buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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{% load static %}
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2026-05-08 21:52:34 -04:00
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{% load lyric_extras %}
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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{# ─────────────────────────────────────────────────────────────────────── #}
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buds rename + applet-list shell — Buddies → Buds everywhere (model field, slug, URL, view, DOM, CSS); my_buds.html + my_posts.html share new _applet-list-shell.html partial — vertical-title applet-scroll card; my_posts hosts two side-by-side in landscape, stacked in portrait — TDD
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:08:33 -04:00
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{# _bud_panel.html — bottom-left handshake btn + slide-out recipient #}
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2026-05-12 15:52:09 -04:00
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{# field for the share-post async flow. Skeleton (open/close/POST + auto- #}
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{# complete) owned by bud-btn.js; this partial wires the share-post #}
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{# success callback: appends a Line to #id_post_table, fires Brief.show- #}
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{# Banner, and updates the .post-header shared-with prose. #}
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{# Included by post.html only. #}
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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{# #}
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2026-05-12 15:52:09 -04:00
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{# Spec lives in functional_tests/test_bud_btn.py. #}
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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{# ─────────────────────────────────────────────────────────────────────── #}
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buds rename + applet-list shell — Buddies → Buds everywhere (model field, slug, URL, view, DOM, CSS); my_buds.html + my_posts.html share new _applet-list-shell.html partial — vertical-title applet-scroll card; my_posts hosts two side-by-side in landscape, stacked in portrait — TDD
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:08:33 -04:00
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<button id="id_bud_btn" type="button" aria-label="Share with a bud">
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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<i class="fa-solid fa-handshake"></i>
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</button>
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buds rename + applet-list shell — Buddies → Buds everywhere (model field, slug, URL, view, DOM, CSS); my_buds.html + my_posts.html share new _applet-list-shell.html partial — vertical-title applet-scroll card; my_posts hosts two side-by-side in landscape, stacked in portrait — TDD
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:08:33 -04:00
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<div id="id_bud_panel"
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2026-05-08 21:52:34 -04:00
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data-sharer-name="{% if request.user.is_authenticated %}{{ request.user|display_name }}{% endif %}">
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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<input id="id_recipient"
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name="recipient"
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buds Phase 2: top-3 username|email autocomplete on #id_recipient (post share + my_buds add); implicit symmetric auto-add on share_post (sharer ↔ recipient buds graph); recipient field accepts username OR email — TDD
- billboard.views.search_buds(GET /billboard/buds/search?q=...) — top-3 prefix match against request.user.buds via Q(username__istartswith) | Q(email__istartswith). Returns {buds: [{id, username, email}]}. Privacy: only the user's own buds are searched, no leak of strangers.
- _resolve_recipient(raw) helper resolves a free-form recipient (email if "@" present, else username, both case-insensitive). Wired into add_bud + share_post so #id_recipient accepts either form.
- share_post implicit auto-add (per-spec): when recipient is registered + first-time-shared, both directions of buds M2M get the link — request.user.buds.add(recipient) AND recipient.buds.add(request.user). Idempotent, no auto-add on reshare/self/unregistered.
- new bud-autocomplete.js shared module (apps/billboard/static/apps/billboard/) — bindBudAutocomplete(input, suggestionsEl, {searchUrl}). Mirrors sky.html birth-place picker: 250ms debounced fetch from MIN_CHARS=1, click-to-fill, Escape closes, click-outside closes, late-response drop. e.stopPropagation on suggestion-click so the bud-panel's outside-click handler doesn't fire and clear the input.
- SCSS .bud-suggestions / .bud-suggestion-item mirrors .sky-suggestions but position:fixed bottom:4rem (aligned above the bud panel, with overflow:hidden on the panel forcing the dropdown to live as a sibling rather than a child). Landscape breakpoints clear the navbar/footer 4rem sidebars, 8rem at min-width 1800px.
- both _bud_panel.html (post share) + _bud_add_panel.html (my_buds add) get the suggestions div sibling + script tags. Each panel's existing document click-outside handler now skips the suggestions container so a click inside doesn't close+clear. type="email" → type="text" since usernames are accepted; placeholder "friend@example.com or username".
- new test classes in test_buds.py: SearchBudsViewTest (6 — prefix match, cap-3, email prefix, non-bud leakproof, empty-q, anon redirect) + SharePostImplicitAutoAddTest (4 — sharer.buds += recipient, recipient.buds += sharer, username-typed share, unregistered no-add) + AddBudViewTest.test_add_resolves_username_too. test_my_buds.py FT adds test_autocomplete_suggests_buds_by_username_prefix. test_sharing.py placeholder assertion updated to "friend@example.com or username".
- 852 ITs (+11) + 5 my_buds FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:34:35 -04:00
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type="text"
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placeholder="friend@example.com or username"
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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autocomplete="off">
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buds rename + applet-list shell — Buddies → Buds everywhere (model field, slug, URL, view, DOM, CSS); my_buds.html + my_posts.html share new _applet-list-shell.html partial — vertical-title applet-scroll card; my_posts hosts two side-by-side in landscape, stacked in portrait — TDD
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:08:33 -04:00
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<button id="id_bud_ok" type="button" class="btn btn-confirm">OK</button>
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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</div>
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buds Phase 2: top-3 username|email autocomplete on #id_recipient (post share + my_buds add); implicit symmetric auto-add on share_post (sharer ↔ recipient buds graph); recipient field accepts username OR email — TDD
- billboard.views.search_buds(GET /billboard/buds/search?q=...) — top-3 prefix match against request.user.buds via Q(username__istartswith) | Q(email__istartswith). Returns {buds: [{id, username, email}]}. Privacy: only the user's own buds are searched, no leak of strangers.
- _resolve_recipient(raw) helper resolves a free-form recipient (email if "@" present, else username, both case-insensitive). Wired into add_bud + share_post so #id_recipient accepts either form.
- share_post implicit auto-add (per-spec): when recipient is registered + first-time-shared, both directions of buds M2M get the link — request.user.buds.add(recipient) AND recipient.buds.add(request.user). Idempotent, no auto-add on reshare/self/unregistered.
- new bud-autocomplete.js shared module (apps/billboard/static/apps/billboard/) — bindBudAutocomplete(input, suggestionsEl, {searchUrl}). Mirrors sky.html birth-place picker: 250ms debounced fetch from MIN_CHARS=1, click-to-fill, Escape closes, click-outside closes, late-response drop. e.stopPropagation on suggestion-click so the bud-panel's outside-click handler doesn't fire and clear the input.
- SCSS .bud-suggestions / .bud-suggestion-item mirrors .sky-suggestions but position:fixed bottom:4rem (aligned above the bud panel, with overflow:hidden on the panel forcing the dropdown to live as a sibling rather than a child). Landscape breakpoints clear the navbar/footer 4rem sidebars, 8rem at min-width 1800px.
- both _bud_panel.html (post share) + _bud_add_panel.html (my_buds add) get the suggestions div sibling + script tags. Each panel's existing document click-outside handler now skips the suggestions container so a click inside doesn't close+clear. type="email" → type="text" since usernames are accepted; placeholder "friend@example.com or username".
- new test classes in test_buds.py: SearchBudsViewTest (6 — prefix match, cap-3, email prefix, non-bud leakproof, empty-q, anon redirect) + SharePostImplicitAutoAddTest (4 — sharer.buds += recipient, recipient.buds += sharer, username-typed share, unregistered no-add) + AddBudViewTest.test_add_resolves_username_too. test_my_buds.py FT adds test_autocomplete_suggests_buds_by_username_prefix. test_sharing.py placeholder assertion updated to "friend@example.com or username".
- 852 ITs (+11) + 5 my_buds FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:34:35 -04:00
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{# Autocomplete suggestions — sibling of #id_bud_panel because the panel #}
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{# has overflow:hidden for its scaleX slide animation. #}
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<div id="id_bud_suggestions" class="bud-suggestions" hidden></div>
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<script src="{% static 'apps/billboard/bud-autocomplete.js' %}"></script>
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2026-05-12 15:52:09 -04:00
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<script src="{% static 'apps/billboard/bud-btn.js' %}"></script>
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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<script>
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(function () {
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'use strict';
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buds rename + applet-list shell — Buddies → Buds everywhere (model field, slug, URL, view, DOM, CSS); my_buds.html + my_posts.html share new _applet-list-shell.html partial — vertical-title applet-scroll card; my_posts hosts two side-by-side in landscape, stacked in portrait — TDD
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:08:33 -04:00
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var panel = document.getElementById('id_bud_panel');
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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2026-05-12 15:52:09 -04:00
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// Author = the sharer (rendered server-side as data-sharer-name) so the
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// appended Line matches the post-refresh state, where the persisted
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// Line.author is request.user.
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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function _appendLine(text) {
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post aperture refactor (May-8b): Post.title field; Line.author PROTECT FK + created_at; Note.grant_if_new admin-vs-Look! format dispatch w. note-ref anchor; bottom-anchored aperture w. shared-between header + per-Line user/timestamp; dotted-? Brief square; reserved adman seed — TDD
- schema: billboard/0004 adds Post.title (CharField 35) + Line.author (PROTECT FK, related_name=authored_lines) + Line.created_at (auto_now_add); RunPython backfill stamps existing rows (note_unlock → "Notes & recognitions" + author=adman; user_post → first-line glean + author=Post.owner).
- lyric/0003 seeds adman User (system author for note unlock + share invite Lines); apps.lyric.models gains RESERVED_USERNAMES = {"adman"}, is_reserved_username() guard in dashboard.set_profile, get_or_create_adman() lazy fetch (TransactionTestCase flushes the seed).
- drama: Note.grant_if_new dispatches via _ADMIN_NOTE_SLUGS = {"super-schizo","super-nomad"} — admin slugs use "The administration recognizes…" prose; everyone else uses "Look!—new Note unlocked." Both wrap Note name in `<a class="note-ref">`. Header Line dropped (test_two_different_grants_share_one_post asserts 2 lines, not 3). Note.display_name property added (slug.title() default — "super-schizo" → "Super-Schizo"). User.active_title_display returns donned recognition title or "Earthman" default.
- billboard models: Post.name property removed → my_posts.html, _applet-my-posts.html, PostSerializer switched to Post.title. LineForm.save(for_post, author) + ExistingPostLineForm.save(author) signature + all callers (api.views, billboard.views.new_post + view_post + share_post). billboard.views.share_post authors via get_or_create_adman; new_post truncates first line for Post.title via _truncate_post_title.
- post.html: <h3> post title heading; .post-shared-recipients (commas only) + .post-shared-self lines ("just me, X the Earthman" / "& me, X the Y" 0/≥1 split); #id_post_table is now a <ul> w. justify-content: flex-end + per-Line 3-col grid (author/text/time); adman Lines render |safe + .post-line--system italic; #id_text → #id_post_line_text rename (post.html only — /billboard/ new-post applet keeps #id_text); page_class page-billpost (joins billboard+billscroll body-class trio).
- SCSS _billboard.scss: .post-page extends %billboard-page-base, adds bottom-anchored flex-column scroll + 3-col .post-line grid + .post-line-form pinned at bottom. _note.scss: a.note-banner__image picks up .note-item__image-box dashed-? styling for the Brief square.
- _buddy_panel.html JS rewired for new layout: _appendLine builds <li class="post-line post-line--system"> w. adman+timestamp; _appendRecipientChip handles 0→1+ transition (rewrites "just me," → "& me,", inserts .post-shared-recipients line above self).
- FT post_page.py: get_table_rows queries .post-line; wait_for_row_in_post_table matches by text containment (line_number arg ignored — kept for backwards compat); get_line_input_box probes #id_post_line_text first, falls back to #id_text; get_post_owner reads textContent (hidden span). test_applet_new_post_line_validation switched to input[name="text"]:invalid/:valid for cross-page selectors.
- rootvars.scss: minor plutonium + fuschia tweaks (pre-existing).
- 818 ITs + 35 FTs (buddy/new-post/sharing/validation/layout/jasmine/my-notes/my-posts) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:29:21 -04:00
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var list = document.getElementById('id_post_table');
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if (!list) return;
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var li = document.createElement('li');
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2026-05-08 21:52:34 -04:00
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li.className = 'post-line';
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post aperture refactor (May-8b): Post.title field; Line.author PROTECT FK + created_at; Note.grant_if_new admin-vs-Look! format dispatch w. note-ref anchor; bottom-anchored aperture w. shared-between header + per-Line user/timestamp; dotted-? Brief square; reserved adman seed — TDD
- schema: billboard/0004 adds Post.title (CharField 35) + Line.author (PROTECT FK, related_name=authored_lines) + Line.created_at (auto_now_add); RunPython backfill stamps existing rows (note_unlock → "Notes & recognitions" + author=adman; user_post → first-line glean + author=Post.owner).
- lyric/0003 seeds adman User (system author for note unlock + share invite Lines); apps.lyric.models gains RESERVED_USERNAMES = {"adman"}, is_reserved_username() guard in dashboard.set_profile, get_or_create_adman() lazy fetch (TransactionTestCase flushes the seed).
- drama: Note.grant_if_new dispatches via _ADMIN_NOTE_SLUGS = {"super-schizo","super-nomad"} — admin slugs use "The administration recognizes…" prose; everyone else uses "Look!—new Note unlocked." Both wrap Note name in `<a class="note-ref">`. Header Line dropped (test_two_different_grants_share_one_post asserts 2 lines, not 3). Note.display_name property added (slug.title() default — "super-schizo" → "Super-Schizo"). User.active_title_display returns donned recognition title or "Earthman" default.
- billboard models: Post.name property removed → my_posts.html, _applet-my-posts.html, PostSerializer switched to Post.title. LineForm.save(for_post, author) + ExistingPostLineForm.save(author) signature + all callers (api.views, billboard.views.new_post + view_post + share_post). billboard.views.share_post authors via get_or_create_adman; new_post truncates first line for Post.title via _truncate_post_title.
- post.html: <h3> post title heading; .post-shared-recipients (commas only) + .post-shared-self lines ("just me, X the Earthman" / "& me, X the Y" 0/≥1 split); #id_post_table is now a <ul> w. justify-content: flex-end + per-Line 3-col grid (author/text/time); adman Lines render |safe + .post-line--system italic; #id_text → #id_post_line_text rename (post.html only — /billboard/ new-post applet keeps #id_text); page_class page-billpost (joins billboard+billscroll body-class trio).
- SCSS _billboard.scss: .post-page extends %billboard-page-base, adds bottom-anchored flex-column scroll + 3-col .post-line grid + .post-line-form pinned at bottom. _note.scss: a.note-banner__image picks up .note-item__image-box dashed-? styling for the Brief square.
- _buddy_panel.html JS rewired for new layout: _appendLine builds <li class="post-line post-line--system"> w. adman+timestamp; _appendRecipientChip handles 0→1+ transition (rewrites "just me," → "& me,", inserts .post-shared-recipients line above self).
- FT post_page.py: get_table_rows queries .post-line; wait_for_row_in_post_table matches by text containment (line_number arg ignored — kept for backwards compat); get_line_input_box probes #id_post_line_text first, falls back to #id_text; get_post_owner reads textContent (hidden span). test_applet_new_post_line_validation switched to input[name="text"]:invalid/:valid for cross-page selectors.
- rootvars.scss: minor plutonium + fuschia tweaks (pre-existing).
- 818 ITs + 35 FTs (buddy/new-post/sharing/validation/layout/jasmine/my-notes/my-posts) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:29:21 -04:00
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var author = document.createElement('span');
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author.className = 'post-line-author';
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2026-05-08 21:52:34 -04:00
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author.textContent = panel.dataset.sharerName || '';
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post aperture refactor (May-8b): Post.title field; Line.author PROTECT FK + created_at; Note.grant_if_new admin-vs-Look! format dispatch w. note-ref anchor; bottom-anchored aperture w. shared-between header + per-Line user/timestamp; dotted-? Brief square; reserved adman seed — TDD
- schema: billboard/0004 adds Post.title (CharField 35) + Line.author (PROTECT FK, related_name=authored_lines) + Line.created_at (auto_now_add); RunPython backfill stamps existing rows (note_unlock → "Notes & recognitions" + author=adman; user_post → first-line glean + author=Post.owner).
- lyric/0003 seeds adman User (system author for note unlock + share invite Lines); apps.lyric.models gains RESERVED_USERNAMES = {"adman"}, is_reserved_username() guard in dashboard.set_profile, get_or_create_adman() lazy fetch (TransactionTestCase flushes the seed).
- drama: Note.grant_if_new dispatches via _ADMIN_NOTE_SLUGS = {"super-schizo","super-nomad"} — admin slugs use "The administration recognizes…" prose; everyone else uses "Look!—new Note unlocked." Both wrap Note name in `<a class="note-ref">`. Header Line dropped (test_two_different_grants_share_one_post asserts 2 lines, not 3). Note.display_name property added (slug.title() default — "super-schizo" → "Super-Schizo"). User.active_title_display returns donned recognition title or "Earthman" default.
- billboard models: Post.name property removed → my_posts.html, _applet-my-posts.html, PostSerializer switched to Post.title. LineForm.save(for_post, author) + ExistingPostLineForm.save(author) signature + all callers (api.views, billboard.views.new_post + view_post + share_post). billboard.views.share_post authors via get_or_create_adman; new_post truncates first line for Post.title via _truncate_post_title.
- post.html: <h3> post title heading; .post-shared-recipients (commas only) + .post-shared-self lines ("just me, X the Earthman" / "& me, X the Y" 0/≥1 split); #id_post_table is now a <ul> w. justify-content: flex-end + per-Line 3-col grid (author/text/time); adman Lines render |safe + .post-line--system italic; #id_text → #id_post_line_text rename (post.html only — /billboard/ new-post applet keeps #id_text); page_class page-billpost (joins billboard+billscroll body-class trio).
- SCSS _billboard.scss: .post-page extends %billboard-page-base, adds bottom-anchored flex-column scroll + 3-col .post-line grid + .post-line-form pinned at bottom. _note.scss: a.note-banner__image picks up .note-item__image-box dashed-? styling for the Brief square.
- _buddy_panel.html JS rewired for new layout: _appendLine builds <li class="post-line post-line--system"> w. adman+timestamp; _appendRecipientChip handles 0→1+ transition (rewrites "just me," → "& me,", inserts .post-shared-recipients line above self).
- FT post_page.py: get_table_rows queries .post-line; wait_for_row_in_post_table matches by text containment (line_number arg ignored — kept for backwards compat); get_line_input_box probes #id_post_line_text first, falls back to #id_text; get_post_owner reads textContent (hidden span). test_applet_new_post_line_validation switched to input[name="text"]:invalid/:valid for cross-page selectors.
- rootvars.scss: minor plutonium + fuschia tweaks (pre-existing).
- 818 ITs + 35 FTs (buddy/new-post/sharing/validation/layout/jasmine/my-notes/my-posts) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:29:21 -04:00
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var body = document.createElement('span');
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body.className = 'post-line-text';
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body.textContent = text;
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var time = document.createElement('time');
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time.className = 'post-line-time';
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var now = new Date();
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time.dateTime = now.toISOString();
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time.textContent = now.toLocaleTimeString([], {hour: 'numeric', minute: '2-digit'});
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li.appendChild(author);
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li.appendChild(body);
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li.appendChild(time);
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var buffer = list.querySelector('.post-line-buffer');
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if (buffer) list.insertBefore(li, buffer);
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else list.appendChild(li);
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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}
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2026-05-12 15:52:09 -04:00
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// The shared-with header lives outside #id_bud_panel — two <p> siblings
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// under .post-header. State transitions:
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// 0 → 1+ recipients : "just me, X" → "shared between {chip}" + "& me, X"
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// ≥1 → +1 recipients: append chip + ", " separator before existing.
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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function _appendRecipientChip(displayName) {
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post aperture refactor (May-8b): Post.title field; Line.author PROTECT FK + created_at; Note.grant_if_new admin-vs-Look! format dispatch w. note-ref anchor; bottom-anchored aperture w. shared-between header + per-Line user/timestamp; dotted-? Brief square; reserved adman seed — TDD
- schema: billboard/0004 adds Post.title (CharField 35) + Line.author (PROTECT FK, related_name=authored_lines) + Line.created_at (auto_now_add); RunPython backfill stamps existing rows (note_unlock → "Notes & recognitions" + author=adman; user_post → first-line glean + author=Post.owner).
- lyric/0003 seeds adman User (system author for note unlock + share invite Lines); apps.lyric.models gains RESERVED_USERNAMES = {"adman"}, is_reserved_username() guard in dashboard.set_profile, get_or_create_adman() lazy fetch (TransactionTestCase flushes the seed).
- drama: Note.grant_if_new dispatches via _ADMIN_NOTE_SLUGS = {"super-schizo","super-nomad"} — admin slugs use "The administration recognizes…" prose; everyone else uses "Look!—new Note unlocked." Both wrap Note name in `<a class="note-ref">`. Header Line dropped (test_two_different_grants_share_one_post asserts 2 lines, not 3). Note.display_name property added (slug.title() default — "super-schizo" → "Super-Schizo"). User.active_title_display returns donned recognition title or "Earthman" default.
- billboard models: Post.name property removed → my_posts.html, _applet-my-posts.html, PostSerializer switched to Post.title. LineForm.save(for_post, author) + ExistingPostLineForm.save(author) signature + all callers (api.views, billboard.views.new_post + view_post + share_post). billboard.views.share_post authors via get_or_create_adman; new_post truncates first line for Post.title via _truncate_post_title.
- post.html: <h3> post title heading; .post-shared-recipients (commas only) + .post-shared-self lines ("just me, X the Earthman" / "& me, X the Y" 0/≥1 split); #id_post_table is now a <ul> w. justify-content: flex-end + per-Line 3-col grid (author/text/time); adman Lines render |safe + .post-line--system italic; #id_text → #id_post_line_text rename (post.html only — /billboard/ new-post applet keeps #id_text); page_class page-billpost (joins billboard+billscroll body-class trio).
- SCSS _billboard.scss: .post-page extends %billboard-page-base, adds bottom-anchored flex-column scroll + 3-col .post-line grid + .post-line-form pinned at bottom. _note.scss: a.note-banner__image picks up .note-item__image-box dashed-? styling for the Brief square.
- _buddy_panel.html JS rewired for new layout: _appendLine builds <li class="post-line post-line--system"> w. adman+timestamp; _appendRecipientChip handles 0→1+ transition (rewrites "just me," → "& me,", inserts .post-shared-recipients line above self).
- FT post_page.py: get_table_rows queries .post-line; wait_for_row_in_post_table matches by text containment (line_number arg ignored — kept for backwards compat); get_line_input_box probes #id_post_line_text first, falls back to #id_text; get_post_owner reads textContent (hidden span). test_applet_new_post_line_validation switched to input[name="text"]:invalid/:valid for cross-page selectors.
- rootvars.scss: minor plutonium + fuschia tweaks (pre-existing).
- 818 ITs + 35 FTs (buddy/new-post/sharing/validation/layout/jasmine/my-notes/my-posts) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:29:21 -04:00
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if (!displayName) return;
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var header = document.querySelector('.post-page .post-header');
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if (!header) return;
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var existingRecipients = header.querySelector('.post-shared-recipients');
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var selfLine = header.querySelector('.post-shared-self');
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var chip = document.createElement('span');
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chip.className = 'post-recipient';
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chip.textContent = displayName;
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if (existingRecipients) {
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existingRecipients.appendChild(document.createTextNode(', '));
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existingRecipients.appendChild(chip);
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return;
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}
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var recipientsLine = document.createElement('p');
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recipientsLine.className = 'post-shared-recipients';
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recipientsLine.appendChild(document.createTextNode('shared between '));
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recipientsLine.appendChild(chip);
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if (selfLine) {
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header.insertBefore(recipientsLine, selfLine);
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selfLine.textContent = selfLine.textContent.replace(/^just me,/, '& me,');
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} else {
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header.appendChild(recipientsLine);
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}
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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}
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2026-05-12 15:52:09 -04:00
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bindBudBtn({
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submitUrl: '{% url "billboard:share_post" post.id %}',
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autocompleteUrl: '{% url "billboard:search_buds" %}',
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onSuccess: function (data) {
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if (data.line_text) _appendLine(data.line_text);
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if (window.Brief && data.brief) Brief.showBanner(data.brief);
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if (data.recipient_display) _appendRecipientChip(data.recipient_display);
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},
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buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
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});
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}());
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</script>
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