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python-tdd/src/apps/drama/tests/unit/test_models.py

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Baltimorean Note unlock loop — full UX from bawlmorese pronoun pick → Brief banner → DON → palette modal → dashboard swatch ; rootvars.scss adds the Baltimorean (Blt) hue family (red 200,16,46 / yellow 255,212,0 / white 255,255,255 / black 0,0,0 / purple 26,25,95 / orange 221,73,38 — Maryland-flag-derived plus a `--sixBlt: 162,170,173` neutral) + two `.palette-baltimore` / `.palette-maryland` palette classes wiring those hues into the standard `--priUser`…`--decUser` slots; companion section-header rename "/* X Palette */" → "/* X Hues */" across rootvars to disambiguate raw hue families (Precious Metal / Cosmic Metal / Chroma / Earthman / Technoman / Inferno) from actual palette classes — section-comment-only, no rule-level change ; baltimorean entry added in 3 registries that drive the loop: `_NOTE_DISPLAY` (drama/models.py) — `{"greeting": "Ayo,", "title": "Ard!"}` so DON flips navbar `Welcome, Earthman` → `Ayo, Ard!`; `_NOTE_TITLES` (dashboard/views.py, user-pre-staged) — drives the "recognized via Baltimorean" copy on dashboard palette swatches; `_NOTE_META` (billboard/views.py) — Baltimorean title + the literal description `"Aaron earned an iron urn."` + palette_options [palette-baltimore, palette-maryland] feeding the my-notes swatch modal ; `set_pronouns` view rewired (dashboard/views.py) — first-time `pronouns = bawlmorese` selection calls `Note.grant_if_new(user, "baltimorean")` + returns `{"brief": brief.to_banner_dict()}` JSON @ 200; idempotent on repeat (the grant_if_new returns brief=None on second call so the 204 path resumes naturally); non-bawlmorese choices stay on the original 204 contract ; client wiring: game-kit.js pronouns `commit()` handles the 200 JSON path — `resp.json().then(data => Brief.showBanner(data.brief))` instead of reload (reload would lose the just-fired banner); 204 still reloads to update active pronoun card; `game_kit.html` pulls in `apps/dashboard/note.js` so `Brief` is in scope on the Game Kit page (it wasn't before) ; Brief banner placement fix — `note.js showBanner()` now measures the `.row .col-lg-6 h2` at render-time + sets inline `top` so the banner portals SQUARELY OVER the page h2 letter-spread wordmark instead of parking at the SCSS-default `top: 0.5rem` (which had it lurking above the wordmark area on every page); portrait-only (gated `if window.innerWidth > window.innerHeight return`) — landscape h2 lives in a `writing-mode: vertical-rl` fixed sidebar column + would need a full banner reorientation (writing-mode + flex-direction restyle of banner contents) to "overlay" sensibly, deferred to a follow-up sprint ; tests: drama/tests/unit/test_models.py (new file) — 5 UTs for `_NOTE_DISPLAY[baltimorean]` greeting/title/name + stargazer smoke tests; dashboard/tests/integrated/test_views.py — `SetPronounsBawlmoreseUnlockTest` (9 ITs covering first-bawlmorese-returns-200-w-brief / Note granted / title `Ard!` / square_url to /billboard/my-notes/ / idempotent on repeat / non-bawlmorese unaffected / bawlmorese-after-other still grants); existing `SetPronounsViewTest.test_post_each_valid_choice` docstring updated to flag the bawlmorese 200 branch ; functional_tests/test_bill_baltimorean.py (new file) — 6 FTs walking the full UX: T1 Game-Kit pronouns click → Brief banner w. `Ard!` title + Look! prose + ?-square + FYI nav; T2 idempotent repeat-click (no re-fire); T3 my-notes Baltimorean item carries the Aaron quote verbatim; T4 DON flips navbar greeting `Welcome, Earthman` → `Ayo, Ard!`; T5 palette modal offers Baltimore + Maryland swatches (and not Bardo/Sheol); T6 Baltimore swatch click previews → OK commits → dashboard Palette applet shows the swatch unlocked w. `data-description` carrying `Baltimorean` + non-empty `data-unlocked-date` + Note.palette = palette-baltimore in DB — all 6 green in 51s; full IT/UT sweep 997 → green in 45s — TDD Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 02:17:07 -04:00
from django.test import SimpleTestCase
from apps.drama.models import Note
def _note(slug):
n = Note()
n.slug = slug
return n
class NoteDisplayBaltimoreanTest(SimpleTestCase):
"""`_NOTE_DISPLAY['baltimorean']` — greeting/title combo "Ayo, Ard!" replaces
"Welcome, Earthman" once the user dons the Baltimorean Note (unlocked by
first-time `pronouns = bawlmorese` selection)."""
def test_baltimorean_display_title_is_ard(self):
self.assertEqual(_note("baltimorean").display_title, "Ard!")
def test_baltimorean_display_greeting_is_ayo(self):
self.assertEqual(_note("baltimorean").display_greeting, "Ayo,")
def test_baltimorean_display_name_is_baltimorean(self):
"""The my-notes heading label — `.title()` of the slug recovers the
proper rendering for any slug without a `name` override in
`_NOTE_DISPLAY`. Baltimorean has no override, so this should fall
through to `slug.title()` 'Baltimorean'."""
self.assertEqual(_note("baltimorean").display_name, "Baltimorean")
class NoteDisplayStargazerTest(SimpleTestCase):
"""Smoke tests for the existing stargazer entry — pins the contract that
new entries follow."""
def test_stargazer_display_title_is_stargazer(self):
self.assertEqual(_note("stargazer").display_title, "Stargazer")
def test_stargazer_display_greeting_is_welcome(self):
self.assertEqual(_note("stargazer").display_greeting, "Welcome,")