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python-tdd/src/apps/epic/tests/integrated/test_consumers.py

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pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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from channels.db import database_sync_to_async
from channels.testing.websocket import WebsocketCommunicator
from channels.layers import get_channel_layer
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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from django.test import Client, SimpleTestCase, TransactionTestCase, override_settings, tag
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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from apps.epic.models import Room, TableSeat
from apps.lyric.models import User
from core.asgi import application
TEST_CHANNEL_LAYERS = {
"default": {
"BACKEND": "channels.layers.InMemoryChannelLayer",
}
}
@override_settings(CHANNEL_LAYERS=TEST_CHANNEL_LAYERS)
class RoomConsumerTest(SimpleTestCase):
async def test_can_connect_and_disconnect(self):
communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
connected, _ = await communicator.connect()
self.assertTrue(connected)
await communicator.disconnect()
async def test_receives_role_select_start_broadcast(self):
communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
await communicator.connect()
channel_layer = get_channel_layer()
await channel_layer.group_send(
"room_00000000-0000-0000-0000-000000000001",
{"type": "role_select_start", "slot_order": [1, 2, 3, 4, 5, 6]},
)
response = await communicator.receive_json_from()
self.assertEqual(response["type"], "role_select_start")
self.assertEqual(response["slot_order"], [1, 2, 3, 4, 5, 6])
await communicator.disconnect()
async def test_receives_turn_changed_broadcast(self):
communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
await communicator.connect()
channel_layer = get_channel_layer()
await channel_layer.group_send(
"room_00000000-0000-0000-0000-000000000001",
{"type": "turn_changed", "active_slot": 2},
)
response = await communicator.receive_json_from()
self.assertEqual(response["type"], "turn_changed")
self.assertEqual(response["active_slot"], 2)
await communicator.disconnect()
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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async def test_receives_all_roles_filled_broadcast(self):
communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
await communicator.connect()
channel_layer = get_channel_layer()
await channel_layer.group_send(
"room_00000000-0000-0000-0000-000000000001",
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
{"type": "all_roles_filled"},
)
response = await communicator.receive_json_from()
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
self.assertEqual(response["type"], "all_roles_filled")
await communicator.disconnect()
async def test_receives_sig_select_started_broadcast(self):
communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
await communicator.connect()
channel_layer = get_channel_layer()
await channel_layer.group_send(
"room_00000000-0000-0000-0000-000000000001",
{"type": "sig_select_started"},
)
response = await communicator.receive_json_from()
self.assertEqual(response["type"], "sig_select_started")
await communicator.disconnect()
async def test_receives_gate_update_broadcast(self):
communicator = WebsocketCommunicator(application, "/ws/room/00000000-0000-0000-0000-000000000001/")
await communicator.connect()
channel_layer = get_channel_layer()
await channel_layer.group_send(
"room_00000000-0000-0000-0000-000000000001",
{"type": "gate_update", "gate_state": "some_state"},
)
response = await communicator.receive_json_from()
self.assertEqual(response["type"], "gate_update")
self.assertEqual(response["gate_state"], "some_state")
await communicator.disconnect()
pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
@tag('channels')
@override_settings(CHANNEL_LAYERS=TEST_CHANNEL_LAYERS)
class CursorMoveConsumerTest(TransactionTestCase):
"""Cursor moves are broadcast only within the same polarity group
(levity: PC/NC/SC gravity: BC/EC/AC)."""
async def _make_communicator(self, user, room):
client = Client()
await database_sync_to_async(client.force_login)(user)
session_key = await database_sync_to_async(lambda: client.session.session_key)()
comm = WebsocketCommunicator(
application,
f"/ws/room/{room.id}/",
headers=[(b"cookie", f"sessionid={session_key}".encode())],
)
connected, _ = await comm.connect()
self.assertTrue(connected)
return comm
async def test_levity_cursor_received_by_fellow_levity_player(self):
pc_user = await database_sync_to_async(User.objects.create)(email="pc@test.io")
nc_user = await database_sync_to_async(User.objects.create)(email="nc@test.io")
room = await database_sync_to_async(Room.objects.create)(name="T", owner=pc_user)
await database_sync_to_async(TableSeat.objects.create)(
room=room, gamer=pc_user, slot_number=1, role="PC"
)
await database_sync_to_async(TableSeat.objects.create)(
room=room, gamer=nc_user, slot_number=2, role="NC"
)
pc_comm = await self._make_communicator(pc_user, room)
nc_comm = await self._make_communicator(nc_user, room)
await pc_comm.send_json_to({"type": "cursor_move", "x": 0.5, "y": 0.3})
msg = await nc_comm.receive_json_from(timeout=2)
self.assertEqual(msg["type"], "cursor_move")
self.assertAlmostEqual(msg["x"], 0.5)
await pc_comm.disconnect()
await nc_comm.disconnect()
async def test_levity_cursor_not_received_by_gravity_player(self):
pc_user = await database_sync_to_async(User.objects.create)(email="pc@test.io")
bc_user = await database_sync_to_async(User.objects.create)(email="bc@test.io")
room = await database_sync_to_async(Room.objects.create)(name="T", owner=pc_user)
await database_sync_to_async(TableSeat.objects.create)(
room=room, gamer=pc_user, slot_number=1, role="PC"
)
await database_sync_to_async(TableSeat.objects.create)(
room=room, gamer=bc_user, slot_number=2, role="BC"
)
pc_comm = await self._make_communicator(pc_user, room)
bc_comm = await self._make_communicator(bc_user, room)
await pc_comm.send_json_to({"type": "cursor_move", "x": 0.5, "y": 0.3})
self.assertTrue(await bc_comm.receive_nothing(timeout=1))
await pc_comm.disconnect()
await bc_comm.disconnect()