Files
python-tdd/src/templates/apps/gameboard/_partials/_sea_overlay.html

303 lines
14 KiB
HTML
Raw Normal View History

{% load static %}
{# PICK SEA overlay — Celtic Cross spread entry #}
{# Included in room.html when table_status == "SKY_SELECT" and sky_confirmed #}
{# Layout is the reverse of PICK SKY: cards left (transparent), form right #}
<div class="sea-backdrop"></div>
<div class="sea-overlay" id="id_sea_overlay"
data-sea-deck-url="{% url 'epic:sea_deck' room.id %}"
data-sea-user-polarity="{{ user_polarity }}">
<div class="sea-modal-wrap">
<div class="sea-modal">
<header class="sea-modal-header">
<h2>PICK <span>SEA</span></h2>
<p>Draw cards to circumscribe your character's influences and seed the Voronoi map.</p>
</header>
<div class="sea-modal-body">
{# ── Cards column (transparent) ───────────────────────────── #}
<div class="sea-cards-col">
<div class="sea-cross">
{# Crown — CC pos 3 / EV pos 5 #}
<div class="sea-crucifix-cell sea-pos-crown">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
{# Beneath (past) — CC pos 4 / EV pos 3 #}
<div class="sea-crucifix-cell sea-pos-leave">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
{# Center — Significator (always placed) + Cover + Cross overlaid #}
<div class="sea-crucifix-cell sea-pos-core">
<div class="sig-stage-card sea-sig-card" style="--sig-card-w: 4rem">
{% if my_tray_sig %}
<span class="fan-corner-rank">{{ my_tray_sig.corner_rank }}</span>
{% if my_tray_sig.suit_icon %}<i class="fa-solid {{ my_tray_sig.suit_icon }}"></i>{% endif %}
{% endif %}
</div>
{# Cover — CC/EV pos 1, stacked face-up on Sig #}
<div class="sea-pos-cover">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
{# Cross — CC/EV pos 2, rotated 90° on Cover #}
<div class="sea-pos-cross">
<div class="sea-card-slot sea-card-slot--empty sea-card-slot--crossing"></div>
</div>
</div>
{# Before (future) — CC pos 5 / EV pos 6 #}
<div class="sea-crucifix-cell sea-pos-loom">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
{# Behind (root) — CC pos 6 / EV pos 4 #}
<div class="sea-crucifix-cell sea-pos-lay">
<div class="sea-card-slot sea-card-slot--empty"></div>
</div>
</div>
</div>
{# ── Form column (priUser / opaque) ───────────────────────── #}
<div class="sea-form-col">
<div class="sea-form-main">
<div class="sea-field">
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
<label for="id_sea_spread" id="id_sea_spread_label">Spread</label>
{% comment %}
Custom combobox — native <select> dropdowns ignore most CSS on
Firefox/Chrome (OS-rendered list); this gives full styling control.
combobox.js wires up the keyboard nav, click-outside-to-close, and
writes the chosen value to the hidden <input id="id_sea_spread"> so
sea.js's existing `spreadSel.value` read still works.
{% endcomment %}
<input type="hidden" id="id_sea_spread" name="spread"
value="{% if user_polarity == 'levity' %}waite-smith{% else %}escape-velocity{% endif %}">
<div class="sea-select"
data-combobox
data-combobox-target="id_sea_spread"
role="combobox"
aria-expanded="false"
aria-haspopup="listbox"
aria-labelledby="id_sea_spread_label"
tabindex="0">
<span class="sea-select-current">{% if user_polarity == "levity" %}Celtic Cross, Waite-Smith{% else %}Celtic Cross, Escape Velocity{% endif %}</span>
<span class="sea-select-arrow" aria-hidden="true"></span>
<ul class="sea-select-list" role="listbox">
{% if user_polarity == "levity" %}
<li role="option" data-value="waite-smith" aria-selected="true">Celtic Cross, Waite-Smith</li>
<li role="option" data-value="escape-velocity" aria-selected="false">Celtic Cross, Escape Velocity</li>
{% else %}
<li role="option" data-value="escape-velocity" aria-selected="true">Celtic Cross, Escape Velocity</li>
<li role="option" data-value="waite-smith" aria-selected="false">Celtic Cross, Waite-Smith</li>
{% endif %}
</ul>
</div>
</div>
{# Two face-down deck piles — tap to proffer OK #}
<div class="sea-stacks">
<span class="sea-stacks-label">DECKS</span>
<div class="sea-deck-stack sea-deck-stack--gravity">
<div class="sea-stack-face">
<button class="btn btn-reveal sea-stack-ok" type="button">FLIP</button>
</div>
<span class="sea-stack-name">Gravity</span>
</div>
<div class="sea-deck-stack sea-deck-stack--levity">
<div class="sea-stack-face">
<button class="btn btn-reveal sea-stack-ok" type="button">FLIP</button>
</div>
<span class="sea-stack-name">Levity</span>
</div>
</div>
</div>
<div class="sea-form-actions">
<button type="button" id="id_sea_lock_hand" class="btn btn-primary" disabled>
LOCK HAND
</button>
<button type="button" id="id_sea_del" class="btn btn-danger">
DEL
</button>
</div>
</div>
</div>{# /.sea-modal-body #}
</div>{# /.sea-modal #}
<button type="button" id="id_sea_cancel" class="btn btn-cancel btn-sm">NVM</button>
</div>{# /.sea-modal-wrap #}
{# ── Sea stage — big card viewer ─────────────────────────────────────────── #}
<div class="sea-stage" id="id_sea_stage" style="display:none">
<div class="sea-stage-backdrop"></div>
<div class="sea-stage-content">
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
<div class="sig-stage-card sea-stage-card">
<div class="fan-card-corner fan-card-corner--tl">
<span class="fan-corner-rank"></span>
<i class="fa-solid stage-suit-icon" style="display:none"></i>
</div>
<div class="fan-card-face">
<div class="fan-card-face-upright">
<p class="fan-card-name-group"></p>
<p class="sig-qualifier-above"></p>
<h3 class="fan-card-name"></h3>
<p class="sig-qualifier-below"></p>
</div>
<p class="fan-card-arcana"></p>
<div class="fan-card-face-reversal">
<p class="fan-card-reversal-name"></p>
<p class="fan-card-reversal-qualifier"></p>
</div>
</div>
<div class="fan-card-corner fan-card-corner--br">
<span class="fan-corner-rank"></span>
<i class="fa-solid stage-suit-icon" style="display:none"></i>
</div>
</div>
<div class="sig-stat-block sea-stat-block">
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
<button class="btn btn-reverse spin-btn" type="button">SPIN</button>
<button class="btn btn-info fyi-btn" type="button">FYI</button>
<div class="stat-face stat-face--upright">
<p class="stat-face-label">Emanation</p>
<ul class="stat-keywords" id="id_sea_stat_upright"></ul>
</div>
<div class="stat-face stat-face--reversed">
<p class="stat-face-label">Reversal</p>
<ul class="stat-keywords" id="id_sea_stat_reversed"></ul>
</div>
<div class="sig-info" id="id_sea_fyi_panel" style="display:none">
<div class="sig-info-header">
<h4 class="sig-info-title"></h4>
<p class="sig-info-type"></p>
</div>
<p class="sig-info-effect"></p>
<span class="sig-info-index"></span>
</div>
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD - fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
<button class="btn btn-nav-left fyi-prev" type="button">PRV</button>
<button class="btn btn-nav-right fyi-next" type="button">NXT</button>
</div>
</div>
</div>
</div>{# /.sea-overlay #}
<script>
(function () {
'use strict';
const overlay = document.getElementById('id_sea_overlay');
const cancelBtn = document.getElementById('id_sea_cancel');
function openSea() {
document.documentElement.classList.add('sea-open');
}
function closeSea() {
document.documentElement.classList.remove('sea-open');
}
const pickSeaBtn = document.getElementById('id_pick_sea_btn');
if (pickSeaBtn) pickSeaBtn.addEventListener('click', openSea);
cancelBtn.addEventListener('click', closeSea);
// ── Deck draw ──────────────────────────────────────────────────────────────
const SEA_DECK_URL = overlay.dataset.seaDeckUrl;
const SPREAD_ORDER = {
'waite-smith': ['.sea-pos-cover', '.sea-pos-cross', '.sea-pos-crown', '.sea-pos-lay', '.sea-pos-loom', '.sea-pos-leave'],
'escape-velocity': ['.sea-pos-cover', '.sea-pos-cross', '.sea-pos-lay', '.sea-pos-leave', '.sea-pos-crown', '.sea-pos-loom'],
};
let levityPile = [], gravityPile = [];
let _filled = 0;
let _activeStack = null;
const spreadSel = overlay.querySelector('#id_sea_spread');
const lockBtn = overlay.querySelector('#id_sea_lock_hand');
const delBtn = overlay.querySelector('#id_sea_del');
function _spreadKey() {
return spreadSel ? spreadSel.value : 'waite-smith';
}
function _nextPosSelector() {
const order = SPREAD_ORDER[_spreadKey()] || SPREAD_ORDER['waite-smith'];
return order[_filled] || null;
}
function _hideOk() {
if (_activeStack) {
const ok = _activeStack.querySelector('.sea-stack-ok');
if (ok) ok.style.display = 'none';
_activeStack.classList.remove('sea-deck-stack--active');
_activeStack = null;
}
}
function _showOk(stack) {
_hideOk();
_activeStack = stack;
stack.classList.add('sea-deck-stack--active');
const ok = stack.querySelector('.sea-stack-ok');
if (ok) ok.style.display = '';
}
function _reset() {
_filled = 0;
_hideOk();
overlay.querySelectorAll('.sea-card-slot').forEach(s => {
s.classList.remove('sea-card-slot--filled', 'sea-card-slot--visible', 'sea-card-slot--focused', 'sea-card-slot--levity', 'sea-card-slot--gravity');
s.classList.add('sea-card-slot--empty');
s.innerHTML = '';
delete s.dataset.cardId;
delete s.dataset.posKey;
});
if (lockBtn) lockBtn.disabled = true;
if (window.SeaDeal) SeaDeal.resetHand();
_fetchDeck();
}
function _fetchDeck() {
fetch(SEA_DECK_URL, { credentials: 'same-origin' })
.then(r => r.json())
.then(data => { levityPile = data.levity || []; gravityPile = data.gravity || []; })
.catch(() => {});
}
overlay.querySelectorAll('.sea-deck-stack').forEach(stack => {
stack.addEventListener('click', e => {
e.stopPropagation();
_activeStack === stack ? _hideOk() : _showOk(stack);
});
const ok = stack.querySelector('.sea-stack-ok');
if (ok) {
ok.style.display = 'none';
ok.addEventListener('click', e => {
e.stopPropagation();
const isLevity = stack.classList.contains('sea-deck-stack--levity');
const pile = isLevity ? levityPile : gravityPile;
const card = pile.length ? pile.shift() : null;
const pos = _nextPosSelector();
if (card && pos) {
_filled++;
if (lockBtn) lockBtn.disabled = (_filled < 6);
if (window.SeaDeal) SeaDeal.openStage(card, pos, isLevity);
}
_hideOk();
});
}
});
overlay.addEventListener('click', _hideOk);
if (delBtn) delBtn.addEventListener('click', _reset);
_fetchDeck();
if (window.SeaDeal) SeaDeal.reinit();
})();
</script>