Originally built following Harry Percival's *Test-Driven Development with Python* (3rd ed., complete through ch. 25). Now an ongoing game app — EarthmanRPG — extended well beyond the book.
**STARTUP RULE:** Call `mcp__claudezilla__firefox_diagnose` at the start of every conversation before any browser tool. If tools aren't listed in a session, open a new Claude Code conversation (MCP servers load at startup only).
See `.claude/skills/TDD/SKILL.md` for the full TDD cycle, test file conventions, base classes, and per-layer run commands. See `.claude/skills/dev-server/SKILL.md` for server startup options.
- Two CI pipelines run in parallel: `.woodpecker/main.yaml` (main app) + `.woodpecker/pyswiss.yaml` (PySwiss at charts.earthmanrpg.me)
- Multi-browser FTs tagged `@tag("two-browser")` run in a dedicated CI stage (`test-two-browser-FTs`) alongside `--tag=channels`; `test-FTs` stage is parallel-only
- Hosting: DigitalOcean — main app on staging droplet; PySwiss on separate droplet (167.172.154.66)
Navbar is a fixed left sidebar; footer is a fixed right sidebar. Both are `4rem` wide. Main container uses `margin-left: $sidebar-w; margin-right: $sidebar-w`. Landscape layout resets `min-width` to `0` on `.gameboard-page` and `#id_dash_content` (override of the `@media (min-width: 738px)` block that sets `min-width: 666px`).
Circles around the table hex are **positions** (gate slot order, 1–6). After role assignment they become **seats** (PC→NC→EC→SC→AC→BC). CSS carries both: `.table-seat.table-position`. `SLOT_ROLE_LABELS = {1:"PC", 2:"NC", 3:"EC", 4:"SC", 5:"AC", 6:"BC"}` in `epic/views.py`.
`epic:room` view at `/gameboard/room/<uuid>/`. `gatekeeper` redirects there when `table_status` is set. Error redirects in `select_role`/`select_sig` use `epic:room` if `table_status` is set, else `epic:gatekeeper`.
`mask-image` on grid containers clips `position: absolute` tooltips. Use `#id_tooltip_portal` (`position: fixed; z-index: 9999`) at page root. See `gameboard.js` + `wallet.js`.
### Applet menus + container-type
`container-type: inline-size` creates a containing block for all positioned descendants — applet menus must live OUTSIDE `#id_applets_container` to be viewport-fixed.
### ABU session auth
`create_pre_authenticated_session` must set `HASH_SESSION_KEY = user.get_session_auth_hash()` and hardcode `BACKEND_SESSION_KEY` to the passwordless backend string.
`window._kitTokenId` must NOT be cleared on kit-bag close — users close the dialog before clicking the rails button. Selection persists until page navigation. No `clearSelection()` in `game-kit.js`.
### Billboard timezone cookie
`document.cookie = 'user_tz=' + Intl.DateTimeFormat().resolvedOptions().timeZone` — **no `encodeURIComponent`**. Slashes in TZ names (`America/New_York`) are cookie-safe; encoding breaks the `ZoneInfo` lookup in `TimezoneMiddleware`.
### CSS `:has()` for child-dependent styling
Use `.parent:has(.child-class)` to style a parent based on its contents without template changes. Example: `.gate-slot:has(.drop-token-btn)` makes CARTE OK-button circles match `.reserved` circles.
### Plausible FT noise
Plausible analytics script in `base.html` fires a beacon during Selenium tests → harmless console error. Fix: `{% if not debug %}` guard around the script tag.
### JSONField `.exclude(data__key=value)` on SQLite
`.exclude(data__retracted=True)` on a row whose `data` has no `retracted` key resolves to `WHERE NOT (NULL = TRUE)` → NULL → SQL filters that row out. The exclude becomes "exclude rows where the key is True OR missing" instead of "exclude rows where the key is True". PostgreSQL evaluates this correctly, so the bug only manifests in local dev / SQLite ITs. If you mean *exclude only when the key exists and equals X*, do the predicate in Python after fetching a buffered queryset (see `_billboard_context` for the pattern). The same trap applies to `.filter(data__key=value)` — you'll silently miss rows where the key is missing.