active: true },
}));
expect(card.querySelectorAll(".sig-cursor.active").length).toBe(0);
});
it("hover-off removes .active from the cursor", () => {
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 42, role: "NC", active: true },
}));
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 42, role: "NC", active: false },
}));
expect(card.querySelector(".sig-cursor--mid").classList.contains("active")).toBe(false);
});
it("hover on unknown card_id is a no-op", () => {
expect(() => {
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 9999, role: "NC", active: true },
}));
}).not.toThrow();
});
});
// ── WS reservation — data-reserved-by attribute ───────────────────────── //
describe("WS reservation sets data-reserved-by", () => {
beforeEach(() => makeFixture());
it("peer reservation sets data-reserved-by to the reserving role", () => {
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: true },
}));
expect(card.dataset.reservedBy).toBe("NC");
});
it("peer reservation also adds .sig-reserved class", () => {
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: true },
}));
expect(card.classList.contains("sig-reserved")).toBe(true);
});
it("release removes data-reserved-by", () => {
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: true },
}));
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: false },
}));
expect(card.dataset.reservedBy).toBeUndefined();
});
it("own reservation (PC) sets data-reserved-by AND .sig-reserved--own", () => {
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "PC", reserved: true },
}));
expect(card.dataset.reservedBy).toBe("PC");
expect(card.classList.contains("sig-reserved--own")).toBe(true);
});
it("peer reservation places a thumbs-up float and removes any hand-pointer float", () => {
window.dispatchEvent(new CustomEvent("room:sig_hover", {
detail: { card_id: 42, role: "NC", active: true },
}));
expect(document.querySelector('.sig-cursor-float[data-role="NC"]')).not.toBeNull();
expect(document.querySelector('.fa-hand-pointer[data-role="NC"]')).not.toBeNull();
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: true },
}));
const floatEl = document.querySelector('.sig-cursor-float[data-role="NC"]');
expect(floatEl).not.toBeNull();
expect(floatEl.classList.contains("fa-thumbs-up")).toBe(true);
expect(floatEl.classList.contains("fa-hand-pointer")).toBe(false);
});
it("peer release removes the thumbs-up float", () => {
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: true },
}));
expect(document.querySelector('.sig-cursor-float--reserved[data-role="NC"]')).not.toBeNull();
window.dispatchEvent(new CustomEvent("room:sig_reserved", {
detail: { card_id: 42, role: "NC", reserved: false },
}));
expect(document.querySelector('.sig-cursor-float--reserved[data-role="NC"]')).toBeNull();
});
});
// ── Polarity theming — stage qualifier text ────────────────────────────── //
describe("polarity theming — stage qualifier", () => {
it("levity non-major card puts 'Elevated' in qualifier-above, qualifier-below empty", () => {
makeFixture({ polarity: 'levity', userRole: 'PC' });
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".sig-qualifier-above").textContent).toBe("Elevated");
expect(testDiv.querySelector(".sig-qualifier-below").textContent).toBe("");
});
it("levity major arcana card puts 'Elevated' in qualifier-below, qualifier-above empty", () => {
makeFixture({ polarity: 'levity', userRole: 'PC' });
card.dataset.arcana = "Major Arcana";
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".sig-qualifier-above").textContent).toBe("");
expect(testDiv.querySelector(".sig-qualifier-below").textContent).toBe("Elevated");
});
it("major arcana title gets a trailing comma (qualifier reads as subtitle)", () => {
makeFixture({ polarity: 'levity', userRole: 'PC' });
card.dataset.arcana = "Major Arcana";
card.dataset.nameTitle = "The Schizo";
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".fan-card-name").textContent).toBe("The Schizo,");
});
it("non-major arcana title has no trailing comma", () => {
makeFixture({ polarity: 'levity', userRole: 'PC' });
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".fan-card-name").textContent).toBe("King of Pentacles");
});
it("gravity non-major card puts 'Graven' in qualifier-above", () => {
makeFixture({ polarity: 'gravity', userRole: 'BC' });
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".sig-qualifier-above").textContent).toBe("Graven");
});
it("gravity major arcana card puts 'Graven' in qualifier-below", () => {
makeFixture({ polarity: 'gravity', userRole: 'BC' });
card.dataset.arcana = "Major Arcana";
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".sig-qualifier-below").textContent).toBe("Graven");
});
it("hovering clears qualifier slots from the previous card", () => {
makeFixture({ polarity: 'levity', userRole: 'PC' });
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
card.dataset.arcana = "Major Arcana";
card.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".sig-qualifier-above").textContent).toBe("");
expect(testDiv.querySelector(".sig-qualifier-below").textContent).toBe("Elevated");
});
it("correspondence field is never populated", () => {
makeFixture({ polarity: 'levity', userRole: 'PC' });
card.dataset.correspondence = "Il Bagatto (Minchiate)";
card.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
expect(testDiv.querySelector(".fan-card-correspondence").textContent).toBe("");
});
});
// ── WAIT NVM glow pulse ────────────────────────────────────────────────────── //
describe("WAIT NVM glow pulse", () => {
let takeSigBtn;
beforeEach(() => {
jasmine.clock().install();
makeFixture({ reservations: '{"42":"PC"}' });
takeSigBtn = document.getElementById("id_take_sig_btn");
});
afterEach(() => {
jasmine.clock().uninstall();
});
async function clickTakeSig() {
takeSigBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
await Promise.resolve();
}
it("adds .btn-cancel after the first pulse tick (600 ms)", async () => {
await clickTakeSig();
jasmine.clock().tick(601);
expect(takeSigBtn.classList.contains("btn-cancel")).toBe(true);
});
it("sets a non-empty box-shadow after the first pulse tick", async () => {
await clickTakeSig();
jasmine.clock().tick(601);
expect(takeSigBtn.style.boxShadow).not.toBe("");
});
it("removes .btn-cancel on the second tick (even / trough)", async () => {
await clickTakeSig();
jasmine.clock().tick(601);
jasmine.clock().tick(600);
expect(takeSigBtn.classList.contains("btn-cancel")).toBe(false);
});
it("clears box-shadow on the trough tick", async () => {
await clickTakeSig();
jasmine.clock().tick(601);
jasmine.clock().tick(600);
expect(takeSigBtn.style.boxShadow).toBe("");
});
it("stops glow and removes .btn-cancel when WAIT NVM is clicked (unready)", async () => {
await clickTakeSig();
jasmine.clock().tick(601);
expect(takeSigBtn.classList.contains("btn-cancel")).toBe(true);
takeSigBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
await Promise.resolve();
expect(takeSigBtn.classList.contains("btn-cancel")).toBe(false);
expect(takeSigBtn.style.boxShadow).toBe("");
});
it("glow does not advance after being stopped", async () => {
await clickTakeSig();
jasmine.clock().tick(601);
takeSigBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
await Promise.resolve();
jasmine.clock().tick(600);
expect(takeSigBtn.classList.contains("btn-cancel")).toBe(false);
});
});
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
// ── polarity_room_done → tray sequence ─────────────────────────────────── //
//
btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default `.sig-stage .sig-stage-card .fan-card-face .sig-qualifier-*` rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each `.fan-card-reversal-*` class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-`<p>` skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two `<p>`s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 00:25:10 -04:00
// After all 3 gamers in the user's polarity confirm SAVE SIG and the
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
// 12s countdown expires, the server fires room:polarity_room_done. The
// sig-select handler should: (1) play the tray sequence — Tray.placeSig
// with the user's selected stage card; (2) on Tray.placeSig's completion
// callback, dismiss the overlay and show the waiting message. Tray runs
// FIRST, while the overlay is still up, so the slide is visually anchored
// to the sig stage's exit.
//
// Cross-polarity events (the OTHER room finishing while we're still
// selecting) must NOT trigger the sequence.
describe("polarity_room_done → tray sequence", () => {
beforeEach(() => {
jasmine.clock().install();
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
const center = document.createElement("div");
center.className = "table-center";
document.body.appendChild(center);
makeFixture({ polarity: "levity", userRole: "PC" });
spyOn(Tray, "placeSig");
});
afterEach(() => {
jasmine.clock().uninstall();
document.querySelectorAll(".table-center, #id_hex_waiting_msg, #id_pick_sky_btn")
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
.forEach((el) => el.remove());
});
it("calls Tray.placeSig with the stage card when own polarity finishes", () => {
window.dispatchEvent(new CustomEvent("room:polarity_room_done", {
detail: { polarity: "levity" },
}));
expect(Tray.placeSig).toHaveBeenCalled();
const arg = Tray.placeSig.calls.mostRecent().args[0];
expect(arg).toBe(stageCard);
});
it("does NOT call Tray.placeSig when the OTHER polarity finishes", () => {
window.dispatchEvent(new CustomEvent("room:polarity_room_done", {
detail: { polarity: "gravity" },
}));
expect(Tray.placeSig).not.toHaveBeenCalled();
});
it("dismisses the overlay 2s after Tray.placeSig's callback fires", () => {
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
window.dispatchEvent(new CustomEvent("room:polarity_room_done", {
detail: { polarity: "levity" },
}));
// Overlay still mounted — dismissal deferred to tray callback + hang.
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
expect(document.querySelector(".sig-overlay")).not.toBe(null);
const cb = Tray.placeSig.calls.mostRecent().args[1];
cb();
// 1.999s after callback — overlay still up.
jasmine.clock().tick(1999);
expect(document.querySelector(".sig-overlay")).not.toBe(null);
// At 2s — overlay dismissed; waiting msg added.
jasmine.clock().tick(1);
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
expect(document.querySelector(".sig-overlay")).toBe(null);
expect(document.getElementById("id_hex_waiting_msg")).not.toBe(null);
});
it("does NOT add the waiting msg when pick_sky_btn is already revealed", () => {
// pick_sky_available may fire DURING the tray sequence (other
// polarity finishes first). When the tray callback then hangs +
btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default `.sig-stage .sig-stage-card .fan-card-face .sig-qualifier-*` rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each `.fan-card-reversal-*` class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-`<p>` skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two `<p>`s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 00:25:10 -04:00
// dismisses, _settle must check whether CAST SKY is up and skip
// the "Levity appraising…" / "Gravity settling…" message so it
// doesn't co-exist w. the btn.
const btn = document.createElement("button");
btn.id = "id_pick_sky_btn";
btn.style.display = ""; // visible — pick_sky_available fired
document.body.appendChild(btn);
window.dispatchEvent(new CustomEvent("room:polarity_room_done", {
detail: { polarity: "levity" },
}));
const cb = Tray.placeSig.calls.mostRecent().args[1];
cb();
jasmine.clock().tick(2001);
expect(document.querySelector(".sig-overlay")).toBe(null);
expect(document.getElementById("id_hex_waiting_msg")).toBe(null);
});
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown expires, sig-select.js's room:polarity_room_done handler now plays the same tray-open / fade-in / tray-close sequence the role-select uses, then dismisses the sig overlay & shows the waiting msg ("Gravity settling…" / "Levity appraising…") on Tray.placeSig's completion callback. Visual order: sig stage → tray slides in → sig fades into the second tray cell → tray slides out → table hex w. waiting msg. Cross-polarity events (other room finishing while we're still in our overlay) are no-op as before. - tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND .tray-cell in place (sig slot), copies aria-label / data-energies / data-operations / corner-rank + suit-icon markup from the source .sig-stage-card, then runs the shared open → fade-in → close sequence. Extracted _runFadeInSequence helper so placeCard + placeSig share the same animation glue. reset() now also clears .tray-sig-card from cells. - _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the existing tray-role-fade-in keyframes. - sig-select.js polarity_room_done handler: Tray.placeSig(stageCard, _settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg. Falls back to immediate dismiss when Tray is undefined (test environments without the tray). - arc-in → fade-in rename across tray.js, role-select.js, _tray.scss (incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js spec descriptions + assertions, & test_room_role_select.py docstrings. The original "arc-in" name suggested a curved-path animation; the actual behaviour is a 1s opacity fade, so fade-in is the accurate label. - TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation, data + markup copy, tabIndex, fade-in class, animationend-triggered close, onComplete callback, landscape parity, reset cleanup). - SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own polarity; not called on other polarity; overlay dismiss deferred to the Tray.placeSig completion callback). 344 specs / 4 pending green; RoleSelectTrayTest FT still green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:58:44 -04:00
});
fix CAST SKY click opening tray instead of Sky Select — TDD CAST SKY btn click handler in sig-select.js init() was bound to `Tray.open()` — wrong on two counts: (1) the tray was already played during the `polarity_room_done` → `Tray.placeSig` sequence (sig stage card slides into the tray cell before the overlay dismisses), so re-opening it on CAST SKY click pops the tray a second time; (2) Sky Select never opens — `_sky_overlay.html` is only `{% include %}`d server-side when `room.table_status == "SKY_SELECT"`, so during SIG_SELECT the partial + its `openSky` handler aren't in the DOM and `Tray.open()` is the only thing the click does. Bug surfaced symmetrically in both polarity rooms regardless of which finished first ; fix: replace `Tray.open()` w. `window.location.reload()` so the server re-renders the room w. table_status=SKY_SELECT — which surfaces the sky overlay partial + the `openSky` handler bound at _sky_overlay.html:192-193. Same pattern as `_onSkyConfirmed` in the sky partial (location.reload after sky save) ; testability hook mirrors `RoleSelect.setReload` (role-select.js:236): `var _reload = function () { window.location.reload(); };` at module scope, listener calls `_reload()` (closure looks up the var at click time so reassignment works), `setReload(fn)` exposed on the module's test API. SigSelectSpec.js adds `describe("CAST SKY click (post pick_sky_available)")` w. 2 specs — reload spy hit on click + `Tray.open` spy NOT hit on click; the negative assertion catches the original bug, the positive verifies the fix's intent. Existing 363 specs untouched ; Jasmine FT green in 8.6s; full IT/UT 999 green in 44s ; collectstatic mirror at src/static/apps/epic/sig-select.js refreshed in same commit so the served JS carries the fix (Django serves from STATIC_ROOT, not from app static dirs, in StaticLiveServerTestCase) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 17:21:32 -04:00
// ── CAST SKY click (post pick_sky_available reveal) ──────────────────── //
//
// After room:pick_sky_available reveals the hidden #id_pick_sky_btn, a
// click on CAST SKY must reload the page — the _sky_overlay.html partial
// is only rendered server-side once room.table_status == "SKY_SELECT", so
// reloading is the only way to bring its modal + openSky handler into the
// DOM. The handler must NOT call Tray.open: the tray was already played
// during the polarity_room_done sequence (Tray.placeSig) and re-opening it
// here would swap Sky Select for the tray.
describe("CAST SKY click (post pick_sky_available)", () => {
let pickSkyBtn, reloadSpy;
beforeEach(() => {
pickSkyBtn = document.createElement("button");
pickSkyBtn.id = "id_pick_sky_btn";
pickSkyBtn.style.display = "none";
document.body.appendChild(pickSkyBtn);
makeFixture({ polarity: "levity", userRole: "PC" });
reloadSpy = jasmine.createSpy("reload");
SigSelect.setReload(reloadSpy);
spyOn(Tray, "open");
});
afterEach(() => {
if (pickSkyBtn) pickSkyBtn.remove();
SigSelect.setReload(function () { window.location.reload(); });
});
it("reloads the page so the sky overlay partial renders", () => {
pickSkyBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(reloadSpy).toHaveBeenCalled();
});
it("does NOT call Tray.open (tray was already played by Tray.placeSig)", () => {
pickSkyBtn.dispatchEvent(new MouseEvent("click", { bubbles: true }));
expect(Tray.open).not.toHaveBeenCalled();
});
});
});