2026-03-17 01:00:15 -04:00
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import os
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2026-03-29 18:35:20 -04:00
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import unittest
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2026-03-17 01:00:15 -04:00
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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from django.conf import settings as django_settings
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2026-03-18 21:11:07 -04:00
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from django.test import tag
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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from selenium import webdriver
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from selenium.webdriver.common.by import By
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from .base import FunctionalTest, ChannelsFunctionalTest
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from .management.commands.create_session import create_pre_authenticated_session
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from apps.applets.models import Applet
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2026-03-25 11:03:53 -04:00
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from apps.epic.models import Room, GateSlot, TableSeat
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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from apps.lyric.models import User
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def _fill_room_via_orm(room, emails):
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"""Fill all 6 gate slots and set gate_status=OPEN. Returns list of gamers."""
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gamers = []
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for i, email in enumerate(emails, start=1):
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gamer, _ = User.objects.get_or_create(email=email)
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slot = room.gate_slots.get(slot_number=i)
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slot.gamer = gamer
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slot.status = GateSlot.FILLED
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slot.save()
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gamers.append(gamer)
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room.gate_status = Room.OPEN
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room.save()
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return gamers
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class RoleSelectTest(FunctionalTest):
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def setUp(self):
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super().setUp()
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Applet.objects.get_or_create(
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slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
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)
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Applet.objects.get_or_create(
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slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
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)
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# ------------------------------------------------------------------ #
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# Test 1 — PICK ROLES dismisses gatekeeper and reveals the table #
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# ------------------------------------------------------------------ #
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def test_pick_roles_dismisses_gatekeeper_and_reveals_table(self):
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# 1. Founder logs in, creates room via UI, fills remaining slots via ORM
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(self.live_server_url + "/gameboard/")
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self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_new_game_name")
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).send_keys("Dragon's Den")
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self.browser.find_element(By.ID, "id_create_game_btn").click()
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self.wait_for(
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lambda: self.assertIn("/gate/", self.browser.current_url)
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)
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room_url = self.browser.current_url
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room = Room.objects.get(name="Dragon's Den")
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# Fill founder's slot via UI (slot 1)
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
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).click()
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
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).click()
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
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)
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# Fill slots 2–6 via ORM
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emails = ["amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io"]
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for i, email in enumerate(emails, start=2):
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gamer, _ = User.objects.get_or_create(email=email)
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slot = room.gate_slots.get(slot_number=i)
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slot.gamer = gamer
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slot.status = GateSlot.FILLED
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slot.save()
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room.gate_status = Room.OPEN
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room.save()
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# 2. Browser sees the PICK ROLES button (gate is now open)
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self.browser.refresh()
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".launch-game-btn")
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).click()
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# 3. Gatekeeper overlay is gone
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self.wait_for(
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lambda: self.assertEqual(
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len(self.browser.find_elements(By.CSS_SELECTOR, ".gate-overlay")), 0
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)
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)
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# 4. Table is visible and prominent
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table = self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_game_table")
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)
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self.assertTrue(table.is_displayed())
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# 5. Card stack is present in the table centre
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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)
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# 6. Six seat portraits are visible around the table
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seats = self.browser.find_elements(By.CSS_SELECTOR, ".table-seat")
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self.assertEqual(len(seats), 6)
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# ------------------------------------------------------------------ #
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# Test 2 — Card stack signals eligibility to each gamer #
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# ------------------------------------------------------------------ #
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def test_card_stack_glows_for_first_gamer_only(self):
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# Two browsers: founder (slot 1, eligible) and friend (slot 2, not yet)
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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friend, _ = User.objects.get_or_create(email="friend@test.io")
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room = Room.objects.create(name="Signal Test", owner=founder)
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_fill_room_via_orm(room, [
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"founder@test.io", "friend@test.io",
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"bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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# Founder's browser
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(room_url)
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stack = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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)
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self.assertIn("eligible", stack.get_attribute("data-state"))
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self.assertEqual(
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len(self.browser.find_elements(By.CSS_SELECTOR, ".card-stack .fa-ban")), 0
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)
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# Friend's browser
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2026-03-17 01:00:15 -04:00
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options2 = webdriver.FirefoxOptions()
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if os.environ.get("HEADLESS"):
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options2.add_argument("--headless")
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self.browser2 = webdriver.Firefox(options=options2)
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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try:
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self.browser2.get(self.live_server_url + "/404_no_such_url/")
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from django.conf import settings
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session_key = __import__(
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"functional_tests.management.commands.create_session",
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fromlist=["create_pre_authenticated_session"]
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).create_pre_authenticated_session("friend@test.io")
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self.browser2.add_cookie(dict(
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name=settings.SESSION_COOKIE_NAME, value=session_key, path="/"
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))
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self.browser2.get(room_url)
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stack2 = self.wait_for(
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lambda: self.browser2.find_element(By.CSS_SELECTOR, ".card-stack")
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)
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self.assertIn("ineligible", stack2.get_attribute("data-state"))
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self.wait_for(
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lambda: self.browser2.find_element(
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By.CSS_SELECTOR, ".card-stack .fa-ban"
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)
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)
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finally:
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self.browser2.quit()
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# ------------------------------------------------------------------ #
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# Test 3 — Active gamer fans cards, inspects, selects a role #
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# ------------------------------------------------------------------ #
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def test_active_gamer_fans_cards_and_selects_role(self):
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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room = Room.objects.create(name="Fan Test", owner=founder)
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_fill_room_via_orm(room, [
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"founder@test.io", "amigo@test.io", "bud@test.io",
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"pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(room_url)
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# 1. Click the card stack
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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).click()
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# 2. Role Select modal opens with 6 cards
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self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_role_select")
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)
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cards = self.browser.find_elements(By.CSS_SELECTOR, "#id_role_select .card")
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self.assertEqual(len(cards), 6)
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# 3. Blur backdrop is present
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self.browser.find_element(By.CSS_SELECTOR, ".role-select-backdrop")
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# 4. Hover over first card — it flips to reveal front
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from selenium.webdriver.common.action_chains import ActionChains
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ActionChains(self.browser).move_to_element(cards[0]).perform()
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self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, "#id_role_select .card.flipped"
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)
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)
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# 5. Click first card to select it
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cards[0].click()
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2026-03-23 19:31:57 -04:00
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self.confirm_guard()
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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# 6. Modal closes
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self.wait_for(
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lambda: self.assertEqual(
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len(self.browser.find_elements(By.ID, "id_role_select")), 0
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)
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)
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# 7. Role card appears in inventory
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self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, "#id_inv_role_card .card"
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)
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)
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# 8. Card stack returns to table centre
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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)
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# ------------------------------------------------------------------ #
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# Test 3b — Chosen role absent from next gamer's fan #
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# ------------------------------------------------------------------ #
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def test_chosen_role_absent_from_next_gamer_fan(self):
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from apps.epic.models import TableSeat
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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friend, _ = User.objects.get_or_create(email="friend@test.io")
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room = Room.objects.create(name="Pool Test", owner=founder)
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_fill_room_via_orm(room, [
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"founder@test.io", "friend@test.io",
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"bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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# Simulate pick_roles: create a TableSeat per filled slot
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for slot in room.gate_slots.order_by("slot_number"):
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TableSeat.objects.create(
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room=room, gamer=slot.gamer, slot_number=slot.slot_number,
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)
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# Slot 1 (founder) has already chosen PC
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TableSeat.objects.filter(room=room, slot_number=1).update(role="PC")
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# Slot 2 (friend) is now the active gamer
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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self.create_pre_authenticated_session("friend@test.io")
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self.browser.get(room_url)
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# Card stack is eligible for slot 2
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self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
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)
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).click()
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# Fan opens — only 5 cards (PC is taken)
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self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_role_select")
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)
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cards = self.browser.find_elements(By.CSS_SELECTOR, "#id_role_select .card")
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self.assertEqual(len(cards), 5)
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# Specifically, no PC card in the fan
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self.assertEqual(
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len(self.browser.find_elements(
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By.CSS_SELECTOR, "#id_role_select .card[data-role='PC']"
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)),
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0,
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)
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# ------------------------------------------------------------------ #
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# Test 3c — Card stack stays eligible after re-entering mid-session #
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# ------------------------------------------------------------------ #
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def test_card_stack_remains_eligible_after_re_entering_mid_selection(self):
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"""A gamer holding multiple slots should still see an eligible card
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stack when they re-enter the room after having already chosen a role
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for their earlier slot."""
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from apps.epic.models import TableSeat
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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room = Room.objects.create(name="Re-entry Test", owner=founder)
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# Founder holds slots 1 and 2; others fill the rest
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_fill_room_via_orm(room, [
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"founder@test.io", "founder@test.io",
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"bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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for slot in room.gate_slots.order_by("slot_number"):
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TableSeat.objects.create(
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room=room, gamer=slot.gamer, slot_number=slot.slot_number,
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)
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# Founder's first slot has already chosen PC
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TableSeat.objects.filter(room=room, slot_number=1).update(role="PC")
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# Founder re-enters the room (simulating a page reload / re-navigation)
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(room_url)
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# Card stack must be eligible — slot 2 (also founder's) is the active seat
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stack = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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)
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self.assertEqual(stack.get_attribute("data-state"), "eligible")
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# Fan shows 5 cards — PC already taken
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stack.click()
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
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cards = self.browser.find_elements(By.CSS_SELECTOR, "#id_role_select .card")
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self.assertEqual(len(cards), 5)
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# ------------------------------------------------------------------ #
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# Test 3d — Previously selected roles appear in inventory on re-entry#
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# ------------------------------------------------------------------ #
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def test_previously_selected_roles_shown_in_inventory_on_re_entry(self):
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"""A multi-slot gamer who already chose some roles should see those
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role cards pre-populated in the inventory when they re-enter the room."""
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from apps.epic.models import TableSeat
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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room = Room.objects.create(name="Inventory Re-entry Test", owner=founder)
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_fill_room_via_orm(room, [
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"founder@test.io", "founder@test.io",
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"bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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for slot in room.gate_slots.order_by("slot_number"):
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TableSeat.objects.create(
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room=room, gamer=slot.gamer, slot_number=slot.slot_number,
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)
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# Founder's first slot has already chosen BC
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TableSeat.objects.filter(room=room, slot_number=1).update(role="BC")
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(room_url)
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# Inventory should contain exactly one pre-rendered card for BC
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inv_cards = self.wait_for(
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lambda: self.browser.find_elements(
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By.CSS_SELECTOR, "#id_inv_role_card .card"
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)
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)
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self.assertEqual(len(inv_cards), 1)
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self.assertIn(
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"BUILDER",
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inv_cards[0].text.upper(),
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)
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# ------------------------------------------------------------------ #
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# Test 4 — Click-away dismisses fan without selecting #
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# ------------------------------------------------------------------ #
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def test_click_away_dismisses_card_fan_without_selecting(self):
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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room = Room.objects.create(name="Dismiss Test", owner=founder)
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_fill_room_via_orm(room, [
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"founder@test.io", "amigo@test.io", "bud@test.io",
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"pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(room_url)
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# Open the fan
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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).click()
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self.wait_for(
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lambda: self.browser.find_element(By.ID, "id_role_select")
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)
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# Click the backdrop (outside the fan)
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self.browser.find_element(By.CSS_SELECTOR, ".role-select-backdrop").click()
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# Modal closes; stack still present; inventory still empty
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self.wait_for(
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lambda: self.assertEqual(
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len(self.browser.find_elements(By.ID, "id_role_select")), 0
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)
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)
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self.browser.find_element(By.CSS_SELECTOR, ".card-stack")
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self.assertEqual(
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len(self.browser.find_elements(By.CSS_SELECTOR, "#id_inv_role_card .card")),
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0
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)
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2026-03-21 14:33:06 -04:00
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# ------------------------------------------------------------------ #
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# Test 4b — Stack locks out immediately after selection (no WS) #
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# ------------------------------------------------------------------ #
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def test_card_stack_ineligible_immediately_after_selection(self):
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"""After clicking a role card the stack must flip to
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data-state='ineligible' straight away — before any WS turn_changed
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event could arrive. This test runs without a Channels server so
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no WS event will fire; the fix must be entirely client-side."""
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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room = Room.objects.create(name="Lockout Test", owner=founder)
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_fill_room_via_orm(room, [
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"founder@test.io", "amigo@test.io", "bud@test.io",
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"pal@test.io", "dude@test.io", "bro@test.io",
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])
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room.table_status = Room.ROLE_SELECT
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room.save()
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for slot in room.gate_slots.order_by("slot_number"):
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TableSeat.objects.create(
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room=room, gamer=slot.gamer, slot_number=slot.slot_number,
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)
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room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
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self.create_pre_authenticated_session("founder@test.io")
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self.browser.get(room_url)
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self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
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)
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).click()
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self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
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self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
|
2026-03-23 19:31:57 -04:00
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|
|
self.confirm_guard()
|
2026-03-21 14:33:06 -04:00
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# No WS — only the JS fix can make this transition happen
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self.wait_for(
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lambda: self.assertEqual(
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self.browser.find_element(
|
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|
By.CSS_SELECTOR, ".card-stack"
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|
|
|
|
).get_attribute("data-state"),
|
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|
|
"ineligible",
|
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|
|
)
|
|
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|
)
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|
|
def test_card_stack_cannot_be_reopened_after_selection(self):
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|
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|
|
|
"""Clicking the card stack immediately after picking a role must
|
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|
|
|
not open a second fan — the listener must have been removed."""
|
|
|
|
|
|
founder, _ = User.objects.get_or_create(email="founder@test.io")
|
|
|
|
|
|
room = Room.objects.create(name="No-reopen Test", owner=founder)
|
|
|
|
|
|
_fill_room_via_orm(room, [
|
|
|
|
|
|
"founder@test.io", "amigo@test.io", "bud@test.io",
|
|
|
|
|
|
"pal@test.io", "dude@test.io", "bro@test.io",
|
|
|
|
|
|
])
|
|
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|
|
|
room.table_status = Room.ROLE_SELECT
|
|
|
|
|
|
room.save()
|
|
|
|
|
|
for slot in room.gate_slots.order_by("slot_number"):
|
|
|
|
|
|
TableSeat.objects.create(
|
|
|
|
|
|
room=room, gamer=slot.gamer, slot_number=slot.slot_number,
|
|
|
|
|
|
)
|
|
|
|
|
|
room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
|
|
|
|
|
|
|
|
|
|
|
|
self.create_pre_authenticated_session("founder@test.io")
|
|
|
|
|
|
self.browser.get(room_url)
|
|
|
|
|
|
|
|
|
|
|
|
# Open fan, pick a card
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
|
|
|
|
|
|
)
|
|
|
|
|
|
).click()
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
|
|
|
|
|
|
self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
|
2026-03-23 19:31:57 -04:00
|
|
|
|
self.confirm_guard()
|
2026-03-21 14:33:06 -04:00
|
|
|
|
|
|
|
|
|
|
# Wait for fan to close (selectRole closes it synchronously)
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.assertEqual(
|
|
|
|
|
|
len(self.browser.find_elements(By.ID, "id_role_select")), 0
|
|
|
|
|
|
)
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# Attempt to reopen — must not work
|
|
|
|
|
|
self.browser.find_element(By.CSS_SELECTOR, ".card-stack").click()
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.assertEqual(
|
|
|
|
|
|
len(self.browser.find_elements(By.ID, "id_role_select")), 0
|
|
|
|
|
|
)
|
|
|
|
|
|
)
|
|
|
|
|
|
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
# Test 7 — All roles revealed simultaneously after all gamers select #
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
|
|
|
|
|
|
def test_roles_revealed_simultaneously_after_all_select(self):
|
|
|
|
|
|
founder, _ = User.objects.get_or_create(email="founder@test.io")
|
|
|
|
|
|
room = Room.objects.create(name="Reveal Test", owner=founder)
|
|
|
|
|
|
_fill_room_via_orm(room, [
|
|
|
|
|
|
"founder@test.io", "amigo@test.io", "bud@test.io",
|
|
|
|
|
|
"pal@test.io", "dude@test.io", "bro@test.io",
|
|
|
|
|
|
])
|
|
|
|
|
|
room.table_status = Room.ROLE_SELECT
|
|
|
|
|
|
room.save()
|
|
|
|
|
|
room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
|
|
|
|
|
|
|
|
|
|
|
|
self.create_pre_authenticated_session("founder@test.io")
|
|
|
|
|
|
self.browser.get(room_url)
|
|
|
|
|
|
|
|
|
|
|
|
# Assign all roles via ORM (simulating all gamers having chosen)
|
|
|
|
|
|
from apps.epic.models import TableSeat
|
|
|
|
|
|
roles = ["PC", "BC", "SC", "AC", "NC", "EC"]
|
|
|
|
|
|
for i, slot in enumerate(room.gate_slots.order_by("slot_number")):
|
|
|
|
|
|
TableSeat.objects.create(
|
|
|
|
|
|
room=room,
|
|
|
|
|
|
gamer=slot.gamer,
|
|
|
|
|
|
slot_number=slot.slot_number,
|
|
|
|
|
|
role=roles[i],
|
|
|
|
|
|
role_revealed=True,
|
|
|
|
|
|
)
|
|
|
|
|
|
room.table_status = Room.SIG_SELECT
|
|
|
|
|
|
room.save()
|
|
|
|
|
|
|
|
|
|
|
|
self.browser.refresh()
|
|
|
|
|
|
|
|
|
|
|
|
# All role cards in inventory are face-up
|
|
|
|
|
|
face_up_cards = self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_elements(
|
|
|
|
|
|
By.CSS_SELECTOR, "#id_inv_role_card .card.face-up"
|
|
|
|
|
|
)
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertGreater(len(face_up_cards), 0)
|
|
|
|
|
|
|
|
|
|
|
|
# Partner indicator is visible
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_element(By.CSS_SELECTOR, ".partner-indicator")
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
2026-03-29 18:35:20 -04:00
|
|
|
|
class RoleSelectTrayTest(FunctionalTest):
|
|
|
|
|
|
"""After confirming a role pick, the role card enters the tray grid and
|
|
|
|
|
|
the tray opens to reveal it.
|
|
|
|
|
|
|
|
|
|
|
|
Grid conventions:
|
|
|
|
|
|
Portrait — grid-auto-flow:column, 8 explicit rows. Position 0 = row 1, col 1
|
|
|
|
|
|
(topmost-leftmost). New items prepended → grid grows rightward.
|
|
|
|
|
|
Landscape — grid-auto-flow:row, 8 explicit columns, anchored to bottom.
|
|
|
|
|
|
Position 0 = row 1 (bottom), col 1. New items prepended → grid
|
|
|
|
|
|
grows upward.
|
|
|
|
|
|
|
|
|
|
|
|
"Dummy objects" in T2/T3 are prior gamers' role cards already placed in the
|
|
|
|
|
|
tray. They are injected via JS because no backend mechanism exists yet to
|
|
|
|
|
|
populate the tray for a specific gamer's view.
|
|
|
|
|
|
"""
|
|
|
|
|
|
|
|
|
|
|
|
EMAILS = [
|
|
|
|
|
|
"slot1@test.io", "slot2@test.io", "slot3@test.io",
|
|
|
|
|
|
"slot4@test.io", "slot5@test.io", "slot6@test.io",
|
|
|
|
|
|
]
|
|
|
|
|
|
ALL_ROLES = ["PC", "BC", "SC", "AC", "NC", "EC"]
|
|
|
|
|
|
|
|
|
|
|
|
def setUp(self):
|
|
|
|
|
|
super().setUp()
|
|
|
|
|
|
Applet.objects.get_or_create(
|
|
|
|
|
|
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
|
|
|
|
|
|
)
|
|
|
|
|
|
Applet.objects.get_or_create(
|
|
|
|
|
|
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
def _make_room(self, active_slot=1):
|
|
|
|
|
|
"""Room in ROLE_SELECT with all 6 seats created. Seats 1..(active_slot-1)
|
|
|
|
|
|
already have roles assigned so the active_slot gamer is eligible."""
|
|
|
|
|
|
founder, _ = User.objects.get_or_create(email=self.EMAILS[0])
|
|
|
|
|
|
room = Room.objects.create(name="Tray Card Test", owner=founder)
|
|
|
|
|
|
_fill_room_via_orm(room, self.EMAILS)
|
|
|
|
|
|
room.table_status = Room.ROLE_SELECT
|
|
|
|
|
|
room.save()
|
|
|
|
|
|
for slot in room.gate_slots.order_by("slot_number"):
|
|
|
|
|
|
ts = TableSeat.objects.create(
|
|
|
|
|
|
room=room, gamer=slot.gamer, slot_number=slot.slot_number
|
|
|
|
|
|
)
|
|
|
|
|
|
if slot.slot_number < active_slot:
|
|
|
|
|
|
ts.role = self.ALL_ROLES[slot.slot_number - 1]
|
|
|
|
|
|
ts.save()
|
|
|
|
|
|
return room
|
|
|
|
|
|
|
|
|
|
|
|
def _select_role(self):
|
|
|
|
|
|
"""Open the fan, pick the first card, confirm the guard dialog."""
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
|
|
|
|
|
|
)
|
|
|
|
|
|
).click()
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
|
|
|
|
|
|
self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
|
|
|
|
|
|
self.confirm_guard()
|
|
|
|
|
|
|
|
|
|
|
|
def _inject_prior_role_cards(self, roles):
|
|
|
|
|
|
"""Prepend tray-role-card divs into #id_tray_grid to simulate cards
|
|
|
|
|
|
placed by earlier gamers. roles is oldest-first; the final state has
|
|
|
|
|
|
the most-recent card at position 0 (front of grid)."""
|
|
|
|
|
|
self.browser.execute_script("""
|
|
|
|
|
|
var grid = document.getElementById('id_tray_grid');
|
|
|
|
|
|
var roles = arguments[0];
|
|
|
|
|
|
roles.forEach(function(role) {
|
|
|
|
|
|
var card = document.createElement('div');
|
|
|
|
|
|
card.className = 'tray-cell tray-role-card';
|
|
|
|
|
|
card.dataset.role = role;
|
|
|
|
|
|
grid.insertBefore(card, grid.firstChild);
|
|
|
|
|
|
});
|
|
|
|
|
|
""", roles)
|
|
|
|
|
|
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
# T1 — Portrait, position 1: empty tray, card at row 1 col 1 #
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
|
|
|
|
|
|
@unittest.skip("tray-open-on-role-select not yet implemented")
|
|
|
|
|
|
def test_portrait_first_role_card_enters_grid_position_zero(self):
|
|
|
|
|
|
"""Portrait, slot 1: after confirming a role, a .tray-role-card element
|
|
|
|
|
|
appears as the first child of #id_tray_grid (topmost-leftmost cell), and
|
|
|
|
|
|
the tray wrap is at least partially open."""
|
|
|
|
|
|
self.browser.set_window_size(390, 844)
|
|
|
|
|
|
room = self._make_room(active_slot=1)
|
|
|
|
|
|
self.create_pre_authenticated_session("slot1@test.io")
|
|
|
|
|
|
self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/")
|
|
|
|
|
|
|
|
|
|
|
|
wrap = self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap"))
|
|
|
|
|
|
# Record closed position before selection.
|
|
|
|
|
|
initial_left = self.browser.execute_script(
|
|
|
|
|
|
"return parseInt(arguments[0].style.left, 10) || window.innerWidth", wrap
|
|
|
|
|
|
)
|
|
|
|
|
|
grid_before = self.browser.execute_script(
|
|
|
|
|
|
"return document.getElementById('id_tray_grid').children.length"
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
self._select_role()
|
|
|
|
|
|
|
|
|
|
|
|
# 1. A .tray-role-card is now in the grid.
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, "#id_tray_grid .tray-role-card"
|
|
|
|
|
|
)
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# 2. It is the first child — topmost, leftmost in portrait.
|
|
|
|
|
|
is_first = self.browser.execute_script("""
|
|
|
|
|
|
var card = document.querySelector('#id_tray_grid .tray-role-card');
|
|
|
|
|
|
return card !== null && card === card.parentElement.firstElementChild;
|
|
|
|
|
|
""")
|
|
|
|
|
|
self.assertTrue(is_first, "Role card should be the first child of #id_tray_grid")
|
|
|
|
|
|
|
|
|
|
|
|
# 3. Exactly one item was prepended.
|
|
|
|
|
|
grid_after = self.browser.execute_script(
|
|
|
|
|
|
"return document.getElementById('id_tray_grid').children.length"
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertEqual(grid_after, grid_before + 1)
|
|
|
|
|
|
|
|
|
|
|
|
# 4. Tray moved from closed position toward open.
|
|
|
|
|
|
current_left = self.browser.execute_script(
|
|
|
|
|
|
"return parseInt(arguments[0].style.left, 10)", wrap
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertLess(current_left, initial_left,
|
|
|
|
|
|
"Tray should have moved left (toward open) after role selection")
|
|
|
|
|
|
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
# T2 — Portrait, position 2: col 1 full, 8th item overflows to col 2 #
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
|
|
|
|
|
|
@unittest.skip("tray-open-on-role-select not yet implemented")
|
|
|
|
|
|
def test_portrait_second_card_prepended_pushes_eighth_item_to_col_2(self):
|
|
|
|
|
|
"""Portrait, slot 2: col 1 already holds slot 1's role card (position 0)
|
|
|
|
|
|
plus 7 tray-cells (positions 1-7), filling the column. After slot 2
|
|
|
|
|
|
confirms, the new card takes position 0; the old position-7 item
|
|
|
|
|
|
(tray-cell 6) moves to col 2, row 1 (position 8)."""
|
|
|
|
|
|
self.browser.set_window_size(390, 844)
|
|
|
|
|
|
room = self._make_room(active_slot=2)
|
|
|
|
|
|
self.create_pre_authenticated_session("slot2@test.io")
|
|
|
|
|
|
self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/")
|
|
|
|
|
|
|
|
|
|
|
|
# Simulate slot 1's card already placed in the tray.
|
|
|
|
|
|
# Grid starts with 8 tray-cells; injecting 1 role card → 9 items total.
|
|
|
|
|
|
# Col 1: [PC-card, tray-0..tray-6] = 8 (full). Col 2: [tray-7].
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap"))
|
|
|
|
|
|
self._inject_prior_role_cards(["PC"])
|
|
|
|
|
|
|
|
|
|
|
|
grid_before = self.browser.execute_script(
|
|
|
|
|
|
"return document.getElementById('id_tray_grid').children.length"
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertEqual(grid_before, 9, "9 items before: 1 prior card + 8 tray-cells")
|
|
|
|
|
|
|
|
|
|
|
|
self._select_role()
|
|
|
|
|
|
|
|
|
|
|
|
# 1. New card is first child.
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, "#id_tray_grid .tray-role-card:first-child"
|
|
|
|
|
|
)
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# 2. Grid now has 10 items (one more than before).
|
|
|
|
|
|
grid_after = self.browser.execute_script(
|
|
|
|
|
|
"return document.getElementById('id_tray_grid').children.length"
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertEqual(grid_after, grid_before + 1)
|
|
|
|
|
|
|
|
|
|
|
|
# 3. The item now at position 8 (col 2, row 1) is a tray-cell —
|
|
|
|
|
|
# it was the 8th item in col 1 and has been displaced.
|
|
|
|
|
|
displaced = self.browser.execute_script("""
|
|
|
|
|
|
var grid = document.getElementById('id_tray_grid');
|
|
|
|
|
|
var el = grid.children[8];
|
|
|
|
|
|
return el ? el.className : null;
|
|
|
|
|
|
""")
|
|
|
|
|
|
self.assertIsNotNone(displaced)
|
|
|
|
|
|
self.assertIn("tray-cell", displaced)
|
|
|
|
|
|
|
|
|
|
|
|
# 4. Tray open enough to reveal at least col 1 (left < initial closed pos).
|
|
|
|
|
|
wrap = self.browser.find_element(By.ID, "id_tray_wrap")
|
|
|
|
|
|
left = self.browser.execute_script("return parseInt(arguments[0].style.left, 10)", wrap)
|
|
|
|
|
|
viewport_w = self.browser.execute_script("return window.innerWidth")
|
|
|
|
|
|
self.assertLess(left, viewport_w,
|
|
|
|
|
|
"Tray should be at least partially open after role selection")
|
|
|
|
|
|
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
# T3 — Landscape, position 3: row 1 full, rightmost item enters row 2 #
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
|
|
|
|
|
|
@unittest.skip("tray-open-on-role-select not yet implemented")
|
|
|
|
|
|
def test_landscape_third_card_at_bottom_left_rightmost_overflows_to_row_2(self):
|
|
|
|
|
|
"""Landscape, slot 3: row 1 (bottom, 8 cols) already holds 2 prior role
|
|
|
|
|
|
cards + 6 tray-cells. After slot 3 confirms, new card at position 0
|
|
|
|
|
|
(bottommost-leftmost); old position-7 item enters row 2, col 1 (pos 8)."""
|
|
|
|
|
|
self.browser.set_window_size(844, 390)
|
|
|
|
|
|
room = self._make_room(active_slot=3)
|
|
|
|
|
|
self.create_pre_authenticated_session("slot3@test.io")
|
|
|
|
|
|
self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/")
|
|
|
|
|
|
|
|
|
|
|
|
# Inject 2 prior role cards (oldest first → newest at grid front).
|
|
|
|
|
|
# Grid: [BC-card(0), PC-card(1), tray-0(2)..tray-7(9)] = 10 items.
|
|
|
|
|
|
# Row 1 (bottom): positions 0-7 = full. Row 2: positions 8-9.
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap"))
|
|
|
|
|
|
self._inject_prior_role_cards(["PC", "BC"])
|
|
|
|
|
|
|
|
|
|
|
|
grid_before = self.browser.execute_script(
|
|
|
|
|
|
"return document.getElementById('id_tray_grid').children.length"
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertEqual(grid_before, 10, "10 items before: 2 prior cards + 8 tray-cells")
|
|
|
|
|
|
|
|
|
|
|
|
wrap = self.browser.find_element(By.ID, "id_tray_wrap")
|
|
|
|
|
|
initial_top = self.browser.execute_script(
|
|
|
|
|
|
"return parseInt(arguments[0].style.top, 10)", wrap
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
self._select_role()
|
|
|
|
|
|
|
|
|
|
|
|
# 1. New card is first child — bottommost-leftmost in landscape.
|
|
|
|
|
|
self.wait_for(
|
|
|
|
|
|
lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, "#id_tray_grid .tray-role-card:first-child"
|
|
|
|
|
|
)
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# 2. Grid grew by exactly one item.
|
|
|
|
|
|
grid_after = self.browser.execute_script(
|
|
|
|
|
|
"return document.getElementById('id_tray_grid').children.length"
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertEqual(grid_after, grid_before + 1)
|
|
|
|
|
|
|
|
|
|
|
|
# 3. Item at position 8 (row 2, col 1) is a tray-cell — it was the
|
|
|
|
|
|
# rightmost item in row 1 (position 7) and has been displaced upward.
|
|
|
|
|
|
displaced = self.browser.execute_script("""
|
|
|
|
|
|
var grid = document.getElementById('id_tray_grid');
|
|
|
|
|
|
var el = grid.children[8];
|
|
|
|
|
|
return el ? el.className : null;
|
|
|
|
|
|
""")
|
|
|
|
|
|
self.assertIsNotNone(displaced)
|
|
|
|
|
|
self.assertIn("tray-cell", displaced)
|
|
|
|
|
|
|
|
|
|
|
|
# 4. Tray opened downward — top is less negative (closer to 0) than before.
|
|
|
|
|
|
current_top = self.browser.execute_script(
|
|
|
|
|
|
"return parseInt(arguments[0].style.top, 10)", wrap
|
|
|
|
|
|
)
|
|
|
|
|
|
self.assertGreater(current_top, initial_top,
|
|
|
|
|
|
"Tray should have moved down (toward open) after role selection")
|
|
|
|
|
|
|
|
|
|
|
|
|
2026-03-18 21:11:07 -04:00
|
|
|
|
@tag('channels')
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
class RoleSelectChannelsTest(ChannelsFunctionalTest):
|
|
|
|
|
|
|
|
|
|
|
|
def setUp(self):
|
|
|
|
|
|
super().setUp()
|
|
|
|
|
|
Applet.objects.get_or_create(
|
|
|
|
|
|
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
|
|
|
|
|
|
)
|
|
|
|
|
|
Applet.objects.get_or_create(
|
|
|
|
|
|
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
# Test 6 — Observer sees seat arc move via WebSocket #
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
|
|
|
|
|
|
def test_observer_sees_seat_arc_during_selection(self):
|
|
|
|
|
|
founder, _ = User.objects.get_or_create(email="founder@test.io")
|
|
|
|
|
|
User.objects.get_or_create(email="watcher@test.io")
|
|
|
|
|
|
room = Room.objects.create(name="Arc Test", owner=founder)
|
|
|
|
|
|
_fill_room_via_orm(room, [
|
|
|
|
|
|
"founder@test.io", "watcher@test.io",
|
|
|
|
|
|
"bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io",
|
|
|
|
|
|
])
|
|
|
|
|
|
room.table_status = Room.ROLE_SELECT
|
|
|
|
|
|
room.save()
|
|
|
|
|
|
for slot in room.gate_slots.order_by("slot_number"):
|
|
|
|
|
|
TableSeat.objects.create(
|
|
|
|
|
|
room=room, gamer=slot.gamer, slot_number=slot.slot_number,
|
|
|
|
|
|
)
|
|
|
|
|
|
room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
|
|
|
|
|
|
|
|
|
|
|
|
# 1. Watcher loads the room — slot 1 is active on initial render
|
|
|
|
|
|
self.create_pre_authenticated_session("watcher@test.io")
|
|
|
|
|
|
self.browser.get(room_url)
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".table-seat.active[data-slot='1']"
|
|
|
|
|
|
))
|
|
|
|
|
|
|
|
|
|
|
|
# 2. Founder picks a role in second browser
|
|
|
|
|
|
self.browser2 = self._make_browser2("founder@test.io")
|
|
|
|
|
|
try:
|
|
|
|
|
|
self.browser2.get(room_url)
|
|
|
|
|
|
self.wait_for(lambda: self.browser2.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
|
|
|
|
|
|
))
|
|
|
|
|
|
self.browser2.find_element(By.CSS_SELECTOR, ".card-stack").click()
|
|
|
|
|
|
self.wait_for(lambda: self.browser2.find_element(By.ID, "id_role_select"))
|
|
|
|
|
|
self.browser2.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
|
2026-03-23 19:31:57 -04:00
|
|
|
|
self.confirm_guard(browser=self.browser2)
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
|
|
|
|
|
|
# 3. Watcher's seat arc moves to slot 2 — no page refresh
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".table-seat.active[data-slot='2']"
|
|
|
|
|
|
))
|
|
|
|
|
|
self.assertEqual(
|
|
|
|
|
|
len(self.browser.find_elements(
|
|
|
|
|
|
By.CSS_SELECTOR, ".table-seat.active[data-slot='1']"
|
|
|
|
|
|
)),
|
|
|
|
|
|
0,
|
|
|
|
|
|
)
|
|
|
|
|
|
finally:
|
|
|
|
|
|
self.browser2.quit()
|
|
|
|
|
|
|
|
|
|
|
|
def _make_browser2(self, email):
|
|
|
|
|
|
"""Spin up a second Firefox, authenticate email, return the browser."""
|
|
|
|
|
|
session_key = create_pre_authenticated_session(email)
|
2026-03-17 01:00:15 -04:00
|
|
|
|
options = webdriver.FirefoxOptions()
|
|
|
|
|
|
if os.environ.get("HEADLESS"):
|
|
|
|
|
|
options.add_argument("--headless")
|
|
|
|
|
|
b = webdriver.Firefox(options=options)
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
b.get(self.live_server_url + "/404_no_such_url/")
|
|
|
|
|
|
b.add_cookie(dict(
|
|
|
|
|
|
name=django_settings.SESSION_COOKIE_NAME,
|
|
|
|
|
|
value=session_key,
|
|
|
|
|
|
path="/",
|
|
|
|
|
|
))
|
|
|
|
|
|
return b
|
|
|
|
|
|
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
# Test 5 — Turn passes to next gamer via WebSocket after selection #
|
|
|
|
|
|
# ------------------------------------------------------------------ #
|
|
|
|
|
|
|
|
|
|
|
|
def test_turn_passes_after_selection(self):
|
|
|
|
|
|
founder, _ = User.objects.get_or_create(email="founder@test.io")
|
|
|
|
|
|
User.objects.get_or_create(email="friend@test.io")
|
|
|
|
|
|
room = Room.objects.create(name="Turn Test", owner=founder)
|
|
|
|
|
|
_fill_room_via_orm(room, [
|
|
|
|
|
|
"founder@test.io", "friend@test.io",
|
|
|
|
|
|
"bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io",
|
|
|
|
|
|
])
|
|
|
|
|
|
room.table_status = Room.ROLE_SELECT
|
|
|
|
|
|
room.save()
|
|
|
|
|
|
for slot in room.gate_slots.order_by("slot_number"):
|
|
|
|
|
|
TableSeat.objects.create(
|
|
|
|
|
|
room=room, gamer=slot.gamer, slot_number=slot.slot_number,
|
|
|
|
|
|
)
|
|
|
|
|
|
room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/"
|
|
|
|
|
|
|
|
|
|
|
|
# 1. Founder (slot 1) — eligible
|
|
|
|
|
|
self.create_pre_authenticated_session("founder@test.io")
|
|
|
|
|
|
self.browser.get(room_url)
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
|
|
|
|
|
|
))
|
|
|
|
|
|
|
|
|
|
|
|
# 2. Friend (slot 2) — ineligible in second browser
|
|
|
|
|
|
self.browser2 = self._make_browser2("friend@test.io")
|
|
|
|
|
|
try:
|
|
|
|
|
|
self.browser2.get(room_url)
|
|
|
|
|
|
self.wait_for(lambda: self.browser2.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack[data-state='ineligible']"
|
|
|
|
|
|
))
|
|
|
|
|
|
|
|
|
|
|
|
# 3. Founder picks a role
|
|
|
|
|
|
self.browser.find_element(By.CSS_SELECTOR, ".card-stack").click()
|
|
|
|
|
|
self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
|
|
|
|
|
|
self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
|
2026-03-23 19:31:57 -04:00
|
|
|
|
self.confirm_guard()
|
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
|
|
|
|
|
|
|
|
|
|
# 4. Friend's stack becomes eligible via WebSocket — no page refresh
|
|
|
|
|
|
self.wait_for(lambda: self.browser2.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
|
|
|
|
|
|
))
|
2026-03-21 22:22:06 -04:00
|
|
|
|
|
|
|
|
|
|
# 5. Founder's stack is STILL ineligible — WS must not re-enable it
|
|
|
|
|
|
self.wait_for(lambda: self.assertEqual(
|
|
|
|
|
|
self.browser.find_element(
|
|
|
|
|
|
By.CSS_SELECTOR, ".card-stack"
|
|
|
|
|
|
).get_attribute("data-state"),
|
|
|
|
|
|
"ineligible",
|
|
|
|
|
|
))
|
|
|
|
|
|
|
|
|
|
|
|
# 6. Clicking founder's stack does not reopen the fan
|
|
|
|
|
|
self.browser.find_element(By.CSS_SELECTOR, ".card-stack").click()
|
|
|
|
|
|
self.wait_for(lambda: self.assertEqual(
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len(self.browser.find_elements(By.ID, "id_role_select")), 0
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))
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
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finally:
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self.browser2.quit()
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2026-03-25 01:30:18 -04:00
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