Originally built following Harry Percival's *Test-Driven Development with Python* (3rd ed., complete through ch. 25). Now an ongoing game app — EarthmanRPG — extended well beyond the book.
**STARTUP RULE:** Call `mcp__claudezilla__firefox_diagnose` at the start of every conversation before any browser tool. If tools aren't listed in a session, open a new Claude Code conversation (MCP servers load at startup only).
See `.claude/skills/TDD/SKILL.md` for the full TDD cycle, test file conventions, base classes, and per-layer run commands. See `.claude/skills/dev-server/SKILL.md` for server startup options.
- Two CI pipelines run in parallel: `.woodpecker/main.yaml` (main app) + `.woodpecker/pyswiss.yaml` (PySwiss at charts.earthmanrpg.me)
- Multi-browser FTs tagged `@tag("two-browser")` run in a dedicated CI stage (`test-two-browser-FTs`) alongside `--tag=channels`; `test-FTs` stage is parallel-only
- Hosting: DigitalOcean — main app on staging droplet; PySwiss on separate droplet (167.172.154.66)
Navbar is a fixed left sidebar; footer is a fixed right sidebar. Both are `4rem` wide. Main container uses `margin-left: $sidebar-w; margin-right: $sidebar-w`. Landscape layout resets `min-width` to `0` on `.gameboard-page` and `#id_dash_content` (override of the `@media (min-width: 738px)` block that sets `min-width: 666px`).
Circles around the table hex are **positions** (gate slot order, 1–6). After role assignment they become **seats** (PC→NC→EC→SC→AC→BC). CSS carries both: `.table-seat.table-position`. `SLOT_ROLE_LABELS = {1:"PC", 2:"NC", 3:"EC", 4:"SC", 5:"AC", 6:"BC"}` in `epic/views.py`.
`epic:room` view at `/gameboard/room/<uuid>/`. `gatekeeper` redirects there when `table_status` is set. Error redirects in `select_role`/`select_sig` use `epic:room` if `table_status` is set, else `epic:gatekeeper`.
`mask-image` on grid containers clips `position: absolute` tooltips. Use `#id_tooltip_portal` (`position: fixed; z-index: 9999`) at page root. See `gameboard.js` + `wallet.js`.
### Applet menus + container-type
`container-type: inline-size` creates a containing block for all positioned descendants — applet menus must live OUTSIDE `#id_applets_container` to be viewport-fixed.
### ABU session auth
`create_pre_authenticated_session` must set `HASH_SESSION_KEY = user.get_session_auth_hash()` and hardcode `BACKEND_SESSION_KEY` to the passwordless backend string.
`window._kitTokenId` must NOT be cleared on kit-bag close — users close the dialog before clicking the rails button. Selection persists until page navigation. No `clearSelection()` in `game-kit.js`.
### Billboard timezone cookie
`document.cookie = 'user_tz=' + Intl.DateTimeFormat().resolvedOptions().timeZone` — **no `encodeURIComponent`**. Slashes in TZ names (`America/New_York`) are cookie-safe; encoding breaks the `ZoneInfo` lookup in `TimezoneMiddleware`.
### CSS `:has()` for child-dependent styling
Use `.parent:has(.child-class)` to style a parent based on its contents without template changes. Example: `.gate-slot:has(.drop-token-btn)` makes CARTE OK-button circles match `.reserved` circles.
### Plausible FT noise
Plausible analytics script in `base.html` fires a beacon during Selenium tests → harmless console error. Fix: `{% if not debug %}` guard around the script tag.
See `.claude/skills/TDD/SKILL.md` for test-specific gotchas (TransactionTestCase flush, static files in tests, Selenium text-transform, multi-browser CI, msgpack integer keys).