Files
python-tdd/src/functional_tests/management/commands/setup_sig_session.py

124 lines
5.1 KiB
Python
Raw Normal View History

"""
Management command for manual multi-user sig-select testing.
Creates (or reuses) a room with all 6 gate slots filled, roles assigned,
deck contributions wired, and table_status=SIG_SELECT. Prints one pre-auth
URL per gamer so you can paste them into 6 Firefox Multi-Account Container tabs.
Deck contribution by role pair (same segment, levity vs gravity pole):
PC & BC Brands + Crowns (levity / gravity)
SC & AC Blades + Grails (levity / gravity)
NC & EC Trumps (levity / gravity)
Usage:
python src/manage.py setup_sig_session
python src/manage.py setup_sig_session --base-url http://localhost:8000
python src/manage.py setup_sig_session --room <uuid> # reuse existing room
"""
from django.contrib.auth import BACKEND_SESSION_KEY, HASH_SESSION_KEY, SESSION_KEY
from django.contrib.sessions.backends.db import SessionStore
from django.core.management.base import BaseCommand
from apps.epic.models import DeckVariant, GateSlot, Room, TableSeat
from apps.lyric.models import User
GAMERS = [
("founder@test.io", "discoman"),
("amigo@test.io", "amigo"),
("bud@test.io", "bud"),
("pal@test.io", "pal"),
("dude@test.io", "dude"),
("bro@test.io", "bro"),
]
ROLES = ["PC", "NC", "EC", "SC", "AC", "BC"]
def _make_session(user):
session = SessionStore()
session[SESSION_KEY] = str(user.pk)
session[BACKEND_SESSION_KEY] = "apps.lyric.authentication.PasswordlessAuthenticationBackend"
session[HASH_SESSION_KEY] = user.get_session_auth_hash()
session.save()
return session.session_key
class Command(BaseCommand):
help = "Set up a SIG_SELECT room and print pre-auth URLs for all six gamers"
def add_arguments(self, parser):
parser.add_argument("--base-url", default="http://localhost:8000")
parser.add_argument("--room", default=None, help="UUID of an existing room to reuse")
def handle(self, *args, **options):
base_url = options["base_url"].rstrip("/")
earthman = DeckVariant.objects.get(slug="earthman")
# ── Users ────────────────────────────────────────────────────────────
users = []
for email, _ in GAMERS:
user, _ = User.objects.get_or_create(email=email)
user.is_staff = True
user.is_superuser = True
# Deck will be assigned to seat below; ensure it's in unlocked_decks
# but leave equipped_deck=None (seat assignment owns it)
user.equipped_deck = None
user.save()
user.unlocked_decks.add(earthman)
users.append(user)
# ── Room ─────────────────────────────────────────────────────────────
if options["room"]:
room = Room.objects.get(pk=options["room"])
else:
room = Room.objects.create(
name="Sig Select Test Room",
owner=users[0],
visibility=Room.PUBLIC,
)
# ── Gate slots ───────────────────────────────────────────────────────
for i, user in enumerate(users, start=1):
slot = room.gate_slots.get(slot_number=i)
slot.gamer = user
slot.status = GateSlot.FILLED
slot.save()
room.gate_status = Room.OPEN
room.save()
# ── Table seats + roles + deck contributions ─────────────────────────
# PC/NC/SC → levity pole; BC/EC/AC → gravity pole.
# Each role pair shares a deck segment:
# PC & BC → Brands + Crowns
# SC & AC → Blades + Grails
# NC & EC → Trumps
for i, (user, role) in enumerate(zip(users, ROLES), start=1):
TableSeat.objects.update_or_create(
room=room, slot_number=i,
defaults={
"gamer": user,
"role": role,
"role_revealed": True,
"deck_variant": earthman,
},
)
room.table_status = Room.SIG_SELECT
room.save()
# ── Print URLs ───────────────────────────────────────────────────────
room_path = f"/gameboard/room/{room.pk}/"
self.stdout.write(f"\nRoom: {base_url}{room_path}\n")
self.stdout.write(f"{'Container':<12} {'Email':<22} {'Role':<6} URL")
self.stdout.write("" * 100)
for (email, container), user, role in zip(GAMERS, users, ROLES):
session_key = _make_session(user)
url = f"{base_url}/lyric/dev-login/{session_key}/?next={room_path}"
self.stdout.write(f"{container:<12} {email:<22} {role:<6} {url}")
self.stdout.write("")